Player Matchup

Medusa
Medusa
Dμck
Medusa
Level 20
God Stats
6W - 2L
1,728 SR
Queue Stats
93W - 31L
1,774 Elo+
Solo
Fenrir
Fenrir
Kiznia
Fenrir
Level 81
God Stats
1W - 2L
1,594 SR
Queue Stats
74W - 68L
1,504 Elo+
Party 2
Ymir
Ymir
heymynameisowen
Ymir
Level 98
God Stats
2W - 2L
1,611 SR
Queue Stats
88W - 72L
1,541 Elo+
Party 2
Team Averages
Level 66
1,644 SR
1,606 Elo+

VS

Team Averages
Level 62
1,526 SR
1,504 Elo+
Neith
Neith
CHIMICHANGAKING
Neith
Level 63
God Stats
15W - 11L
1,577 SR
Queue Stats
316W - 293L
1,498 Elo+
Party 1
Tyr
Tyr
CoLtFiRe05
Tyr
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 219L
1,476 Elo+
Party 1
Vulcan
Vulcan
FearValues
Vulcan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dμck
Medusa
13
13 / 0 / 5
9,501
1,056
11,702
5,487
1,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Kiznia
Fenrir
10
4 / 5 / 11
7,790
866
7,813
8,565
6,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 1 / 16
7,885
876
4,488
9,349
5,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 3
6,475
719
4,725
8,237
2,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 7 / 5
6,361
707
4,354
11,337
4,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
FearValues
Vulcan
10
3 / 7 / 3
6,993
777
7,474
7,875
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
19
Kills
6
6
Deaths
19
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
1
7
5
0.5
W
Medusa
Dμck
Medusa
13
0
5
15.5
L
Vulcan
FearValues
Vulcan
3
7
3
0.64
W
Fenrir
Kiznia
Fenrir
4
5
11
1.9
W
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,003
Damage
16,553
23,401
Taken
27,449
13,534
Mitigated
9,779
7,239
Healing
2,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,725
2,082
0
1,756
8,237
2,625
0
1,017
7,220
0
17,309
L
4,354
1,473
75
339
11,337
4,813
0
1,402
9,935
0
10,094
W
Medusa
Dμck
Medusa
11,702
6,554
0
3,343
5,487
1,815
2,492
1,428
3,892
0
43,809
L
Vulcan
FearValues
Vulcan
7,474
4,066
0
210
7,875
2,341
0
1,854
6,021
19,231
0
W
Fenrir
Kiznia
Fenrir
7,813
1,518
0
708
8,565
6,070
43
2,627
5,786
0
18,130
W
4,488
1,696
0
3,188
9,349
5,649
262
2,947
6,249
16,302
485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,176
Gold Earned
19,829
106
Minions Killed
67
0
Camps Cleared
0
472,269
Distance Traveled
443,434
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,475
719
30
3
0
140,663
1
L
Tyr
6,361
707
17
2
0
153,712
0
W
Medusa
9,501
1,056
72
8
0
161,938
1
L
Vulcan
6,993
777
20
2
0
149,059
0
W
Fenrir
7,790
866
19
2
0
162,189
0
W
Ymir
7,885
876
15
2
0
148,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role