Player Matchup

Arachne
Arachne
 
Arachne
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
DT-JACKXEL
Scylla
Level 107
God Stats
3W - 1L
1,710 SR
Queue Stats
354W - 327L
1,442 Elo+
Party 2
Da Ji
Da Ji
Dr_neptune365
Da Ji
Level 85
God Stats
28W - 19L
1,470 SR
Queue Stats
455W - 493L
1,396 Elo+
Solo
Hou Yi
Hou Yi
Thunderbird23167
Hou Yi
Level 121
God Stats
7W - 5L
1,505 SR
Queue Stats
112W - 86L
1,510 Elo+
Party 3
Xing Tian
Xing Tian
kingofkingsjj
Xing Tian
Level 160
God Stats
1W - 1L
1,917 SR
Queue Stats
116W - 125L
1,482 Elo+
Party 3
Team Averages
Level 122
1,620 SR
1,466 Elo+

VS

Team Averages
Level 113
1,546 SR
1,488 Elo+
Ganesha
Ganesha
KingOutrage3110
Ganesha
Level 141
God Stats
1W - 1L
1,782 SR
Queue Stats
2W - 3L
1,337 Elo+
Solo
Izanami
Izanami
SenpaiSlayer132
Izanami
Level 60
God Stats
36W - 39L
1,471 SR
Queue Stats
265W - 299L
1,482 Elo+
Party 1
Heimdallr
Heimdallr
SpindlingRock70
Heimdallr
Level 118
God Stats
15W - 17L
1,614 SR
Queue Stats
552W - 521L
1,598 Elo+
Party 1
Artemis
Artemis
TheGuardian1208
Artemis
Level 108
God Stats
22W - 29L
1,465 SR
Queue Stats
436W - 438L
1,492 Elo+
Party 1
Ra
Ra
Wet Hairline
Ra
Level 136
God Stats
8W - 7L
1,397 SR
Queue Stats
825W - 818L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
10 / 3 / 3
10,036
627
14,795
14,490
8,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
DT-JACKXEL
Scylla
13
3 / 4 / 5
8,264
517
8,905
8,040
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 4 / 4
8,720
545
6,925
11,297
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 2 / 3
9,901
619
12,246
13,383
4,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
kingofkingsjj
Xing Tian
10
1 / 1 / 2
6,624
414
3,913
10,002
3,148
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 6
7,299
456
4,104
12,689
11,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 7 / 1
6,965
435
4,333
9,823
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
SpindlingRock70
Heimdallr
15
3 / 4 / 5
9,071
567
9,501
11,481
5,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 9 / 3
7,695
481
7,157
14,339
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
10 / 4 / 1
9,555
597
12,566
11,786
4,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
27
Kills
14
14
Deaths
27
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
3
3
3.83
W
Scylla
DT-JACKXEL
Scylla
3
4
5
1.38
W
5
4
4
1.75
L
0
3
6
1
L
0
7
1
0.07
L
Heimdallr
SpindlingRock70
Heimdallr
3
4
5
1.38
L
1
9
3
0.28
W
8
2
3
4.75
L
10
4
1
2.63
W
Xing Tian
kingofkingsjj
Xing Tian
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,784
Damage
37,661
57,212
Taken
60,118
22,090
Mitigated
29,670
20,038
Healing
15,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,795
9,186
0
7,968
14,490
8,187
48
3,050
11,440
0
51,856
W
Scylla
DT-JACKXEL
Scylla
8,905
1,309
98
2,310
8,040
2,048
190
3,965
4,075
39,202
0
W
6,925
1,058
0
2,802
11,297
3,931
0
4,649
6,648
0
36,729
L
4,104
761
0
2,243
12,689
11,814
73
3,766
8,848
21,110
0
L
4,333
3,050
0
1,775
9,823
2,967
0
473
9,350
0
41,250
L
Heimdallr
SpindlingRock70
Heimdallr
9,501
4,580
624
4,023
11,481
5,789
0
4,056
7,425
0
52,369
L
7,157
3,828
0
3,363
14,339
4,602
852
1,227
13,112
0
40,280
W
12,246
7,324
0
3,249
13,383
4,776
1,634
1,252
12,131
0
78,635
L
12,566
1,243
781
2,770
11,786
4,498
0
3,296
8,490
64,164
0
W
Xing Tian
kingofkingsjj
Xing Tian
3,913
472
311
3,300
10,002
3,148
0
3,971
6,031
22,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,545
Gold Earned
40,585
424
Minions Killed
429
0
Camps Cleared
0
1,448,099
Distance Traveled
1,317,872
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,036
627
88
6
0
308,872
0
W
Scylla
8,264
517
82
5
0
298,598
2
W
Da Ji
8,720
545
72
5
0
334,224
0
L
Ganesha
7,299
456
14
1
0
287,121
6
L
Izanami
6,965
435
96
6
0
255,928
1
L
Heimdallr
9,071
567
108
7
0
264,295
0
L
Artemis
7,695
481
99
6
0
220,763
2
W
Hou Yi
9,901
619
140
9
0
235,943
2
L
Ra
9,555
597
112
7
0
289,765
0
W
Xing Tian
6,624
414
42
3
0
270,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role