Player Matchup

Sylvanus
Sylvanus
ColdSymphony
Sylvanus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 206L
1,642 Elo+
Party 1
Ymir
Ymir
DrSeuscribe
Ymir
Level 144
God Stats
14W - 7L
1,742 SR
Queue Stats
953W - 664L
1,544 Elo+
Party 1
Thoth
Thoth
GP Aye
Thoth
Level 151
God Stats
2W - 6L
1,369 SR
Queue Stats
150W - 103L
1,605 Elo+
Party 1
Bacchus
Bacchus
JodiJoStar
Bacchus
Level 116
God Stats
4W - 2L
1,624 SR
Queue Stats
119W - 142L
1,515 Elo+
Solo
Freya
Freya
lnvader Z1M
Freya
Level 128
God Stats
0W - 3L
1,306 SR
Queue Stats
100W - 82L
1,518 Elo+
Party 1
Team Averages
Level 138
1,508 SR
1,565 Elo+

VS

Team Averages
Level 112
1,633 SR
1,570 Elo+
Baron Samedi
Baron Samedi
EldestOrion
Baron Samedi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 19L
1,634 Elo+
Solo
Geb
Geb
Hockey2c6
Geb
Level 63
God Stats
12W - 1L
1,873 SR
Queue Stats
489W - 504L
1,528 Elo+
Solo
Ares
Ares
NEXYIA
Ares
Level 117
God Stats
4W - 0L
1,781 SR
Queue Stats
218W - 245L
1,557 Elo+
Party 2
Fenrir
Fenrir
Shidashin
Fenrir
Level 146
God Stats
2W - 1L
1,509 SR
Queue Stats
98W - 101L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
pandachowman
Nu Wa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 122L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ColdSymphony
Sylvanus
16
4 / 5 / 6
9,295
775
7,665
15,463
19,503
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 6 / 9
9,102
759
7,084
23,295
25,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thoth
GP Aye
Thoth
14
3 / 2 / 5
8,879
740
11,714
7,499
3,934
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
JodiJoStar
Bacchus
15
3 / 6 / 8
8,899
742
8,196
15,264
23,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
4 / 7 / 4
8,877
740
8,470
13,517
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EldestOrion
Baron Samedi
18
8 / 1 / 13
10,946
912
17,140
9,445
4,843
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 3 / 19
9,329
777
7,514
16,515
19,182
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ares
NEXYIA
Ares
15
1 / 5 / 21
9,791
816
9,568
17,605
21,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Shidashin
Fenrir
16
8 / 5 / 10
9,977
831
14,439
12,882
9,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 2 / 15
10,372
864
11,383
7,797
2,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
103
15
Kills
25
26
Deaths
16
32
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ColdSymphony
Sylvanus
4
5
6
1.4
L
1
6
9
0.92
W
Baron Samedi
EldestOrion
Baron Samedi
8
1
13
14.5
L
Thoth
GP Aye
Thoth
3
2
5
2.75
W
2
3
19
3.83
L
Bacchus
JodiJoStar
Bacchus
3
6
8
1.17
W
Ares
NEXYIA
Ares
1
5
21
2.3
W
Fenrir
Shidashin
Fenrir
8
5
10
2.6
L
4
7
4
0.86
W
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,129
Damage
60,044
75,038
Taken
64,244
78,313
Mitigated
58,629
26,531
Healing
28,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ColdSymphony
Sylvanus
7,665
1,674
7,058
3,876
15,463
19,503
508
9,541
5,922
15,844
0
L
7,084
513
2,122
6,598
23,295
25,347
182
12,707
10,588
26,099
0
W
Baron Samedi
EldestOrion
Baron Samedi
17,140
2,210
6,707
5,119
9,445
4,843
1,394
8,234
939
34,219
0
L
Thoth
GP Aye
Thoth
11,714
248
305
1,608
7,499
3,934
746
5,330
2,169
28,144
0
W
7,514
1,479
2,067
3,920
16,515
19,182
424
9,944
6,172
11,865
0
L
Bacchus
JodiJoStar
Bacchus
8,196
779
1,096
1,598
15,264
23,377
361
9,135
6,129
14,698
0
W
Ares
NEXYIA
Ares
9,568
629
696
3,072
17,605
21,957
208
8,975
8,262
17,149
0
W
Fenrir
Shidashin
Fenrir
14,439
4,377
1,446
1,774
12,882
9,873
1,920
9,083
3,665
0
24,513
L
8,470
2,632
0
2,270
13,517
6,152
105
8,892
4,625
21,548
0
W
11,383
4,931
1,399
1,821
7,797
2,774
1,003
5,720
2,077
30,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,052
Gold Earned
50,415
117
Minions Killed
122
0
Camps Cleared
0
964,386
Distance Traveled
1,126,128
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,295
775
22
2
0
192,783
4
L
Ymir
9,102
759
20
2
0
197,252
0
W
Baron Samedi
10,946
912
38
3
0
229,797
0
L
Thoth
8,879
740
44
4
0
205,074
0
W
Geb
9,329
777
9
1
0
224,196
0
L
Bacchus
8,899
742
6
1
0
186,371
0
W
Ares
9,791
816
10
1
0
209,803
0
W
Fenrir
9,977
831
22
2
0
231,845
0
L
Freya
8,877
740
25
2
0
182,906
0
W
Nu Wa
10,372
864
43
4
0
230,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role