Player Matchup

King Arthur
King Arthur
LKZ18
King Arthur
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,628 Elo+
Party 1
Ares
Ares
hyperioonBr
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
iPiizza
Ao Kuang
Level 26
God Stats
2W - 3L
1,340 SR
Queue Stats
7W - 8L
1,362 Elo+
Party 1
Neith
Neith
iTooddynho
Neith
Level 4
God Stats
2W - 3L
1,809 SR
Queue Stats
3W - 3L
1,628 Elo+
Party 1
Olorun
Olorun
pitaya19
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,169 Elo+
Party 1
Team Averages
Level 10
1,530 SR
1,457 Elo+

VS

Team Averages
Level 19
1,523 SR
1,505 Elo+
Fenrir
Fenrir
Cadu0509
Fenrir
Level 29
God Stats
17W - 19L
1,479 SR
Queue Stats
195W - 218L
1,451 Elo+
Solo
Cthulhu
Cthulhu
Juliocesarei
Cthulhu
Level 28
God Stats
18W - 15L
1,463 SR
Queue Stats
232W - 223L
1,466 Elo+
Solo
Guan Yu
Guan Yu
hgshehjszthaerh
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,724 Elo+
Solo
Kukulkan
Kukulkan
kamiekam00001
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,273 Elo+
Solo
Cernunnos
Cernunnos
naxooh
Cernunnos
Level 29
God Stats
3W - 1L
1,672 SR
Queue Stats
212W - 194L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LKZ18
King Arthur
17
2 / 11 / 8
11,255
450
3,695
21,286
11,807
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
3 / 9 / 11
13,266
531
7,646
21,704
17,482
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ao Kuang
iPiizza
Ao Kuang
20
6 / 8 / 3
14,716
589
18,865
24,459
12,646
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
19
8 / 7 / 8
13,437
537
15,617
20,090
8,479
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
pitaya19
Olorun
12
0 / 18 / 5
8,986
359
6,707
21,262
8,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cadu0509
Fenrir
20
13 / 6 / 16
14,555
582
16,486
18,986
10,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Juliocesarei
Cthulhu
20
12 / 3 / 15
15,923
637
16,583
18,304
13,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 7 / 7
10,696
428
2,888
12,203
9,783
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
kamiekam00001
Kukulkan
4
0 / 0 / 0
6,648
266
0
0
0
Cernunnos
naxooh
Cernunnos
20
25 / 5 / 7
16,991
680
44,623
36,349
15,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
97
19
Kills
52
53
Deaths
21
35
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cadu0509
Fenrir
13
6
16
3.5
W
Cthulhu
Juliocesarei
Cthulhu
12
3
15
6.5
L
King Arthur
LKZ18
King Arthur
2
11
8
0.55
W
2
7
7
0.79
L
3
9
11
0.94
L
Ao Kuang
iPiizza
Ao Kuang
6
8
3
0.94
L
Neith
8
7
8
1.71
W
Kukulkan
kamiekam00001
Kukulkan
0
0
0
0
W
Cernunnos
naxooh
Cernunnos
25
5
7
5.7
L
Olorun
pitaya19
Olorun
0
18
5
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,530
Damage
80,580
108,801
Taken
85,842
59,267
Mitigated
50,212
16,441
Healing
31,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cadu0509
Fenrir
16,486
2,899
0
4,280
18,986
10,944
1,376
8,155
10,831
0
83,801
W
Cthulhu
Juliocesarei
Cthulhu
16,583
547
187
3,871
18,304
13,514
1,647
9,670
8,634
91,479
0
L
King Arthur
LKZ18
King Arthur
3,695
418
0
280
21,286
11,807
476
3,315
17,971
0
25,584
W
2,888
531
276
1,572
12,203
9,783
359
4,375
7,828
0
19,766
L
7,646
1,207
0
783
21,704
17,482
24
3,153
18,551
30,664
0
L
Ao Kuang
iPiizza
Ao Kuang
18,865
5,711
0
6,770
24,459
12,646
4,892
4,323
20,136
84,372
10,743
L
Neith
15,617
9,379
0
6,259
20,090
8,479
2,156
1,204
18,886
0
89,396
W
Kukulkan
kamiekam00001
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
naxooh
Cernunnos
44,623
26,326
0
21,410
36,349
15,971
9,416
14,097
22,252
0
173,764
L
Olorun
pitaya19
Olorun
6,707
3,642
521
1,828
21,262
8,853
0
4,588
16,674
32,229
2,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,660
Gold Earned
64,813
432
Minions Killed
500
0
Camps Cleared
0
1,747,456
Distance Traveled
1,708,091
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,555
582
110
4
0
486,268
1
W
Cthulhu
15,923
637
145
6
0
504,177
3
L
King Arthur
11,255
450
35
1
0
386,944
4
W
Guan Yu
10,696
428
35
1
0
313,185
4
L
Ares
13,266
531
47
2
0
329,424
2
L
Ao Kuang
14,716
589
138
6
0
408,530
1
L
Neith
13,437
537
138
6
0
344,497
0
W
Kukulkan
6,648
266
0
0
0
0
0
W
Cernunnos
16,991
680
210
8
0
404,461
1
L
Olorun
8,986
359
74
3
0
278,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role