Player Matchup

Sol
Sol
Silver II
MuhrkleDat
Sol
Silver II
Level 34
God Stats
2W - 1L
1,835 SR
Queue Stats
4W - 5L
1,408 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 34
1,835 SR
1,408 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,500 SR
1,500 MMR
Skadi
Skadi
Bronze III
molagxr
Skadi
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 0
8,747
972
6,386
8,563
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ChronosAh Muzen CabFreyaAchillesHou Yi

VS

Bans
ChaacIzanamiAnubisLokiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
molagxr
Skadi
12
0 / 3 / 0
6,243
694
4,338
8,483
3,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Skadi
molagxr
Skadi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,386
Damage
4,338
8,563
Taken
8,483
4,598
Mitigated
3,781
4,092
Healing
1,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,386
2,247
0
4,092
8,563
4,598
2,664
0
8,563
47,264
3,572
L
Skadi
molagxr
Skadi
4,338
1,517
0
1,194
8,483
3,781
88
5,841
2,642
0
29,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,747
Gold Earned
6,243
107
Minions Killed
52
0
Camps Cleared
0
173,788
Distance Traveled
169,260
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,747
972
107
12
0
173,788
1
L
Skadi
6,243
694
52
6
0
169,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role