Player Matchup

Scylla
Scylla
Beave40
Scylla
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,599 Elo+
Party 1
Cerberus
Cerberus
Clinesaucer
Cerberus
Level 4
God Stats
2W - 1L
1,279 SR
Queue Stats
4W - 3L
1,379 Elo+
Party 1
Odin
Odin
Hessitation
Odin
Level 11
God Stats
23W - 11L
1,639 SR
Queue Stats
34W - 27L
1,488 Elo+
Party 1
Hou Yi
Hou Yi
Jdogsiggy
Hou Yi
Level 5
God Stats
8W - 6L
1,279 SR
Queue Stats
13W - 12L
1,554 Elo+
Party 1
Arachne
Arachne
RememberBoots
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Team Averages
Level 6
1,439 SR
1,504 Elo+

VS

Team Averages
Level 16
1,539 SR
1,383 Elo+
Thor
Thor
Bubaroo42
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,386 Elo+
Party 2
Ares
Ares
ELDIOSDEPR
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,355 Elo+
Solo
Bellona
Bellona
PraetorianMenace
Bellona
Level 33
God Stats
11W - 5L
1,669 SR
Queue Stats
50W - 45L
1,433 Elo+
Party 3
Izanami
Izanami
RaYisPiSeD
Izanami
Level 18
God Stats
0W - 3L
1,373 SR
Queue Stats
24W - 34L
1,344 Elo+
Party 3
Tiamat
Tiamat
Slenderphysics
Tiamat
Level 16
God Stats
3W - 4L
1,653 SR
Queue Stats
9W - 9L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Beave40
Scylla
5
0 / 0 / 0
3,300
550
132
1,400
284
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Clinesaucer
Cerberus
6
2 / 1 / 3
4,311
719
1,680
3,183
1,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 0 / 1
3,796
633
1,987
3,033
2,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Jdogsiggy
Hou Yi
6
3 / 0 / 2
4,129
688
3,017
2,043
492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
7
1 / 0 / 0
4,079
680
730
2,433
841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
5
0 / 1 / 0
3,461
577
621
3,400
762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 2 / 0
2,752
459
875
2,090
567
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 1 / 0
3,363
561
1,535
3,020
2,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
RaYisPiSeD
Izanami
5
0 / 2 / 0
3,336
556
1,218
2,891
486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 0
3,861
644
1,257
1,262
387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
Beave40
Scylla
0
0
0
0
L
Thor
0
1
0
0
W
Cerberus
Clinesaucer
Cerberus
2
1
3
3.5
L
0
2
0
0
W
0
0
1
0.5
W
Hou Yi
Jdogsiggy
Hou Yi
3
0
2
4
L
0
1
0
0
L
Izanami
RaYisPiSeD
Izanami
0
2
0
0
W
Arachne
1
0
0
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,546
Damage
5,506
12,092
Taken
12,663
5,571
Mitigated
4,619
4,128
Healing
2,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Beave40
Scylla
132
43
0
250
1,400
284
0
353
1,047
8,219
0
L
Thor
621
249
0
1,024
3,400
762
0
302
3,098
0
11,417
W
Cerberus
Clinesaucer
Cerberus
1,680
144
0
953
3,183
1,948
0
795
2,388
7,970
0
L
875
139
145
371
2,090
567
0
580
1,510
2,245
0
W
1,987
955
0
980
3,033
2,006
0
126
2,907
0
12,861
W
Hou Yi
Jdogsiggy
Hou Yi
3,017
1,648
0
500
2,043
492
0
627
1,416
0
16,122
L
1,535
439
0
339
3,020
2,417
0
0
3,020
0
10,747
L
Izanami
RaYisPiSeD
Izanami
1,218
866
0
289
2,891
486
0
864
2,027
0
11,904
W
Arachne
730
444
0
1,445
2,433
841
0
231
2,202
0
17,922
L
1,257
165
0
532
1,262
387
72
66
1,196
12,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,615
Gold Earned
16,773
153
Minions Killed
115
0
Camps Cleared
0
568,263
Distance Traveled
496,137
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,300
550
17
3
0
113,694
0
L
Thor
3,461
577
30
5
0
105,452
0
W
Cerberus
4,311
719
22
4
0
107,871
0
L
Ares
2,752
459
4
1
0
43,946
1
W
Odin
3,796
633
35
6
0
117,641
0
W
Hou Yi
4,129
688
36
6
0
99,919
1
L
Bellona
3,363
561
29
5
0
115,902
1
L
Izanami
3,336
556
23
4
0
113,926
0
W
Arachne
4,079
680
43
7
0
129,138
2
L
Tiamat
3,861
644
29
5
0
116,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role