Player Matchup

Kukulkan
Kukulkan
IzThisOffensive
Kukulkan
Level 22
God Stats
125W - 105L
1,530 SR
Queue Stats
274W - 246L
1,403 Elo+
Party 3
Cernunnos
Cernunnos
Madoqqua
Cernunnos
Level 31
God Stats
3W - 4L
1,470 SR
Queue Stats
50W - 69L
1,350 Elo+
Solo
Heimdallr
Heimdallr
NINJAPhantomThun
Heimdallr
Level 59
God Stats
5W - 5L
1,530 SR
Queue Stats
137W - 174L
1,414 Elo+
Party 2
Bacchus
Bacchus
RandomTiger21
Bacchus
Level 103
God Stats
4W - 5L
1,457 SR
Queue Stats
89W - 90L
1,491 Elo+
Party 3
Thor
Thor
The Lord Mike 1
Thor
Level 18
God Stats
3W - 5L
1,462 SR
Queue Stats
14W - 23L
1,291 Elo+
Party 2
Team Averages
Level 47
1,490 SR
1,390 Elo+

VS

Team Averages
Level 44
1,420 SR
1,402 Elo+
Skadi
Skadi
ScaryPhoenix125
Skadi
Level 25
God Stats
32W - 46L
1,372 SR
Queue Stats
54W - 63L
1,364 Elo+
Party 1
Da Ji
Da Ji
Scorpion_King854
Da Ji
Level 43
God Stats
6W - 8L
1,373 SR
Queue Stats
64W - 51L
1,552 Elo+
Solo
Cerberus
Cerberus
SinisterHawk309
Cerberus
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
52W - 81L
1,327 Elo+
Party 4
Kukulkan
Kukulkan
Smalls4Biggie20
Kukulkan
Level 87
God Stats
32W - 28L
1,423 SR
Queue Stats
96W - 104L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
WhiteCapDrifter
Danzaburou
Level 38
God Stats
11W - 11L
1,430 SR
Queue Stats
57W - 98L
1,306 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
2 / 7 / 5
10,109
1,011
8,818
12,166
4,222
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Madoqqua
Cernunnos
16
4 / 6 / 5
10,469
1,047
10,407
14,735
4,293
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
16
1 / 13 / 5
9,853
985
7,873
19,703
7,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
16
2 / 3 / 7
10,006
1,001
9,731
13,464
17,334
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
2 / 13 / 7
10,031
1,003
7,042
20,094
9,014
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

25

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 14
9,599
960
5,956
7,491
2,979
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
17 / 0 / 17
13,589
1,359
18,594
7,372
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
18
6 / 4 / 20
11,583
1,158
10,290
16,718
22,449
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
19
12 / 2 / 18
12,646
1,265
25,203
5,969
2,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
WhiteCapDrifter
Danzaburou
18
6 / 2 / 20
12,100
1,210
13,759
10,227
4,754
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
131
11
Kills
42
42
Deaths
11
29
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
2
7
5
0.64
L
Cernunnos
Madoqqua
Cernunnos
4
6
5
1.08
L
Heimdallr
1
13
5
0.27
L
Bacchus
2
3
7
1.83
W
1
3
14
2.67
W
17
0
17
25.5
W
Cerberus
6
4
20
4
W
Kukulkan
12
2
18
10.5
L
2
13
7
0.42
W
Danzaburou
WhiteCapDrifter
Danzaburou
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,871
Damage
73,802
80,162
Taken
47,777
42,218
Mitigated
36,395
1,065
Healing
3,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
8,818
283
0
26
12,166
4,222
0
4,346
7,820
34,078
0
L
Cernunnos
Madoqqua
Cernunnos
10,407
5,215
0
239
14,735
4,293
0
6,404
8,331
0
22,030
L
Heimdallr
7,873
2,551
0
0
19,703
7,355
0
6,603
13,100
0
30,770
L
Bacchus
9,731
561
0
157
13,464
17,334
0
7,489
5,975
18,189
0
W
5,956
1,236
0
81
7,491
2,979
0
4,288
3,203
0
9,718
W
18,594
5,616
0
688
7,372
3,422
0
1,601
5,678
0
36,257
W
Cerberus
10,290
858
0
1,056
16,718
22,449
0
6,499
9,833
22,388
0
W
Kukulkan
25,203
3,228
0
120
5,969
2,791
0
2,600
3,268
59,438
0
L
7,042
1,412
0
643
20,094
9,014
0
10,651
9,443
0
13,592
W
Danzaburou
WhiteCapDrifter
Danzaburou
13,759
4,873
0
1,457
10,227
4,754
0
3,561
6,429
0
27,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,468
Gold Earned
59,517
155
Minions Killed
210
6
Camps Cleared
7
864,742
Distance Traveled
1,028,188
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,109
1,011
53
5
2
197,894
0
L
Cernunnos
10,469
1,047
28
3
2
193,167
0
L
Heimdallr
9,853
985
40
4
0
155,844
1
L
Bacchus
10,006
1,001
24
2
1
185,329
0
W
Skadi
9,599
960
8
1
0
177,958
0
W
Da Ji
13,589
1,359
34
3
5
219,992
1
W
Cerberus
11,583
1,158
34
3
0
251,152
0
W
Kukulkan
12,646
1,265
91
9
1
202,280
0
L
Thor
10,031
1,003
10
1
1
132,508
0
W
Danzaburou
12,100
1,210
43
4
1
176,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role