Player Matchup

Thor
Thor
KazukiDariki25
Thor
Level 20
God Stats
1W - 3L
1,447 SR
Queue Stats
30W - 40L
1,317 Elo+
Solo
Artemis
Artemis
SoliderOne2002
Artemis
Level 24
God Stats
25W - 28L
1,392 SR
Queue Stats
273W - 348L
1,290 Elo+
Solo
Jormungandr
Jormungandr
Zahid Gamer Lol
Jormungandr
Level 6
God Stats
11W - 17L
1,500 SR
Queue Stats
225W - 342L
1,220 Elo+
Solo
King Arthur
King Arthur
abelgomez01
King Arthur
Level 28
God Stats
17W - 23L
1,287 SR
Queue Stats
376W - 388L
1,333 Elo+
Solo
Janus
Janus
xXGMXxSaul
Janus
Level 29
God Stats
4W - 10L
1,459 SR
Queue Stats
86W - 112L
1,284 Elo+
Solo
Team Averages
Level 21
1,417 SR
1,289 Elo+

VS

Team Averages
Level 38
1,427 SR
1,375 Elo+
Pele
Pele
 
Pele
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
AlmightOkabe
Athena
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Electrituber888
Anubis
Level 18
God Stats
7W - 12L
1,395 SR
Queue Stats
16W - 23L
1,393 Elo+
Party 1
Cernunnos
Cernunnos
Ghoulkiller6
Cernunnos
Level 122
God Stats
6W - 2L
1,526 SR
Queue Stats
945W - 868L
1,406 Elo+
Party 1
Sun Wukong
Sun Wukong
gompanchiro
Sun Wukong
Level 3
God Stats
12W - 13L
1,216 SR
Queue Stats
232W - 263L
1,074 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
7,740
484
1,215
10,944
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 7 / 2
6,475
405
3,749
8,835
1,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Zahid Gamer Lol
Jormungandr
11
0 / 5 / 0
7,302
456
1,256
9,207
5,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
abelgomez01
King Arthur
12
3 / 2 / 1
7,703
481
3,014
11,967
6,850
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
12
1 / 7 / 2
7,489
468
7,282
10,563
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
8 / 2 / 5
9,453
591
9,635
14,230
5,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
11
0 / 1 / 5
6,940
434
262
6,616
3,687
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 0 / 3
8,518
532
4,081
5,042
2,339
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Ghoulkiller6
Cernunnos
16
9 / 1 / 4
9,833
615
12,681
8,371
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
gompanchiro
Sun Wukong
12
1 / 3 / 3
7,483
468
2,260
7,336
4,409
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
22
23
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
2
5
5.25
W
Athena
0
1
5
2.5
W
4
0
3
5.5
W
Cernunnos
Ghoulkiller6
Cernunnos
9
1
4
11
L
1
2
0
0.5
L
1
7
2
0.29
L
Jormungandr
Zahid Gamer Lol
Jormungandr
0
5
0
0
L
King Arthur
abelgomez01
King Arthur
3
2
1
1.75
W
Sun Wukong
gompanchiro
Sun Wukong
1
3
3
0.83
L
Janus
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,516
Damage
28,919
51,516
Taken
41,595
20,625
Mitigated
20,766
7,849
Healing
13,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,635
2,720
0
6,070
14,230
5,700
761
1,395
12,761
0
60,516
W
Athena
262
116
0
0
6,616
3,687
677
542
6,060
8,196
0
W
4,081
309
0
2,259
5,042
2,339
946
3,596
1,160
42,051
0
W
Cernunnos
Ghoulkiller6
Cernunnos
12,681
6,354
0
4,366
8,371
4,631
3,945
1,120
7,187
0
72,399
L
1,215
405
0
2,947
10,944
4,042
1,077
0
10,944
0
48,101
L
3,749
1,578
0
767
8,835
1,969
860
137
8,698
0
29,179
L
Jormungandr
Zahid Gamer Lol
Jormungandr
1,256
911
0
0
9,207
5,760
470
1,366
7,841
16,322
0
L
King Arthur
abelgomez01
King Arthur
3,014
372
0
2,584
11,967
6,850
154
1,254
10,713
0
33,516
W
Sun Wukong
gompanchiro
Sun Wukong
2,260
576
0
434
7,336
4,409
702
1,333
5,889
0
28,028
L
Janus
7,282
617
0
1,551
10,563
2,004
32
1,586
8,977
43,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,709
Gold Earned
42,227
306
Minions Killed
387
0
Camps Cleared
0
1,249,888
Distance Traveled
1,530,961
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,453
591
97
6
0
343,677
0
W
Athena
6,940
434
11
1
0
326,414
1
W
Anubis
8,518
532
84
5
0
274,652
0
W
Cernunnos
9,833
615
141
9
0
293,121
1
L
Thor
7,740
484
96
6
0
237,191
3
L
Artemis
6,475
405
53
3
0
249,776
0
L
Jormungandr
7,302
456
31
2
0
220,871
3
L
King Arthur
7,703
481
61
4
0
298,271
0
W
Sun Wukong
7,483
468
54
3
0
293,097
2
L
Janus
7,489
468
65
4
0
243,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role