Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Janus
Janus
GroaningGiant95
Janus
Level 117
God Stats
3W - 0L
1,864 SR
Queue Stats
61W - 75L
1,452 Elo+
Solo
Guan Yu
Guan Yu
Guydus
Guan Yu
Level 123
God Stats
2W - 1L
1,526 SR
Queue Stats
62W - 50L
1,581 Elo+
Party 3
Eset
Eset
ManicNac
Eset
Level 148
God Stats
7W - 2L
1,575 SR
Queue Stats
230W - 223L
1,571 Elo+
Party 3
Team Averages
Level 142
1,593 SR
1,521 Elo+

VS

Team Averages
Level 113
1,464 SR
1,471 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Loki D Britania
Sylvanus
Level 148
God Stats
7W - 9L
1,500 SR
Queue Stats
383W - 384L
1,497 Elo+
Party 2
Khepri
Khepri
Seaveyy
Khepri
Level 87
God Stats
0W - 2L
1,320 SR
Queue Stats
44W - 41L
1,543 Elo+
Party 1
Achilles
Achilles
Teenobu
Achilles
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 33L
1,552 Elo+
Party 1
Mercury
Mercury
iBeTheorY
Mercury
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
8 / 2 / 10
10,016
911
20,931
12,370
5,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
 
Chaac
16
8 / 2 / 16
9,950
905
12,413
19,812
26,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 4 / 16
9,021
820
11,260
8,399
2,917
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Guydus
Guan Yu
15
4 / 4 / 19
9,369
852
7,903
18,284
13,249
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
16
5 / 2 / 18
9,840
895
22,431
14,222
6,187
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
6 / 5 / 3
9,336
849
15,647
13,341
6,784
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
16
2 / 4 / 6
9,186
835
10,773
17,540
17,066
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
Seaveyy
Khepri
14
2 / 6 / 7
8,301
755
12,152
18,821
22,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
Teenobu
Achilles
15
3 / 6 / 5
8,506
773
14,410
22,066
25,514
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
iBeTheorY
Mercury
12
1 / 7 / 2
7,135
649
4,136
9,814
3,657
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
37
28
Kills
14
14
Deaths
28
79
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
8
2
10
6.5
W
Chaac
 
Chaac
8
2
16
8
L
Danzaburou
 
Danzaburou
6
5
3
1.5
W
3
4
16
2.75
W
Guan Yu
Guydus
Guan Yu
4
4
19
3.38
L
Sylvanus
2
4
6
1.25
W
Eset
5
2
18
7
L
Khepri
Seaveyy
Khepri
2
6
7
0.92
L
Achilles
Teenobu
Achilles
3
6
5
0.92
L
Mercury
iBeTheorY
Mercury
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,938
Damage
57,118
73,087
Taken
81,582
53,644
Mitigated
75,409
41,219
Healing
24,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
20,931
9,630
693
4,438
12,370
5,148
1,745
4,804
7,432
0
33,492
W
Chaac
 
Chaac
12,413
1,356
983
9,114
19,812
26,143
338
5,785
13,517
0
20,179
L
Danzaburou
 
Danzaburou
15,647
5,446
181
3,552
13,341
6,784
0
4,916
8,150
0
29,087
W
11,260
610
1,751
1,061
8,399
2,917
1,119
1,641
6,437
22,580
0
W
Guan Yu
Guydus
Guan Yu
7,903
1,263
9,395
7,974
18,284
13,249
425
5,903
12,034
0
10,904
L
Sylvanus
10,773
1,906
5,850
6,887
17,540
17,066
0
7,329
10,108
19,552
0
W
Eset
22,431
2,268
2,586
3,224
14,222
6,187
719
4,792
9,333
33,287
0
L
Khepri
Seaveyy
Khepri
12,152
2,206
1,200
2,010
18,821
22,388
0
7,887
10,526
18,977
0
L
Achilles
Teenobu
Achilles
14,410
4,156
639
3,109
22,066
25,514
0
10,732
10,844
0
21,443
L
Mercury
iBeTheorY
Mercury
4,136
1,439
382
737
9,814
3,657
0
2,827
6,720
0
8,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,196
Gold Earned
42,464
101
Minions Killed
79
0
Camps Cleared
0
1,083,253
Distance Traveled
889,025
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,016
911
25
2
0
188,375
0
W
Chaac
9,950
905
21
2
0
213,181
0
L
Danzaburou
9,336
849
27
2
0
176,577
0
W
Janus
9,021
820
29
3
0
206,796
1
W
Guan Yu
9,369
852
8
1
0
242,262
2
L
Sylvanus
9,186
835
15
1
0
197,792
2
W
Eset
9,840
895
18
2
0
232,639
1
L
Khepri
8,301
755
14
1
0
171,596
0
L
Achilles
8,506
773
18
2
0
199,445
1
L
Mercury
7,135
649
5
0
0
143,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role