Player Matchup

Khepri
Khepri
Dubstepzombie21
Khepri
Level 24
God Stats
1W - 1L
1,281 SR
Queue Stats
4W - 2L
1,300 Elo+
Party 1
Ymir
Ymir
ESCΑNΦR
Ymir
Level 1
God Stats
8W - 8L
1,500 SR
Queue Stats
111W - 128L
1,500 Elo+
Solo
Raijin
Raijin
Louies
Raijin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ThaBoogeyMan
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,300 Elo+
Party 1
Danzaburou
Danzaburou
wonoko
Danzaburou
Level 12
God Stats
7W - 12L
1,498 SR
Queue Stats
13W - 17L
982 Elo+
Solo
Team Averages
Level 14
1,456 SR
1,316 Elo+

VS

Team Averages
Level 11
1,474 SR
1,396 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Jarthegreat
Amaterasu
Level 6
God Stats
0W - 5L
1,113 SR
Queue Stats
0W - 5L
1,070 Elo+
Solo
Skadi
Skadi
MamaTula1096
Skadi
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Ymir
Ymir
TripAcids
Ymir
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Loki
Loki
imlu
Loki
Level 26
God Stats
7W - 4L
1,758 SR
Queue Stats
108W - 113L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 2
4,459
637
1,911
4,571
2,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
9
2 / 1 / 2
5,103
729
2,115
4,482
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
Louies
Raijin
6
1 / 2 / 0
4,159
594
1,066
3,016
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
ThaBoogeyMan
Artemis
7
2 / 1 / 1
4,383
626
5,152
3,818
1,154
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
wonoko
Danzaburou
8
1 / 3 / 0
4,900
700
362
3,512
891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
2 / 0 / 2
4,538
648
3,712
3,878
1,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Jarthegreat
Amaterasu
6
0 / 2 / 1
4,041
577
1,207
5,004
1,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
3 / 1 / 0
4,797
685
2,195
2,352
830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
4
0 / 3 / 0
3,341
477
1,330
3,210
1,078
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
imlu
Loki
7
0 / 2 / 1
4,346
621
1,883
5,414
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
5
8
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
0
2
3
W
2
1
2
3
W
Ymir
2
1
2
3
L
Amaterasu
Jarthegreat
Amaterasu
0
2
1
0.25
W
Raijin
Louies
Raijin
1
2
0
0.5
L
3
1
0
3
W
Artemis
ThaBoogeyMan
Artemis
2
1
1
2.5
L
Ymir
0
3
0
0
L
Loki
imlu
Loki
0
2
1
0.25
W
Danzaburou
wonoko
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,606
Damage
10,327
19,399
Taken
19,858
7,143
Mitigated
6,204
5,029
Healing
3,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,712
1,123
0
1,489
3,878
1,288
39
1,275
2,603
14,136
1,697
W
1,911
397
0
1,170
4,571
2,577
96
1,939
2,571
11,074
0
W
Ymir
2,115
918
0
1,414
4,482
1,723
200
1,097
3,385
24,539
0
L
Amaterasu
Jarthegreat
Amaterasu
1,207
353
0
1,258
5,004
1,564
0
1,349
3,655
0
5,832
W
Raijin
Louies
Raijin
1,066
522
0
450
3,016
798
165
809
2,207
11,291
0
L
2,195
940
0
347
2,352
830
864
365
1,987
0
13,976
W
Artemis
ThaBoogeyMan
Artemis
5,152
3,301
0
1,393
3,818
1,154
364
770
3,026
0
15,717
L
Ymir
1,330
614
0
506
3,210
1,078
0
1,378
1,832
5,072
0
L
Loki
imlu
Loki
1,883
450
0
240
5,414
1,444
0
725
4,689
0
19,854
W
Danzaburou
wonoko
Danzaburou
362
61
0
602
3,512
891
1,340
168
3,344
0
16,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,004
Gold Earned
21,063
161
Minions Killed
130
0
Camps Cleared
0
658,308
Distance Traveled
618,014
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,538
648
31
4
0
145,904
1
W
Khepri
4,459
637
11
2
0
143,480
1
W
Ymir
5,103
729
58
8
0
139,704
0
L
Amaterasu
4,041
577
10
1
0
137,681
0
W
Raijin
4,159
594
30
4
0
118,244
0
L
Skadi
4,797
685
32
5
0
99,124
0
W
Artemis
4,383
626
34
5
0
117,188
0
L
Ymir
3,341
477
10
1
0
78,836
2
L
Loki
4,346
621
47
7
0
156,469
0
W
Danzaburou
4,900
700
28
4
0
139,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role