Player Matchup

Artemis
Artemis
BlackCats
Artemis
Level 128
God Stats
12W - 9L
1,590 SR
Queue Stats
44W - 54L
1,430 Elo+
Solo
Hun Batz
Hun Batz
Galindowisk
Hun Batz
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,500 Elo+
Solo
Anubis
Anubis
Unasad
Anubis
Level 145
God Stats
11W - 4L
1,771 SR
Queue Stats
371W - 331L
1,497 Elo+
Solo
Team Averages
Level 127
1,620 SR
1,476 Elo+

VS

Team Averages
Level 33
1,480 SR
1,472 Elo+
Hera
Hera
 
Hera
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Monodeus
Bacchus
Level 4
God Stats
3W - 6L
1,367 SR
Queue Stats
4W - 7L
1,413 Elo+
Party 1
Anhur
Anhur
Pipklaus
Anhur
Level 9
God Stats
9W - 10L
1,574 SR
Queue Stats
15W - 15L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlackCats
Artemis
15
3 / 0 / 8
10,088
721
9,979
9,108
3,271
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Galindowisk
Hun Batz
14
5 / 6 / 7
10,177
727
6,122
10,277
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Unasad
Anubis
15
7 / 1 / 7
10,512
751
15,491
11,518
6,649
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
2 / 5 / 5
8,836
631
9,514
8,689
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Monodeus
Bacchus
12
3 / 4 / 1
8,562
612
4,983
13,373
13,423
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Pipklaus
Anhur
13
1 / 6 / 5
9,006
643
3,410
14,225
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
15
Kills
6
7
Deaths
15
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
5
5
0.9
W
Artemis
BlackCats
Artemis
3
0
8
7
W
Hun Batz
Galindowisk
Hun Batz
5
6
7
1.42
L
Bacchus
Monodeus
Bacchus
3
4
1
0.88
L
Anhur
Pipklaus
Anhur
1
6
5
0.58
W
Anubis
Unasad
Anubis
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,592
Damage
17,907
30,903
Taken
36,287
14,260
Mitigated
18,683
10,800
Healing
4,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,514
2,193
0
1,265
8,689
1,975
0
4,429
4,260
39,970
0
W
Artemis
BlackCats
Artemis
9,979
4,099
0
4,561
9,108
3,271
2,214
4,449
4,511
0
52,704
W
Hun Batz
Galindowisk
Hun Batz
6,122
1,670
0
501
10,277
4,340
31
3,260
6,849
0
35,805
L
Bacchus
Monodeus
Bacchus
4,983
265
105
1,430
13,373
13,423
0
4,473
8,900
12,896
0
L
Anhur
Pipklaus
Anhur
3,410
1,003
0
1,672
14,225
3,285
0
6,589
7,636
0
23,506
W
Anubis
Unasad
Anubis
15,491
385
0
5,738
11,518
6,649
149
6,272
5,046
48,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,777
Gold Earned
26,404
206
Minions Killed
119
0
Camps Cleared
0
765,990
Distance Traveled
725,832
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,836
631
50
4
0
239,526
3
W
Artemis
10,088
721
91
7
0
256,695
3
W
Hun Batz
10,177
727
45
3
0
263,704
2
L
Bacchus
8,562
612
17
1
0
253,515
4
L
Anhur
9,006
643
52
4
0
232,791
4
W
Anubis
10,512
751
70
5
0
245,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role