Player Matchup

Mulan
Mulan
Eecleptic
Mulan
Level 17
God Stats
3W - 3L
1,587 SR
Queue Stats
19W - 19L
1,484 Elo+
Party 1
Hel
Hel
ScytheMaester
Hel
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,625 Elo+
Party 1
Mercury
Mercury
deadpool22
Mercury
Level 89
God Stats
12W - 10L
1,648 SR
Queue Stats
386W - 349L
1,577 Elo+
Party 1
Team Averages
Level 63
1,578 SR
1,562 Elo+

VS

Team Averages
Level 58
1,546 SR
1,494 Elo+
Achilles
Achilles
Billyhaxinton
Achilles
Level 26
God Stats
12W - 15L
1,552 SR
Queue Stats
18W - 26L
1,460 Elo+
Solo
Artemis
Artemis
MeltedCupcake
Artemis
Level 24
God Stats
46W - 61L
1,503 SR
Queue Stats
54W - 65L
1,457 Elo+
Party 2
Sol
Sol
spacegodmase
Sol
Level 125
God Stats
5W - 4L
1,583 SR
Queue Stats
251W - 227L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Eecleptic
Mulan
10
3 / 3 / 4
7,147
715
3,187
8,012
5,130
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 6 / 6
6,952
695
6,339
9,838
3,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
deadpool22
Mercury
11
5 / 1 / 3
7,888
789
4,011
5,799
1,795
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Billyhaxinton
Achilles
11
2 / 3 / 6
7,876
788
4,575
9,587
7,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
10
2 / 3 / 5
7,702
770
4,864
5,091
1,749
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 3 / 3
8,650
865
9,702
8,738
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
9
Kills
10
10
Deaths
9
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
Billyhaxinton
Achilles
2
3
6
1.67
L
Mulan
Eecleptic
Mulan
3
3
4
1.67
W
Artemis
2
3
5
1.5
L
1
6
6
0.67
L
Mercury
deadpool22
Mercury
5
1
3
6.5
W
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,537
Damage
19,141
23,649
Taken
23,416
10,010
Mitigated
12,845
4,646
Healing
7,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Billyhaxinton
Achilles
4,575
821
185
3,429
9,587
7,554
16
2,879
6,708
0
19,941
L
Mulan
Eecleptic
Mulan
3,187
548
0
744
8,012
5,130
324
2,588
5,051
0
6,503
W
Artemis
4,864
1,899
0
442
5,091
1,749
283
1,096
3,995
0
15,343
L
6,339
297
1,713
2,189
9,838
3,085
418
4,878
4,773
23,607
0
L
Mercury
deadpool22
Mercury
4,011
2,879
0
0
5,799
1,795
824
1,340
4,251
0
16,567
W
9,702
3,791
0
3,185
8,738
3,542
1,960
2,364
6,374
36,805
4,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,987
Gold Earned
24,228
77
Minions Killed
112
0
Camps Cleared
0
478,402
Distance Traveled
519,670
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,876
788
16
2
0
194,483
0
L
Mulan
7,147
715
14
1
0
129,866
2
W
Artemis
7,702
770
18
2
0
158,138
2
L
Hel
6,952
695
29
3
0
169,936
0
L
Mercury
7,888
789
34
3
0
178,600
2
W
Sol
8,650
865
78
8
0
167,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role