Player Matchup

Osiris
Osiris
Cancermeme123
Osiris
Level 52
God Stats
4W - 4L
1,228 SR
Queue Stats
127W - 99L
1,504 Elo+
Party 2
Fenrir
Fenrir
PromisedOne
Fenrir
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 52L
1,529 Elo+
Party 2
Agni
Agni
milkchonks
Agni
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 91L
1,551 Elo+
Party 2
Team Averages
Level 48
1,409 SR
1,528 Elo+

VS

Team Averages
Level 62
1,879 SR
1,799 Elo+
Ymir
Ymir
Sheegbeetop
Ymir
Level 30
God Stats
11W - 3L
1,868 SR
Queue Stats
136W - 69L
1,825 Elo+
Party 1
Anubis
Anubis
SuperKamiGuruu
Anubis
Level 82
God Stats
21W - 5L
1,866 SR
Queue Stats
181W - 100L
1,779 Elo+
Party 1
Fenrir
Fenrir
beetusbeetus
Fenrir
Level 73
God Stats
5W - 0L
1,903 SR
Queue Stats
165W - 82L
1,793 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 1
8,904
742
6,469
13,266
11,823
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
2 / 10 / 4
8,022
669
4,977
12,668
2,827
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 7 / 6
7,713
643
7,343
8,975
1,990
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 16
9,153
763
9,395
9,020
9,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
10 / 4 / 11
9,988
832
13,332
8,521
4,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
14
9 / 1 / 10
9,820
818
7,579
7,225
5,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
7
Kills
23
23
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
5
6
1
0.92
L
Fenrir
2
10
4
0.4
W
4
2
16
6
W
10
4
11
3.88
W
Fenrir
9
1
10
14
L
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,789
Damage
30,306
34,909
Taken
24,766
16,640
Mitigated
19,637
1,144
Healing
4,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,469
1,692
0
0
13,266
11,823
350
8,241
5,025
141
18,377
L
Fenrir
4,977
1,903
0
725
12,668
2,827
369
9,245
3,423
0
12,863
W
9,395
1,605
0
397
9,020
9,590
299
2,948
6,072
22,393
0
W
13,332
89
626
3,006
8,521
4,767
544
2,426
6,095
39,771
0
W
Fenrir
7,579
2,055
0
895
7,225
5,280
1,457
2,056
5,169
0
27,050
L
7,343
422
0
419
8,975
1,990
0
5,241
3,734
27,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,639
Gold Earned
28,961
92
Minions Killed
122
0
Camps Cleared
0
625,503
Distance Traveled
626,045
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,904
742
27
2
0
214,687
3
L
Fenrir
8,022
669
14
1
0
201,790
0
W
Ymir
9,153
763
23
2
0
214,542
2
W
Anubis
9,988
832
61
5
0
175,019
0
W
Fenrir
9,820
818
38
3
0
236,484
1
L
Agni
7,713
643
51
4
0
209,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role