Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Elberich17
Ah Puch
Level 127
God Stats
2W - 0L
1,706 SR
Queue Stats
22W - 15L
1,494 Elo+
Solo
Neith
Neith
EmpressNemesis7
Neith
Level 124
God Stats
39W - 33L
1,478 SR
Queue Stats
667W - 596L
1,444 Elo+
Party 1
Zhong Kui
Zhong Kui
xMiyuki IXI
Zhong Kui
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
607W - 533L
1,442 Elo+
Party 1
Team Averages
Level 96
1,537 SR
1,476 Elo+

VS

Team Averages
Level 102
1,436 SR
1,446 Elo+
Arachne
Arachne
 
Arachne
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Atrocityboy
Nu Wa
Level 105
God Stats
10W - 8L
1,527 SR
Queue Stats
255W - 290L
1,422 Elo+
Solo
Skadi
Skadi
DINGDINGBOY
Skadi
Level 101
God Stats
0W - 3L
1,288 SR
Queue Stats
297W - 289L
1,493 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LogicNature85
Morgan Le Fay
Level 107
God Stats
2W - 2L
1,385 SR
Queue Stats
42W - 61L
1,366 Elo+
Solo
Sol
Sol
NINJA REDNASTY
Sol
Level 78
God Stats
1W - 2L
1,482 SR
Queue Stats
496W - 511L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
9 / 3 / 8
11,247
1,125
6,388
7,014
4,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
 
Morgan Le Fay
17
3 / 0 / 16
10,449
1,045
11,125
6,278
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Elberich17
Ah Puch
17
5 / 1 / 11
10,331
1,033
11,951
5,660
1,490
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 1 / 11
11,059
1,106
14,350
7,947
2,394
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
xMiyuki IXI
Zhong Kui
17
4 / 1 / 14
10,300
1,030
16,203
12,079
7,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

250

VS

Team 2 Tickets

121

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
2 / 5 / 1
9,184
918
6,770
15,087
5,326
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 2 / 3
10,376
1,038
12,559
5,863
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 8 / 4
9,281
928
6,417
18,147
6,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
LogicNature85
Morgan Le Fay
15
0 / 6 / 4
9,033
903
4,573
9,149
3,217
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 6 / 4
9,127
913
6,394
14,712
5,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
27
Kills
6
6
Deaths
27
60
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
3
8
4.33
W
Morgan Le Fay
 
Morgan Le Fay
3
0
16
11
L
Arachne
 
Arachne
2
5
1
0.5
L
2
2
3
1.75
L
1
8
4
0.38
W
Ah Puch
Elberich17
Ah Puch
5
1
11
10.5
W
6
1
11
11.5
L
Morgan Le Fay
LogicNature85
Morgan Le Fay
0
6
4
0.33
L
1
6
4
0.5
W
Zhong Kui
xMiyuki IXI
Zhong Kui
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,017
Damage
36,713
38,978
Taken
62,958
17,243
Mitigated
22,767
6,425
Healing
5,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,388
654
0
0
7,014
4,312
0
3,602
3,256
0
10,624
W
Morgan Le Fay
 
Morgan Le Fay
11,125
577
130
1,713
6,278
1,886
0
3,867
2,273
44,191
0
L
Arachne
 
Arachne
6,770
5,447
34
1,419
15,087
5,326
0
8,751
6,336
0
9,672
L
12,559
4,498
0
0
5,863
1,813
0
3,713
2,150
49,747
0
L
6,417
3,749
0
2,201
18,147
6,521
0
12,304
5,843
0
24,709
W
Ah Puch
Elberich17
Ah Puch
11,951
123
0
262
5,660
1,490
0
3,541
2,033
33,696
0
W
14,350
4,544
0
1,013
7,947
2,394
0
5,329
2,438
0
63,979
L
Morgan Le Fay
LogicNature85
Morgan Le Fay
4,573
567
0
118
9,149
3,217
0
7,539
1,610
25,011
0
L
6,394
1,481
0
1,701
14,712
5,890
0
6,972
7,740
22,251
0
W
Zhong Kui
xMiyuki IXI
Zhong Kui
16,203
1,236
0
3,307
12,079
7,161
0
6,437
5,452
32,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,386
Gold Earned
47,001
306
Minions Killed
242
5
Camps Cleared
8
980,632
Distance Traveled
895,406
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,247
1,125
18
2
0
190,964
0
W
Morgan Le Fay
10,449
1,045
72
7
1
201,548
0
L
Arachne
9,184
918
7
1
0
217,726
0
L
Nu Wa
10,376
1,038
111
11
6
192,117
2
L
Skadi
9,281
928
36
4
1
172,146
0
W
Ah Puch
10,331
1,033
54
5
2
190,572
0
W
Neith
11,059
1,106
127
13
2
191,455
1
L
Morgan Le Fay
9,033
903
54
5
0
147,424
1
L
Sol
9,127
913
34
3
1
165,993
0
W
Zhong Kui
10,300
1,030
35
4
0
206,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role