Player Matchup

Cerberus
Cerberus
Charlogay
Cerberus
Level 21
God Stats
2W - 1L
1,590 SR
Queue Stats
71W - 56L
1,523 Elo+
Party 2
Poseidon
Poseidon
Ragnarok MKJ
Poseidon
Level 9
God Stats
2W - 1L
1,725 SR
Queue Stats
9W - 4L
1,615 Elo+
Solo
Sol
Sol
Shadow Anhur
Sol
Level 15
God Stats
2W - 0L
1,821 SR
Queue Stats
23W - 12L
1,625 Elo+
Party 2
Xbalanque
Xbalanque
Weinsteins W
Xbalanque
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,513 Elo+
Solo
Nemesis
Nemesis
will-thethrill40
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,547 Elo+
Party 2
Team Averages
Level 12
1,627 SR
1,564 Elo+

VS

Team Averages
Level 13
1,659 SR
1,612 Elo+
Sylvanus
Sylvanus
ButDidIFeed
Sylvanus
Level 18
God Stats
10W - 7L
1,628 SR
Queue Stats
68W - 70L
1,568 Elo+
Party 1
Raijin
Raijin
ITz_cuZM_BLACK69
Raijin
Level 18
God Stats
10W - 9L
1,738 SR
Queue Stats
45W - 57L
1,573 Elo+
Solo
Vamana
Vamana
OrganMeister
Vamana
Level 4
God Stats
1W - 1L
1,732 SR
Queue Stats
13W - 15L
1,609 Elo+
Solo
Pele
Pele
Quitqt
Pele
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,789 Elo+
Solo
Sol
Sol
Ticked 0ff
Sol
Level 23
God Stats
28W - 19L
1,695 SR
Queue Stats
308W - 353L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Charlogay
Cerberus
13
5 / 2 / 2
10,032
590
5,561
18,223
11,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
Ragnarok MKJ
Poseidon
19
12 / 2 / 6
12,501
735
17,447
8,626
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 1 / 3
8,421
495
2,940
5,546
2,069
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
Weinsteins W
Xbalanque
18
4 / 2 / 6
11,046
650
10,706
13,188
4,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
10 / 2 / 4
10,749
632
6,609
8,408
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ButDidIFeed
Sylvanus
13
0 / 5 / 1
7,499
441
6,206
17,643
10,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 5 / 1
6,310
371
1,088
6,103
1,840
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
10
0 / 12 / 1
6,447
379
2,858
13,755
5,910
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
Quitqt
Pele
13
8 / 4 / 0
9,010
530
7,559
10,181
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 5 / 0
6,987
411
7,341
10,728
3,393
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
31
Kills
9
9
Deaths
31
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ButDidIFeed
Sylvanus
0
5
1
0.1
W
Cerberus
Charlogay
Cerberus
5
2
2
3
L
1
5
1
0.3
L
Vamana
0
12
1
0.04
L
Pele
Quitqt
Pele
8
4
0
2
W
Poseidon
Ragnarok MKJ
Poseidon
12
2
6
7.5
W
0
1
3
1.5
L
0
5
0
0
W
Xbalanque
Weinsteins W
Xbalanque
4
2
6
3.5
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,263
Damage
25,052
53,991
Taken
58,410
23,449
Mitigated
24,694
24,468
Healing
14,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ButDidIFeed
Sylvanus
6,206
2,257
0
8,021
17,643
10,253
0
5,304
12,202
46,661
0
W
Cerberus
Charlogay
Cerberus
5,561
828
69
7,044
18,223
11,192
504
4,002
14,221
47,902
0
L
1,088
154
0
495
6,103
1,840
0
3,777
2,076
17,901
0
L
Vamana
2,858
1,927
0
1,125
13,755
5,910
1,090
6,752
6,697
0
25,162
L
Pele
Quitqt
Pele
7,559
2,186
0
1,809
10,181
3,298
0
3,835
6,192
0
49,898
W
Poseidon
Ragnarok MKJ
Poseidon
17,447
3,451
0
2,946
8,626
2,464
1,792
2,439
6,187
95,016
0
W
2,940
547
0
2,293
5,546
2,069
1,856
2,059
3,487
31,141
0
L
7,341
2,417
0
3,087
10,728
3,393
0
5,367
5,295
41,087
0
W
Xbalanque
Weinsteins W
Xbalanque
10,706
4,080
0
8,486
13,188
4,982
4,298
5,162
8,026
0
79,088
W
6,609
2,374
0
3,630
8,408
2,742
1,068
973
7,435
0
46,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,749
Gold Earned
36,253
568
Minions Killed
340
0
Camps Cleared
0
1,595,646
Distance Traveled
1,296,374
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,499
441
94
6
0
214,537
0
W
Cerberus
10,032
590
84
5
0
303,251
2
L
Raijin
6,310
371
34
2
0
184,688
3
L
Vamana
6,447
379
50
3
0
326,963
0
L
Pele
9,010
530
82
5
0
292,841
2
W
Poseidon
12,501
735
177
10
0
329,919
1
W
Sol
8,421
495
70
4
0
321,396
2
L
Sol
6,987
411
80
5
0
277,345
0
W
Xbalanque
11,046
650
154
9
0
278,375
5
W
Nemesis
10,749
632
83
5
0
362,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role