Player Matchup

Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
SH3EESH
Cthulhu
Level 84
God Stats
62W - 41L
1,640 SR
Queue Stats
130W - 111L
1,550 Elo+
Party 4
Hera
Hera
doggy217
Hera
Level 48
God Stats
20W - 8L
1,589 SR
Queue Stats
141W - 117L
1,488 Elo+
Party 4
Khepri
Khepri
garfeef
Khepri
Level 28
God Stats
46W - 54L
1,435 SR
Queue Stats
63W - 92L
1,356 Elo+
Party 2
Pele
Pele
joji42069lol
Pele
Level 67
God Stats
28W - 15L
1,649 SR
Queue Stats
174W - 165L
1,491 Elo+
Party 4
Team Averages
Level 55
1,562 SR
1,477 Elo+

VS

Team Averages
Level 65
1,512 SR
1,386 Elo+
Nemesis
Nemesis
BitofNothin
Nemesis
Level 36
God Stats
8W - 4L
1,653 SR
Queue Stats
219W - 243L
1,459 Elo+
Party 3
Jormungandr
Jormungandr
HOTWHELLZ98
Jormungandr
Level 82
God Stats
0W - 3L
1,210 SR
Queue Stats
0W - 4L
1,116 Elo+
Party 1
Hera
Hera
M3rcut1o
Hera
Level 123
God Stats
4W - 5L
1,671 SR
Queue Stats
270W - 303L
1,479 Elo+
Solo
Danzaburou
Danzaburou
TinyWattson
Danzaburou
Level 17
God Stats
8W - 5L
1,602 SR
Queue Stats
9W - 6L
1,512 Elo+
Party 1
Ares
Ares
saladism
Ares
Level 65
God Stats
18W - 20L
1,424 SR
Queue Stats
402W - 434L
1,366 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 4
6,876
529
5,515
7,482
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SH3EESH
Cthulhu
12
2 / 1 / 4
7,432
572
5,264
5,270
4,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Hera
14
6 / 0 / 7
8,143
626
10,462
4,420
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
garfeef
Khepri
10
0 / 1 / 10
7,199
554
2,449
5,825
3,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
8 / 0 / 2
8,190
630
6,492
9,790
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BitofNothin
Nemesis
8
1 / 5 / 1
5,698
438
2,687
9,938
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
HOTWHELLZ98
Jormungandr
10
0 / 1 / 1
5,329
410
1,888
6,158
4,591
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
9
0 / 5 / 0
5,577
429
4,483
8,436
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TinyWattson
Danzaburou
10
1 / 4 / 1
6,437
495
3,343
6,210
2,039
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
9
1 / 3 / 1
6,599
508
2,557
12,798
8,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
18
Kills
3
3
Deaths
18
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
4
4
L
Nemesis
BitofNothin
Nemesis
1
5
1
0.3
L
Jormungandr
HOTWHELLZ98
Jormungandr
0
1
1
0.5
L
Hera
0
5
0
0
W
Cthulhu
SH3EESH
Cthulhu
2
1
4
4
L
Danzaburou
TinyWattson
Danzaburou
1
4
1
0.38
W
Hera
6
0
7
9.5
W
Khepri
garfeef
Khepri
0
1
10
5
W
8
0
2
9
L
Ares
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,182
Damage
14,958
32,787
Taken
43,540
15,468
Mitigated
21,086
11,368
Healing
7,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,515
2,049
0
3,823
7,482
1,936
806
1,248
6,194
46,927
0
L
Nemesis
BitofNothin
Nemesis
2,687
1,500
0
3,162
9,938
3,525
0
4,738
5,200
0
23,412
L
Jormungandr
HOTWHELLZ98
Jormungandr
1,888
513
0
694
6,158
4,591
0
3,068
3,090
18,274
0
L
Hera
4,483
824
0
1,670
8,436
2,807
0
5,356
3,080
30,950
0
W
Cthulhu
SH3EESH
Cthulhu
5,264
337
155
1,434
5,270
4,794
144
1,833
3,389
44,381
0
L
Danzaburou
TinyWattson
Danzaburou
3,343
1,367
149
737
6,210
2,039
0
2,617
3,593
0
24,097
W
Hera
10,462
2,183
97
1,493
4,420
1,664
1,151
1,622
2,660
55,031
0
W
Khepri
garfeef
Khepri
2,449
209
0
1,000
5,825
3,699
132
1,286
4,525
16,645
0
W
6,492
1,761
0
3,366
9,790
3,375
0
2,988
6,690
0
46,598
L
Ares
2,557
154
0
767
12,798
8,124
0
7,911
4,887
15,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,840
Gold Earned
29,640
356
Minions Killed
222
0
Camps Cleared
0
1,339,002
Distance Traveled
1,233,269
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,876
529
72
6
0
235,690
3
L
Nemesis
5,698
438
48
4
0
285,866
2
L
Jormungandr
5,329
410
34
3
0
243,088
1
L
Hera
5,577
429
66
5
0
229,707
6
W
Cthulhu
7,432
572
72
6
0
263,847
3
L
Danzaburou
6,437
495
50
4
0
223,098
1
W
Hera
8,143
626
91
7
0
270,744
4
W
Khepri
7,199
554
37
3
0
243,486
5
W
Pele
8,190
630
84
6
0
325,235
2
L
Ares
6,599
508
24
2
0
251,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role