Player Matchup

Bellona
Bellona
JimmyJohnsCEO
Bellona
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 54L
1,279 Elo+
Party 1
Skadi
Skadi
LOVSMUNA
Skadi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,140 Elo+
Party 1
Arachne
Arachne
SinisterGamer69
Arachne
Level 24
God Stats
1W - 1L
1,194 SR
Queue Stats
39W - 57L
1,292 Elo+
Party 1
Raijin
Raijin
The_qaucken
Raijin
Level 13
God Stats
2W - 2L
1,498 SR
Queue Stats
9W - 12L
1,305 Elo+
Party 1
Sobek
Sobek
arsenalrivera
Sobek
Level 29
God Stats
3W - 0L
1,811 SR
Queue Stats
27W - 37L
1,298 Elo+
Party 1
Team Averages
Level 16
1,501 SR
1,263 Elo+

VS

Team Averages
Level 9
1,503 SR
1,410 Elo+
Olorun
Olorun
Dillbilly420704
Olorun
Level 4
God Stats
2W - 1L
1,706 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
King Arthur
King Arthur
L3gi0nzXViper
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Lava_bro1343
Anubis
Level 8
God Stats
1W - 2L
1,308 SR
Queue Stats
11W - 14L
1,166 Elo+
Solo
Nemesis
Nemesis
Mario-eliut1
Nemesis
Level 27
God Stats
49W - 56L
1,499 SR
Queue Stats
227W - 256L
1,383 Elo+
Solo
Bakasura
Bakasura
yettles
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
8 / 2 / 0
6,777
678
4,210
5,899
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Skadi
LOVSMUNA
Skadi
9
4 / 0 / 3
5,705
571
2,398
1,682
452
Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
3 / 2 / 3
5,404
540
1,398
5,815
1,469
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
10
9 / 0 / 2
6,543
654
5,500
4,931
1,933
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
3 / 0 / 4
5,925
593
2,062
4,144
2,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 9 / 0
4,586
459
2,413
7,461
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
L3gi0nzXViper
King Arthur
4
0 / 6 / 0
3,779
378
639
4,791
1,681
Anubis
7
0 / 8 / 1
4,466
447
2,417
6,357
2,180
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Mario-eliut1
Nemesis
7
1 / 3 / 0
4,662
466
1,863
5,607
1,193
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bakasura
yettles
Bakasura
5
0 / 4 / 0
4,090
409
142
4,661
1,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
27
Kills
3
4
Deaths
30
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
9
0
0.22
W
Bellona
8
2
0
4
L
King Arthur
L3gi0nzXViper
King Arthur
0
6
0
0
W
Skadi
LOVSMUNA
Skadi
4
0
3
5.5
L
Anubis
0
8
1
0.06
L
Nemesis
Mario-eliut1
Nemesis
1
3
0
0.33
W
3
2
3
2.25
W
Raijin
9
0
2
10
W
3
0
4
5
L
Bakasura
yettles
Bakasura
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,568
Damage
7,474
22,471
Taken
28,877
9,987
Mitigated
9,035
5,367
Healing
2,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,413
990
122
655
7,461
2,514
517
1,896
5,565
12,333
1,355
W
Bellona
4,210
2,209
0
1,454
5,899
3,613
847
314
5,585
0
22,413
L
King Arthur
L3gi0nzXViper
King Arthur
639
473
0
0
4,791
1,681
0
1,591
3,200
0
7,695
W
Skadi
LOVSMUNA
Skadi
2,398
1,435
0
574
1,682
452
2,282
628
1,054
0
23,657
L
Anubis
2,417
898
0
817
6,357
2,180
0
2,541
3,816
13,744
0
L
Nemesis
Mario-eliut1
Nemesis
1,863
1,111
0
504
5,607
1,193
116
729
4,878
0
12,113
W
1,398
1,083
0
969
5,815
1,469
0
1,286
4,529
0
17,729
W
Raijin
5,500
1,263
0
566
4,931
1,933
32
1,937
2,994
22,965
0
W
2,062
606
0
1,804
4,144
2,520
799
770
3,374
12,518
0
L
Bakasura
yettles
Bakasura
142
72
0
644
4,661
1,467
0
805
3,856
0
12,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,354
Gold Earned
21,583
183
Minions Killed
111
0
Camps Cleared
0
837,700
Distance Traveled
817,298
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,586
459
23
2
0
170,444
2
W
Bellona
6,777
678
44
4
0
185,234
1
L
King Arthur
3,779
378
12
1
0
149,749
0
W
Skadi
5,705
571
42
4
0
154,041
0
L
Anubis
4,466
447
31
3
0
142,653
0
L
Nemesis
4,662
466
19
2
0
154,974
0
W
Arachne
5,404
540
32
3
0
142,666
0
W
Raijin
6,543
654
40
4
0
159,576
1
W
Sobek
5,925
593
25
3
0
196,183
0
L
Bakasura
4,090
409
26
3
0
199,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role