Player Matchup

Ne Zha
Ne Zha
CovidIsAHoax
Ne Zha
Level 10
God Stats
27W - 30L
1,930 SR
Queue Stats
315W - 337L
1,591 Elo+
Solo
Kuzenbo
Kuzenbo
LazerLobster
Kuzenbo
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 121L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
Mrozskrat
Gilgamesh
Level 26
God Stats
23W - 17L
1,657 SR
Queue Stats
109W - 112L
1,613 Elo+
Solo
Artemis
Artemis
Pluws
Artemis
Level 24
God Stats
24W - 18L
1,471 SR
Queue Stats
261W - 280L
1,436 Elo+
Solo
Janus
Janus
WashedUpWeak3n
Janus
Level 3
God Stats
7W - 14L
1,721 SR
Queue Stats
22W - 19L
1,840 Elo+
Solo
Team Averages
Level 15
1,656 SR
1,607 Elo+

VS

Team Averages
Level 17
1,581 SR
1,669 Elo+
Aphrodite
Aphrodite
BRDeuso
Aphrodite
Level 17
God Stats
2W - 2L
1,539 SR
Queue Stats
2W - 4L
1,441 Elo+
Party 2
Izanami
Izanami
G4yrota
Izanami
Level 4
God Stats
1W - 1L
1,444 SR
Queue Stats
1W - 1L
1,680 Elo+
Party 2
Ullr
Ullr
MattInTheHat5216
Ullr
Level 28
God Stats
26W - 16L
1,500 SR
Queue Stats
297W - 264L
1,734 Elo+
Party 1
Odin
Odin
Syzygy1234
Odin
Level 18
God Stats
1W - 2L
1,543 SR
Queue Stats
52W - 33L
1,733 Elo+
Solo
Merlin
Merlin
xSliceOfBread
Merlin
Level 19
God Stats
16W - 11L
1,879 SR
Queue Stats
83W - 52L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
6 / 4 / 9
9,692
570
12,054
14,561
8,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
LazerLobster
Kuzenbo
14
3 / 0 / 4
9,507
559
4,361
7,648
5,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Mrozskrat
Gilgamesh
16
2 / 0 / 4
11,244
661
6,845
6,267
4,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Pluws
Artemis
16
6 / 1 / 7
9,591
564
11,077
10,406
3,608
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
8 / 3 / 1
9,350
550
7,591
6,957
1,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BRDeuso
Aphrodite
10
0 / 5 / 2
7,345
432
2,245
11,699
7,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
G4yrota
Izanami
10
0 / 8 / 1
6,239
367
5,387
10,681
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
2 / 5 / 3
8,960
527
4,398
11,985
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 0
9,706
571
6,793
10,273
7,119
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 5 / 2
8,241
485
7,436
10,143
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
25
Kills
8
8
Deaths
25
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BRDeuso
Aphrodite
0
5
2
0.2
W
Ne Zha
6
4
9
2.63
L
Izanami
G4yrota
Izanami
0
8
1
0.06
W
Kuzenbo
LazerLobster
Kuzenbo
3
0
4
5
L
2
5
3
0.7
W
Gilgamesh
Mrozskrat
Gilgamesh
2
0
4
4
W
Artemis
Pluws
Artemis
6
1
7
9.5
L
4
2
0
2
W
8
3
1
2.83
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,928
Damage
26,259
45,839
Taken
54,781
24,415
Mitigated
24,630
15,760
Healing
14,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BRDeuso
Aphrodite
2,245
321
1,452
4,245
11,699
7,529
150
3,148
8,551
14,950
0
W
Ne Zha
12,054
4,628
0
4,558
14,561
8,893
0
2,765
11,203
0
71,046
L
Izanami
G4yrota
Izanami
5,387
2,342
0
723
10,681
2,652
36
3,572
7,109
0
34,555
W
Kuzenbo
LazerLobster
Kuzenbo
4,361
1,499
0
1,775
7,648
5,677
194
2,094
5,311
38,920
0
L
4,398
1,427
0
3,056
11,985
4,273
0
1,806
10,179
0
54,864
W
Gilgamesh
Mrozskrat
Gilgamesh
6,845
1,965
0
1,522
6,267
4,310
224
777
5,226
0
64,657
W
Artemis
Pluws
Artemis
11,077
6,048
0
6,215
10,406
3,608
2,640
2,654
7,605
0
67,561
L
6,793
1,204
0
3,092
10,273
7,119
0
939
9,334
6,047
49,298
W
7,591
111
84
1,606
6,957
1,927
108
2,167
4,552
56,079
0
L
7,436
214
0
1,482
10,143
3,057
0
2,487
7,656
52,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,384
Gold Earned
40,491
526
Minions Killed
437
0
Camps Cleared
0
1,571,414
Distance Traveled
1,502,521
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,345
432
29
2
0
304,530
1
W
Ne Zha
9,692
570
95
6
0
321,036
3
L
Izanami
6,239
367
52
3
0
264,669
2
W
Kuzenbo
9,507
559
60
4
0
264,879
0
L
Ullr
8,960
527
113
7
0
299,559
3
W
Gilgamesh
11,244
661
142
8
0
349,480
2
W
Artemis
9,591
564
113
7
0
309,544
1
L
Odin
9,706
571
134
8
0
328,698
1
W
Janus
9,350
550
116
7
0
326,475
0
L
Merlin
8,241
485
109
6
0
305,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role