Player Matchup

Medusa
Medusa
Evil76dark
Medusa
Level 139
God Stats
3W - 3L
1,419 SR
Queue Stats
134W - 145L
1,414 Elo+
Solo
Fenrir
Fenrir
ItsTangoo-
Fenrir
Level 123
God Stats
7W - 2L
1,778 SR
Queue Stats
318W - 314L
1,431 Elo+
Solo
Yemoja
Yemoja
Neofrodo1337
Yemoja
Level 88
God Stats
1W - 0L
1,734 SR
Queue Stats
29W - 34L
1,421 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RJay_416
Morgan Le Fay
Level 59
God Stats
4W - 6L
1,552 SR
Queue Stats
233W - 237L
1,451 Elo+
Solo
Kali
Kali
zachie97
Kali
Level 88
God Stats
5W - 4L
1,663 SR
Queue Stats
99W - 91L
1,490 Elo+
Solo
Team Averages
Level 99
1,629 SR
1,442 Elo+

VS

Team Averages
Level 110
1,359 SR
1,426 Elo+
Bastet
Bastet
Alebrandon313
Bastet
Level 107
God Stats
2W - 5L
1,490 SR
Queue Stats
450W - 437L
1,463 Elo+
Solo
Sylvanus
Sylvanus
FractalPain
Sylvanus
Level 141
God Stats
7W - 7L
1,500 SR
Queue Stats
425W - 439L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
Kerli_Lesher-XI
Sun Wukong
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 110L
1,478 Elo+
Solo
Poseidon
Poseidon
NeutronX29
Poseidon
Level 147
God Stats
2W - 8L
1,209 SR
Queue Stats
760W - 736L
1,381 Elo+
Solo
Jing Wei
Jing Wei
iSimp2eZ
Jing Wei
Level 102
God Stats
0W - 2L
1,098 SR
Queue Stats
79W - 100L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Evil76dark
Medusa
16
3 / 2 / 10
10,187
485
8,567
11,411
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
ItsTangoo-
Fenrir
18
2 / 5 / 6
11,285
537
12,593
20,643
22,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
16
2 / 1 / 8
11,065
527
4,826
14,130
12,202
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Morgan Le Fay
RJay_416
Morgan Le Fay
18
8 / 3 / 4
11,666
556
15,829
16,622
7,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
15
9 / 2 / 5
10,963
522
13,044
18,667
7,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 4
11,071
527
18,522
17,138
5,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
FractalPain
Sylvanus
16
1 / 4 / 5
9,544
454
7,668
19,776
20,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Kerli_Lesher-XI
Sun Wukong
16
4 / 3 / 3
10,885
518
14,819
21,455
14,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
NeutronX29
Poseidon
17
0 / 7 / 2
10,436
497
9,048
13,728
4,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
iSimp2eZ
Jing Wei
16
2 / 4 / 0
9,791
466
4,331
11,324
3,999
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
27
24
Kills
13
13
Deaths
24
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
6
4
1.33
W
Medusa
Evil76dark
Medusa
3
2
10
4
L
Sylvanus
FractalPain
Sylvanus
1
4
5
0.88
W
Fenrir
ItsTangoo-
Fenrir
2
5
6
1
L
Sun Wukong
Kerli_Lesher-XI
Sun Wukong
4
3
3
1.83
W
Yemoja
2
1
8
6
L
Poseidon
NeutronX29
Poseidon
0
7
2
0.14
W
Morgan Le Fay
RJay_416
Morgan Le Fay
8
3
4
3.33
L
Jing Wei
iSimp2eZ
Jing Wei
2
4
0
0.5
W
Kali
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,859
Damage
54,388
81,473
Taken
83,421
54,058
Mitigated
48,714
25,570
Healing
25,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,522
4,075
0
650
17,138
5,418
0
3,804
13,334
0
63,927
W
Medusa
Evil76dark
Medusa
8,567
3,220
0
3,127
11,411
4,488
0
2,838
8,481
0
68,615
L
Sylvanus
FractalPain
Sylvanus
7,668
1,961
1,833
7,147
19,776
20,593
213
6,230
13,343
43,063
20,238
W
Fenrir
ItsTangoo-
Fenrir
12,593
5,190
0
6,741
20,643
22,051
0
2,213
18,396
0
72,160
L
Sun Wukong
Kerli_Lesher-XI
Sun Wukong
14,819
4,343
0
9,570
21,455
14,310
143
3,894
17,561
0
71,247
W
Yemoja
4,826
690
3,087
3,113
14,130
12,202
26
3,500
10,518
39,033
0
L
Poseidon
NeutronX29
Poseidon
9,048
711
0
3,141
13,728
4,394
477
4,905
8,823
79,912
0
W
Morgan Le Fay
RJay_416
Morgan Le Fay
15,829
1,443
289
4,885
16,622
7,698
130
3,936
12,526
85,167
0
L
Jing Wei
iSimp2eZ
Jing Wei
4,331
2,249
75
3,005
11,324
3,999
3,036
1,949
9,375
0
50,368
W
Kali
13,044
7,087
0
4,328
18,667
7,619
696
3,120
15,429
0
53,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,166
Gold Earned
51,727
512
Minions Killed
521
0
Camps Cleared
0
2,005,853
Distance Traveled
1,932,523
5
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,071
527
80
4
0
458,727
3
W
Medusa
10,187
485
108
5
0
376,448
2
L
Sylvanus
9,544
454
81
4
0
335,402
3
W
Fenrir
11,285
537
133
6
0
393,006
0
L
Sun Wukong
10,885
518
116
6
0
405,232
10
W
Yemoja
11,065
527
56
3
0
382,328
1
L
Poseidon
10,436
497
145
7
0
352,684
6
W
Morgan Le Fay
11,666
556
129
6
0
384,769
2
L
Jing Wei
9,791
466
99
5
0
380,478
3
W
Kali
10,963
522
86
4
0
469,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role