Player Matchup

Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Armarnator
Amaterasu
Level 14
God Stats
1W - 2L
1,554 SR
Queue Stats
15W - 10L
1,657 Elo+
Party 1
Jormungandr
Jormungandr
Khanesito
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,703 Elo+
Party 1
Hun Batz
Hun Batz
Milan0808
Hun Batz
Level 29
God Stats
1W - 3L
1,307 SR
Queue Stats
102W - 94L
1,621 Elo+
Solo
Heimdallr
Heimdallr
NekrøShadøw
Heimdallr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 39L
1,689 Elo+
Party 1
Team Averages
Level 20
1,472 SR
1,634 Elo+

VS

Team Averages
Level 25
1,443 SR
1,468 Elo+
Sol
Sol
BlankBacon
Sol
Level 23
God Stats
2W - 4L
1,413 SR
Queue Stats
85W - 86L
1,538 Elo+
Solo
King Arthur
King Arthur
Capry91
King Arthur
Level 24
God Stats
15W - 7L
1,529 SR
Queue Stats
64W - 62L
1,442 Elo+
Solo
Ares
Ares
L00karound
Ares
Level 26
God Stats
10W - 9L
1,376 SR
Queue Stats
68W - 63L
1,400 Elo+
Solo
Thanatos
Thanatos
PIPIXIAaaa
Thanatos
Level 26
God Stats
2W - 2L
1,213 SR
Queue Stats
71W - 75L
1,418 Elo+
Solo
Medusa
Medusa
ОхотникНаМамаш
Medusa
Level 24
God Stats
3W - 0L
1,684 SR
Queue Stats
41W - 34L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 10 / 2
8,935
470
10,434
14,881
7,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Armarnator
Amaterasu
15
2 / 4 / 2
10,107
532
7,867
18,228
13,286
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Khanesito
Jormungandr
11
2 / 5 / 2
8,943
471
7,774
20,321
18,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Milan0808
Hun Batz
11
1 / 8 / 0
7,789
410
5,044
16,235
5,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
NekrøShadøw
Heimdallr
14
1 / 8 / 2
8,882
467
10,611
14,510
5,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 5
12,616
664
17,512
16,783
5,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Capry91
King Arthur
17
5 / 1 / 5
11,368
598
10,372
14,797
13,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 1 / 13
10,377
546
7,072
19,248
17,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
PIPIXIAaaa
Thanatos
16
5 / 2 / 6
11,380
599
7,550
17,509
6,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
11 / 3 / 6
12,354
650
22,868
18,988
6,351
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
7
Kills
35
35
Deaths
9
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
10
2
0.2
L
Amaterasu
Armarnator
Amaterasu
2
4
2
0.75
W
11
2
5
6.75
W
King Arthur
Capry91
King Arthur
5
1
5
7.5
L
Jormungandr
Khanesito
Jormungandr
2
5
2
0.6
W
3
1
13
9.5
L
Hun Batz
Milan0808
Hun Batz
1
8
0
0.13
L
Heimdallr
NekrøShadøw
Heimdallr
1
8
2
0.25
W
Thanatos
PIPIXIAaaa
Thanatos
5
2
6
4
W
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,730
Damage
65,374
84,175
Taken
87,325
51,297
Mitigated
50,646
16,260
Healing
51,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
10,434
655
0
3,738
14,881
7,928
0
4,760
10,121
57,822
0
L
Amaterasu
Armarnator
Amaterasu
7,867
2,581
0
3,846
18,228
13,286
0
4,203
14,025
0
45,232
W
17,512
5,825
0
10,963
16,783
5,850
4,793
2,255
14,512
124,852
0
W
King Arthur
Capry91
King Arthur
10,372
1,553
0
5,389
14,797
13,922
1,705
3,425
11,372
0
52,052
L
Jormungandr
Khanesito
Jormungandr
7,774
1,743
0
2,478
20,321
18,535
350
7,062
13,259
23,228
0
W
7,072
742
1,376
7,954
19,248
17,786
1,095
5,876
13,372
36,114
0
L
Hun Batz
Milan0808
Hun Batz
5,044
836
303
4,496
16,235
5,879
0
4,782
11,453
0
43,993
L
Heimdallr
NekrøShadøw
Heimdallr
10,611
5,535
0
1,399
14,510
5,669
1,574
3,885
10,625
0
50,447
W
Thanatos
PIPIXIAaaa
Thanatos
7,550
2,223
0
14,086
17,509
6,737
3,486
4,955
12,554
0
72,160
W
22,868
14,985
734
10,963
18,988
6,351
2,661
8,318
10,670
0
83,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,656
Gold Earned
58,095
401
Minions Killed
523
0
Camps Cleared
0
1,590,446
Distance Traveled
2,030,206
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,935
470
107
6
0
288,571
1
L
Amaterasu
10,107
532
98
5
0
340,839
0
W
Sol
12,616
664
147
8
0
370,568
3
W
King Arthur
11,368
598
112
6
0
398,893
4
L
Jormungandr
8,943
471
24
1
0
370,420
1
W
Ares
10,377
546
40
2
0
408,575
5
L
Hun Batz
7,789
410
76
4
0
274,467
1
L
Heimdallr
8,882
467
96
5
0
316,149
0
W
Thanatos
11,380
599
106
6
0
460,905
0
W
Medusa
12,354
650
118
6
0
391,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role