Player Matchup

Izanami
Izanami
Alangermi
Izanami
Level 15
God Stats
6W - 3L
1,405 SR
Queue Stats
23W - 19L
1,351 Elo+
Party 1
Ymir
Ymir
BuenaMago
Ymir
Level 16
God Stats
8W - 4L
1,571 SR
Queue Stats
29W - 25L
1,330 Elo+
Party 1
Anubis
Anubis
Nahuekpro
Anubis
Level 7
God Stats
8W - 7L
1,758 SR
Queue Stats
8W - 8L
1,317 Elo+
Party 1
Thor
Thor
Pedruuu
Thor
Level 21
God Stats
0W - 2L
1,438 SR
Queue Stats
70W - 68L
1,441 Elo+
Solo
Bellona
Bellona
bryanrojo
Bellona
Level 11
God Stats
4W - 4L
1,445 SR
Queue Stats
11W - 12L
1,387 Elo+
Party 1
Team Averages
Level 14
1,523 SR
1,365 Elo+

VS

Team Averages
Level 21
1,509 SR
1,405 Elo+
Mercury
Mercury
Cuplatina0
Mercury
Level 17
God Stats
9W - 8L
1,419 SR
Queue Stats
33W - 32L
1,401 Elo+
Solo
Bacchus
Bacchus
DJ_Marquinhos20
Bacchus
Level 29
God Stats
2W - 3L
1,716 SR
Queue Stats
135W - 132L
1,469 Elo+
Solo
Apollo
Apollo
greenchild19
Apollo
Level 6
God Stats
2W - 1L
1,335 SR
Queue Stats
3W - 3L
1,335 Elo+
Solo
Gilgamesh
Gilgamesh
xGabsz
Gilgamesh
Level 28
God Stats
2W - 0L
1,709 SR
Queue Stats
55W - 44L
1,444 Elo+
Solo
Nox
Nox
yEnzinho_
Nox
Level 26
God Stats
23W - 22L
1,365 SR
Queue Stats
195W - 225L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alangermi
Izanami
13
0 / 1 / 1
7,735
455
7,233
9,151
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
13
3 / 1 / 1
8,537
502
4,636
8,940
7,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Nahuekpro
Anubis
12
0 / 5 / 1
7,393
435
7,325
9,237
5,562
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thor
Pedruuu
Thor
3
1 / 2 / 0
5,194
306
897
2,258
465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
bryanrojo
Bellona
13
1 / 3 / 1
8,100
476
1,973
9,508
8,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cuplatina0
Mercury
14
3 / 1 / 3
8,814
518
3,371
7,642
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 2
7,690
452
4,311
6,916
3,843
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
13
1 / 1 / 1
7,937
467
3,050
8,260
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
xGabsz
Gilgamesh
15
4 / 2 / 0
9,389
552
6,719
7,275
5,387
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 1 / 0
9,586
564
4,528
9,266
4,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
12
12
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alangermi
Izanami
0
1
1
0.5
L
Ymir
3
1
1
3.5
W
Mercury
Cuplatina0
Mercury
3
1
3
4.5
W
1
0
2
2
L
Anubis
Nahuekpro
Anubis
0
5
1
0.1
L
Thor
Pedruuu
Thor
1
2
0
0.5
L
Bellona
bryanrojo
Bellona
1
3
1
0.5
W
Apollo
1
1
1
1.5
W
Gilgamesh
xGabsz
Gilgamesh
4
2
0
2
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,064
Damage
21,979
39,094
Taken
39,359
25,392
Mitigated
18,377
10,443
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alangermi
Izanami
7,233
5,176
0
5,521
9,151
3,122
205
2,622
6,529
0
61,628
L
Ymir
4,636
835
0
571
8,940
7,878
0
1,445
7,495
18,840
0
W
Mercury
Cuplatina0
Mercury
3,371
1,844
0
750
7,642
2,530
1,012
1,479
6,163
0
49,903
W
4,311
375
0
908
6,916
3,843
0
3,643
3,273
16,430
0
L
Anubis
Nahuekpro
Anubis
7,325
1,002
0
2,368
9,237
5,562
270
4,583
4,654
45,990
0
L
Thor
Pedruuu
Thor
897
253
0
534
2,258
465
0
189
2,069
0
5,792
L
Bellona
bryanrojo
Bellona
1,973
746
0
1,449
9,508
8,365
0
0
9,508
0
36,510
W
Apollo
3,050
2,508
0
1,616
8,260
2,334
474
1,119
7,141
0
45,231
W
Gilgamesh
xGabsz
Gilgamesh
6,719
2,606
0
827
7,275
5,387
1,165
1,845
5,430
0
54,120
W
4,528
626
0
4,886
9,266
4,283
928
3,875
5,391
65,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,959
Gold Earned
43,416
341
Minions Killed
454
0
Camps Cleared
0
1,285,829
Distance Traveled
1,578,427
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,735
455
131
8
0
267,326
4
L
Ymir
8,537
502
18
1
0
331,135
12
W
Mercury
8,814
518
92
5
0
374,923
5
W
Bacchus
7,690
452
18
1
0
332,576
2
L
Anubis
7,393
435
84
5
0
280,309
4
L
Thor
5,194
306
16
1
0
69,304
1
L
Bellona
8,100
476
92
5
0
337,755
3
W
Apollo
7,937
467
97
6
0
302,288
4
W
Gilgamesh
9,389
552
122
7
0
284,514
1
W
Nox
9,586
564
125
7
0
284,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role