Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
CamGoesHam18
Achilles
Level 34
God Stats
6W - 2L
1,920 SR
Queue Stats
238W - 256L
1,446 Elo+
Solo
Kukulkan
Kukulkan
MTYPROFESSIONAL
Kukulkan
Level 143
God Stats
26W - 29L
1,593 SR
Queue Stats
163W - 197L
1,511 Elo+
Party 2
Medusa
Medusa
OffsetPuma2
Medusa
Level 156
God Stats
34W - 34L
1,554 SR
Queue Stats
153W - 198L
1,506 Elo+
Party 2
Sylvanus
Sylvanus
Ph4ntomProph3t
Sylvanus
Level 108
God Stats
21W - 18L
1,673 SR
Queue Stats
145W - 182L
1,499 Elo+
Party 2
Team Averages
Level 94
1,648 SR
1,492 Elo+

VS

Team Averages
Level 74
1,642 SR
1,502 Elo+
Poseidon
Poseidon
PapaBeave
Poseidon
Level 146
God Stats
16W - 6L
1,287 SR
Queue Stats
593W - 566L
1,503 Elo+
Party 1
Nike
Nike
PapaPengu1
Nike
Level 104
God Stats
26W - 14L
1,840 SR
Queue Stats
557W - 522L
1,660 Elo+
Party 1
Thanatos
Thanatos
PapaPro8567
Thanatos
Level 24
God Stats
16W - 18L
1,907 SR
Queue Stats
42W - 55L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
Spectra HermiT
Cthulhu
Level 65
God Stats
1W - 3L
1,714 SR
Queue Stats
18W - 16L
1,573 Elo+
Party 1
Sol
Sol
s2rocket
Sol
Level 33
God Stats
3W - 3L
1,460 SR
Queue Stats
37W - 73L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 5
6,462
587
3,194
7,039
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
CamGoesHam18
Achilles
9
1 / 3 / 2
5,438
494
4,112
7,812
4,979
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
11
2 / 2 / 1
6,547
595
2,870
3,607
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
11
6 / 0 / 0
6,393
581
9,232
5,883
1,838
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
9
0 / 0 / 5
5,725
520
1,204
5,629
2,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
PapaBeave
Poseidon
11
2 / 4 / 0
6,377
580
3,013
4,116
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 1 / 0
6,309
574
5,825
8,705
5,035
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
PapaPro8567
Thanatos
6
0 / 3 / 0
4,752
432
1,444
5,855
1,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 2 / 0
4,517
411
3,190
5,863
2,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 3 / 0
4,862
442
3,699
6,198
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
5
5
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
5
5.5
W
Achilles
CamGoesHam18
Achilles
1
3
2
0.67
W
Kukulkan
2
2
1
1.25
W
Medusa
6
0
0
6
L
Poseidon
PapaBeave
Poseidon
2
4
0
0.5
L
3
1
0
3
L
Thanatos
PapaPro8567
Thanatos
0
3
0
0
W
Sylvanus
0
0
5
2.5
L
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,612
Damage
17,171
29,970
Taken
30,737
12,707
Mitigated
11,383
10,039
Healing
9,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,194
992
0
4,098
7,039
2,161
0
1,191
5,772
0
27,502
W
Achilles
CamGoesHam18
Achilles
4,112
812
0
532
7,812
4,979
0
0
7,812
5,969
14,438
W
Kukulkan
2,870
365
0
355
3,607
1,096
94
1,539
1,817
42,920
0
W
Medusa
9,232
5,007
0
2,487
5,883
1,838
797
2,420
3,035
0
51,739
L
Poseidon
PapaBeave
Poseidon
3,013
492
0
440
4,116
1,273
96
1,479
2,637
35,389
0
L
5,825
1,489
0
2,529
8,705
5,035
36
1,999
6,706
0
34,577
L
Thanatos
PapaPro8567
Thanatos
1,444
337
0
2,983
5,855
1,593
73
397
5,458
0
20,546
W
Sylvanus
1,204
546
618
1,949
5,629
2,633
27
3,411
1,632
9,341
0
L
3,190
151
0
1,074
5,863
2,439
0
652
5,211
10,320
0
L
3,699
1,046
0
2,305
6,198
1,043
0
552
5,646
23,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,565
Gold Earned
26,817
291
Minions Killed
246
0
Camps Cleared
0
1,010,515
Distance Traveled
986,038
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,462
587
55
5
0
228,754
2
W
Achilles
5,438
494
37
3
0
192,485
2
W
Kukulkan
6,547
595
86
8
0
208,389
5
W
Medusa
6,393
581
90
8
0
194,414
2
L
Poseidon
6,377
580
78
7
0
210,286
1
L
Nike
6,309
574
62
6
0
185,244
4
L
Thanatos
4,752
432
39
4
0
201,585
2
W
Sylvanus
5,725
520
23
2
0
186,473
2
L
Cthulhu
4,517
411
25
2
0
206,270
3
L
Sol
4,862
442
42
4
0
182,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role