Player Matchup

Chronos
Chronos
Gold V
 
Chronos
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
Alejandro_527
Arachne
Silver II
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,410 MMR
Solo
Bellona
Bellona
Silver IV
Cobra Vibe
Bellona
Silver IV
Level 70
God Stats
2W - 3L
1,549 SR
Queue Stats
9W - 15L
1,373 MMR
Solo
Scylla
Scylla
Bronze III
KRIPTONIAN77
Scylla
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,459 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
nenepp
Cthulhu
Bronze III
Level 65
God Stats
7W - 7L
1,417 SR
Queue Stats
110W - 121L
1,252 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,493 SR
1,399 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,574 SR
1,371 MMR
Aphrodite
Aphrodite
Gold III
Altair_Snake
Aphrodite
Gold III
Level 108
God Stats
6W - 9L
1,486 SR
Queue Stats
59W - 64L
1,344 MMR
Solo
Loki
Loki
Gold II
JCGREEN55
Loki
Gold II
Level 106
God Stats
8W - 4L
1,678 SR
Queue Stats
524W - 534L
1,399 MMR
Solo
Sobek
Sobek
Gold V
iGirthBerg
Sobek
Gold V
Level 124
God Stats
22W - 20L
1,628 SR
Queue Stats
423W - 436L
1,343 MMR
Solo
Artemis
Artemis
Gold III
sunylavigne
Artemis
Gold III
Level 155
God Stats
263W - 208L
1,577 SR
Queue Stats
384W - 389L
1,374 MMR
Solo
King Arthur
King Arthur
Silver IV
ultrafakeeer
King Arthur
Silver IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
0 / 2 / 2
9,029
475
6,079
9,507
3,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
14
1 / 5 / 0
8,374
441
7,186
15,467
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
Cobra Vibe
Bellona
17
4 / 3 / 0
10,338
544
22,981
19,555
21,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
14
1 / 5 / 0
8,549
450
3,242
10,712
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
nenepp
Cthulhu
12
0 / 4 / 4
8,901
468
9,689
18,148
11,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Morgan Le FayGilgameshSetAthenaAchilles

VS

Bans
TiamatYmirHachimanChironCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Altair_Snake
Aphrodite
16
4 / 0 / 4
10,551
555
7,588
9,134
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
17
7 / 0 / 8
11,131
586
11,412
11,915
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
14
2 / 0 / 5
9,963
524
8,777
20,471
18,897
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
sunylavigne
Artemis
16
2 / 2 / 1
9,842
518
3,653
11,042
4,053
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
ultrafakeeer
King Arthur
17
3 / 4 / 4
10,616
559
16,462
28,383
20,358
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
18
19
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
2
2
0.5
L
Arachne
1
5
0
0.2
W
Aphrodite
Altair_Snake
Aphrodite
4
0
4
6
L
Bellona
Cobra Vibe
Bellona
4
3
0
1.33
W
Loki
7
0
8
11
L
Scylla
1
5
0
0.2
W
Sobek
2
0
5
4.5
L
Cthulhu
nenepp
Cthulhu
0
4
4
0.5
W
Artemis
sunylavigne
Artemis
2
2
1
1.25
W
King Arthur
ultrafakeeer
King Arthur
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,177
Damage
47,892
73,389
Taken
80,945
45,831
Mitigated
51,894
18,932
Healing
32,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
6,079
1,574
0
4,285
9,507
3,056
1,328
2,031
7,476
66,468
0
L
Arachne
7,186
4,127
0
4,112
15,467
6,213
0
3,922
11,545
0
56,176
W
Aphrodite
Altair_Snake
Aphrodite
7,588
831
4,012
6,637
9,134
3,783
379
2,617
6,253
65,760
0
L
Bellona
Cobra Vibe
Bellona
22,981
10,234
0
5,445
19,555
21,916
428
2,062
17,493
0
81,734
W
Loki
11,412
2,318
0
3,435
11,915
4,803
816
1,426
10,489
0
83,230
L
Scylla
3,242
182
51
2,891
10,712
2,855
0
2,441
8,271
43,031
0
W
Sobek
8,777
299
0
4,444
20,471
18,897
70
6,371
13,735
35,103
0
L
Cthulhu
nenepp
Cthulhu
9,689
474
578
1,570
18,148
11,791
140
6,401
11,747
35,826
0
W
Artemis
sunylavigne
Artemis
3,653
932
0
3,108
11,042
4,053
852
4,383
6,639
0
63,895
W
King Arthur
ultrafakeeer
King Arthur
16,462
948
0
10,601
28,383
20,358
0
3,342
24,569
0
69,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,191
Gold Earned
52,103
492
Minions Killed
549
0
Camps Cleared
0
1,797,936
Distance Traveled
1,862,538
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,029
475
123
6
0
339,985
5
L
Arachne
8,374
441
91
5
0
400,859
3
W
Aphrodite
10,551
555
128
7
0
372,660
7
L
Bellona
10,338
544
146
8
0
353,599
1
W
Loki
11,131
586
118
6
0
393,603
3
L
Scylla
8,549
450
88
5
0
333,121
6
W
Sobek
9,963
524
43
2
0
396,444
7
L
Cthulhu
8,901
468
44
2
0
370,372
2
W
Artemis
9,842
518
130
7
0
317,752
7
W
King Arthur
10,616
559
130
7
0
382,079
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role