Player Matchup

Da Ji
Da Ji
BigBoiBenson
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 87L
1,618 Elo+
Party 1
Agni
Agni
DoctorShrimp
Agni
Level 86
God Stats
0W - 1L
1,763 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Vamana
Vamana
eNafe
Vamana
Level 119
God Stats
2W - 8L
1,484 SR
Queue Stats
76W - 72L
1,625 Elo+
Party 1
Team Averages
Level 111
1,582 SR
1,581 Elo+

VS

Team Averages
Level 117
1,567 SR
1,580 Elo+
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
HumbleBicho72
Anhur
Level 48
God Stats
71W - 31L
1,744 SR
Queue Stats
309W - 132L
1,808 Elo+
Party 2
Ymir
Ymir
distroyblack
Ymir
Level 143
God Stats
21W - 23L
1,456 SR
Queue Stats
325W - 355L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
6,601
600
5,696
8,301
2,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 7 / 1
6,797
618
7,184
6,786
1,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
eNafe
Vamana
10
1 / 4 / 1
6,794
618
7,006
11,173
7,332
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
8 / 1 / 7
8,998
818
6,622
9,856
4,438
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
8 / 0 / 10
9,303
846
11,147
5,923
1,966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 3 / 11
7,813
710
3,388
9,457
7,452
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
18
18
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
8
1
7
11.5
L
1
7
1
0.21
L
2
7
1
0.36
W
8
0
10
13
W
2
3
11
2.5
L
Vamana
eNafe
Vamana
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,886
Damage
21,157
26,260
Taken
25,236
11,766
Mitigated
13,856
2,643
Healing
9,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,622
825
0
4,700
9,856
4,438
622
3,191
6,665
34,880
0
L
5,696
1,254
0
338
8,301
2,740
0
3,877
4,424
0
13,633
L
7,184
423
0
150
6,786
1,694
111
3,663
3,123
25,149
0
W
11,147
6,107
0
2,200
5,923
1,966
1,395
1,199
4,724
0
35,577
W
3,388
634
316
1,978
9,457
7,452
276
2,794
6,663
10,728
0
L
Vamana
eNafe
Vamana
7,006
1,728
0
2,155
11,173
7,332
0
2,470
8,703
0
21,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,192
Gold Earned
26,114
88
Minions Killed
131
0
Camps Cleared
0
566,799
Distance Traveled
607,608
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,998
818
52
5
0
190,150
0
L
Da Ji
6,601
600
24
2
0
178,889
1
L
Agni
6,797
618
39
4
0
181,601
2
W
Anhur
9,303
846
63
6
0
206,855
2
W
Ymir
7,813
710
16
1
0
210,603
0
L
Vamana
6,794
618
25
2
0
206,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role