Player Matchup

Hel
Hel
A Rabid Junebug
Hel
Level 133
God Stats
13W - 10L
1,527 SR
Queue Stats
495W - 474L
1,469 Elo+
Party 2
Nox
Nox
Buzz1221
Nox
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
156W - 174L
1,378 Elo+
Party 3
Geb
Geb
Davex88x
Geb
Level 147
God Stats
7W - 1L
1,686 SR
Queue Stats
115W - 129L
1,357 Elo+
Party 3
Serqet
Serqet
DrachenFier
Serqet
Level 134
God Stats
10W - 4L
1,580 SR
Queue Stats
465W - 465L
1,485 Elo+
Party 2
Chronos
Chronos
FactorTheGame
Chronos
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 101L
1,533 Elo+
Party 3
Team Averages
Level 143
1,559 SR
1,445 Elo+

VS

Team Averages
Level 107
1,597 SR
1,513 Elo+
Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hun Batz
Hun Batz
 
Hun Batz
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
McVizzel
Neith
Level 62
God Stats
5W - 3L
1,819 SR
Queue Stats
249W - 225L
1,508 Elo+
Party 1
Sylvanus
Sylvanus
Rancord
Sylvanus
Level 125
God Stats
1W - 1L
1,545 SR
Queue Stats
248W - 246L
1,537 Elo+
Solo
Ah Puch
Ah Puch
SweatiestVirus
Ah Puch
Level 101
God Stats
4W - 2L
1,621 SR
Queue Stats
91W - 67L
1,520 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 8
8,632
540
5,188
15,586
11,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 3 / 2
9,621
601
9,379
11,884
6,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 3 / 7
8,673
542
6,654
18,398
18,489
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
16
3 / 2 / 4
9,954
622
10,145
14,398
11,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
16
0 / 2 / 4
8,404
525
9,709
14,969
7,047
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
2 / 3 / 9
10,458
654
5,344
16,690
24,198
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
 
Hun Batz
17
0 / 2 / 11
10,189
637
14,365
12,056
6,237
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
McVizzel
Neith
18
2 / 1 / 8
10,740
671
13,074
8,726
5,723
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Rancord
Sylvanus
17
3 / 1 / 6
11,599
725
7,823
12,807
17,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
4 / 1 / 6
11,624
727
28,017
8,213
4,111
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
8
Kills
11
11
Deaths
8
25
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
3
9
2.17
W
Hun Batz
 
Hun Batz
0
2
11
2.75
L
0
1
8
4
L
5
3
2
2
L
0
3
7
1.17
L
Serqet
3
2
4
2.5
L
Chronos
0
2
4
1
W
Neith
McVizzel
Neith
2
1
8
6
W
Sylvanus
Rancord
Sylvanus
3
1
6
6
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,075
Damage
68,623
75,235
Taken
58,492
54,722
Mitigated
58,258
45,776
Healing
31,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,344
356
871
1,343
16,690
24,198
192
7,699
8,178
11,199
0
W
Hun Batz
 
Hun Batz
14,365
1,668
2,203
2,647
12,056
6,237
1,262
5,976
5,772
0
34,929
L
5,188
204
21,932
10,849
15,586
11,134
16
10,509
5,077
17,479
0
L
9,379
428
1,596
1,344
11,884
6,254
0
7,059
4,825
23,605
0
L
6,654
87
1,696
1,658
18,398
18,489
0
6,739
11,659
18,396
0
L
Serqet
10,145
871
1,846
2,196
14,398
11,798
0
8,146
6,252
51
10,982
L
Chronos
9,709
3,246
1,460
1,199
14,969
7,047
203
8,731
6,238
26,391
0
W
Neith
McVizzel
Neith
13,074
5,724
809
2,514
8,726
5,723
1,961
5,433
3,293
0
36,982
W
Sylvanus
Rancord
Sylvanus
7,823
897
10,993
7,997
12,807
17,989
517
7,580
4,564
11,750
0
W
28,017
771
672
1,062
8,213
4,111
687
4,293
3,308
59,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,284
Gold Earned
54,610
199
Minions Killed
157
0
Camps Cleared
0
1,526,780
Distance Traveled
1,427,791
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,458
654
7
0
0
258,906
3
W
Hun Batz
10,189
637
38
2
0
277,541
0
L
Hel
8,632
540
25
2
0
335,178
0
L
Nox
9,621
601
66
4
0
293,635
3
L
Geb
8,673
542
21
1
0
299,447
0
L
Serqet
9,954
622
17
1
0
305,078
6
L
Chronos
8,404
525
70
4
0
293,442
0
W
Neith
10,740
671
47
3
0
274,399
0
W
Sylvanus
11,599
725
5
0
0
290,557
0
W
Ah Puch
11,624
727
60
4
0
326,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role