Player Matchup

Janus
Janus
CapableCat
Janus
Level 21
God Stats
19W - 18L
1,421 SR
Queue Stats
44W - 45L
1,304 Elo+
Party 3
Kukulkan
Kukulkan
CrownJordison
Kukulkan
Level 12
God Stats
1W - 2L
1,209 SR
Queue Stats
2W - 2L
1,218 Elo+
Solo
Khepri
Khepri
KiwiNerd
Khepri
Level 17
God Stats
9W - 13L
1,451 SR
Queue Stats
88W - 140L
1,307 Elo+
Party 2
Susano
Susano
MurkyCow
Susano
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 23L
1,334 Elo+
Party 3
Artemis
Artemis
TechyShishy
Artemis
Level 37
God Stats
21W - 22L
1,434 SR
Queue Stats
121W - 193L
1,345 Elo+
Party 2
Team Averages
Level 21
1,403 SR
1,301 Elo+

VS

Team Averages
Level 21
1,355 SR
1,204 Elo+
Fenrir
Fenrir
Fearingplace533
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 53L
1,136 Elo+
Party 1
Set
Set
FoxStarCowboy
Set
Level 28
God Stats
24W - 32L
1,439 SR
Queue Stats
311W - 357L
1,303 Elo+
Solo
Ullr
Ullr
Grubhub Dad
Ullr
Level 28
God Stats
3W - 10L
1,212 SR
Queue Stats
199W - 240L
1,245 Elo+
Party 1
Jing Wei
Jing Wei
Grubhub Kid
Jing Wei
Level 29
God Stats
6W - 6L
1,468 SR
Queue Stats
200W - 217L
1,304 Elo+
Party 1
Nemesis
Nemesis
trinny_hoch
Nemesis
Level 3
God Stats
3W - 8L
1,156 SR
Queue Stats
9W - 18L
1,032 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
32 / 3 / 7
17,920
578
40,956
20,231
8,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
CrownJordison
Kukulkan
20
5 / 4 / 4
16,287
525
14,365
17,656
9,587
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
KiwiNerd
Khepri
19
4 / 2 / 11
14,208
458
5,527
18,458
27,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Susano
MurkyCow
Susano
20
13 / 3 / 10
15,435
498
16,936
24,137
15,389
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
TechyShishy
Artemis
20
3 / 4 / 3
14,809
478
15,131
29,543
18,265
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 21 / 0
10,154
328
5,879
30,690
12,331
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
0 / 7 / 2
11,657
376
10,723
22,122
9,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 7 / 0
15,262
492
20,397
27,534
11,959
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
Grubhub Kid
Jing Wei
20
9 / 6 / 0
15,518
501
34,497
24,251
10,207
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
trinny_hoch
Nemesis
15
0 / 18 / 1
9,643
311
2,759
22,352
9,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
18
57
Kills
15
16
Deaths
59
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
32
3
7
11.83
W
Kukulkan
CrownJordison
Kukulkan
5
4
4
1.75
L
1
21
0
0.05
L
0
7
2
0.14
L
5
7
0
0.71
L
Jing Wei
Grubhub Kid
Jing Wei
9
6
0
1.5
W
Khepri
KiwiNerd
Khepri
4
2
11
4.75
W
Susano
MurkyCow
Susano
13
3
10
6
W
Artemis
TechyShishy
Artemis
3
4
3
1.13
L
Nemesis
trinny_hoch
Nemesis
0
18
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,915
Damage
74,255
110,025
Taken
126,949
79,341
Mitigated
53,019
39,160
Healing
18,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
40,956
4,284
552
4,080
20,231
8,615
4,113
0
20,231
132,609
0
W
Kukulkan
CrownJordison
Kukulkan
14,365
1,039
0
2,229
17,656
9,587
4,224
0
17,339
120,572
0
L
5,879
1,343
0
324
30,690
12,331
78
19,610
10,561
0
31,282
L
10,723
5,135
0
6,160
22,122
9,348
630
8,336
13,647
0
82,906
L
20,397
9,269
0
5,587
27,534
11,959
1,064
13,964
13,550
0
113,413
L
Jing Wei
Grubhub Kid
Jing Wei
34,497
30,846
0
6,245
24,251
10,207
1,634
5,824
18,391
0
100,068
W
Khepri
KiwiNerd
Khepri
5,527
891
0
4,521
18,458
27,485
1,656
118
18,340
33,952
0
W
Susano
MurkyCow
Susano
16,936
9,442
0
10,997
24,137
15,389
1,830
0
24,137
0
72,187
W
Artemis
TechyShishy
Artemis
15,131
9,197
0
16,781
29,543
18,265
7,139
207
29,336
0
117,595
L
Nemesis
trinny_hoch
Nemesis
2,759
414
0
615
22,352
9,174
280
12,089
9,883
0
26,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,659
Gold Earned
62,234
728
Minions Killed
534
0
Camps Cleared
0
2,717,778
Distance Traveled
2,452,347
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
17,920
578
204
7
0
577,396
4
W
Kukulkan
16,287
525
223
7
0
544,032
0
L
Fenrir
10,154
328
44
1
0
418,231
0
L
Set
11,657
376
138
4
0
568,291
0
L
Ullr
15,262
492
191
6
0
484,334
1
L
Jing Wei
15,518
501
123
4
0
593,673
4
W
Khepri
14,208
458
49
2
0
554,973
7
W
Susano
15,435
498
96
3
0
557,023
0
W
Artemis
14,809
478
156
5
0
484,354
0
L
Nemesis
9,643
311
38
1
0
387,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role