Player Matchup

Jormungandr
Jormungandr
PHOENIX7233
Jormungandr
Level 24
God Stats
2W - 1L
1,765 SR
Queue Stats
36W - 29L
1,460 Elo+
Party 2
Sol
Sol
PRDT BLACK
Sol
Level 106
God Stats
26W - 45L
1,497 SR
Queue Stats
351W - 410L
1,467 Elo+
Party 2
Izanami
Izanami
SDM VIGGO
Izanami
Level 68
God Stats
14W - 16L
1,507 SR
Queue Stats
262W - 270L
1,465 Elo+
Party 2
Team Averages
Level 66
1,590 SR
1,464 Elo+

VS

Team Averages
Level 67
1,423 SR
1,450 Elo+
Ares
Ares
HaMiLtOn102
Ares
Level 16
God Stats
1W - 3L
1,444 SR
Queue Stats
14W - 15L
1,381 Elo+
Party 1
Arachne
Arachne
LUCKSTER896
Arachne
Level 116
God Stats
0W - 1L
1,414 SR
Queue Stats
44W - 42L
1,440 Elo+
Party 1
Hachiman
Hachiman
Mr RM Gaming
Hachiman
Level 68
God Stats
2W - 3L
1,411 SR
Queue Stats
42W - 33L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PHOENIX7233
Jormungandr
18
1 / 1 / 8
13,211
574
9,742
24,150
36,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
4 / 3 / 4
13,896
604
17,071
10,353
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SDM VIGGO
Izanami
19
4 / 5 / 5
14,095
613
30,807
16,140
7,617
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 6
12,099
526
5,701
26,047
32,024
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
LUCKSTER896
Arachne
19
6 / 2 / 3
14,197
617
14,890
25,409
11,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Mr RM Gaming
Hachiman
17
3 / 4 / 3
12,560
546
17,786
18,434
7,872
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
9
Kills
9
9
Deaths
9
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
L
Arachne
LUCKSTER896
Arachne
6
2
3
3.75
L
Hachiman
Mr RM Gaming
Hachiman
3
4
3
1.13
W
Jormungandr
PHOENIX7233
Jormungandr
1
1
8
5
W
4
3
4
2
W
Izanami
SDM VIGGO
Izanami
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,620
Damage
38,377
50,643
Taken
69,890
47,830
Mitigated
51,852
10,342
Healing
15,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,701
88
217
464
26,047
32,024
0
7,414
16,961
32,581
0
L
Arachne
LUCKSTER896
Arachne
14,890
11,063
839
8,935
25,409
11,956
0
8,850
15,607
0
66,115
L
Hachiman
Mr RM Gaming
Hachiman
17,786
7,504
817
4,612
18,434
7,872
0
7,116
10,509
0
63,149
W
Jormungandr
PHOENIX7233
Jormungandr
9,742
1,705
781
3,209
24,150
36,394
246
3,175
20,975
37,729
0
W
17,071
1,317
0
3,173
10,353
3,819
899
1,010
9,343
56,424
0
W
Izanami
SDM VIGGO
Izanami
30,807
26,337
0
3,179
16,140
7,617
2,087
1,516
14,624
0
104,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,202
Gold Earned
38,856
305
Minions Killed
213
0
Camps Cleared
0
1,115,355
Distance Traveled
1,153,416
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,099
526
46
2
0
370,271
3
L
Arachne
14,197
617
74
3
0
446,807
4
L
Hachiman
12,560
546
93
4
0
336,338
4
W
Jormungandr
13,211
574
33
1
0
385,349
2
W
Sol
13,896
604
82
4
0
405,386
1
W
Izanami
14,095
613
190
8
0
324,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role