Player Matchup

Neith
Neith
 
Neith
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DeclanRavelli
Bacchus
Level 158
God Stats
5W - 3L
1,574 SR
Queue Stats
276W - 197L
1,588 Elo+
Party 3
Bakasura
Bakasura
Electrifyyy
Bakasura
Level 135
God Stats
7W - 4L
1,557 SR
Queue Stats
228W - 155L
1,604 Elo+
Party 3
Scylla
Scylla
PikaKat
Scylla
Level 145
God Stats
10W - 5L
1,785 SR
Queue Stats
281W - 193L
1,591 Elo+
Party 3
Anubis
Anubis
Skillian
Anubis
Level 144
God Stats
2W - 1L
1,601 SR
Queue Stats
282W - 199L
1,586 Elo+
Party 3
Team Averages
Level 127
1,603 SR
1,574 Elo+

VS

Team Averages
Level 81
1,589 SR
1,437 Elo+
Da Ji
Da Ji
 
Da Ji
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Aspd3n69
Gilgamesh
Level 105
God Stats
12W - 7L
1,558 SR
Queue Stats
258W - 272L
1,408 Elo+
Party 1
Apollo
Apollo
BlaSiusxx
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 33L
1,338 Elo+
Party 1
Ymir
Ymir
JoeyG99
Ymir
Level 109
God Stats
11W - 11L
1,524 SR
Queue Stats
103W - 90L
1,391 Elo+
Solo
Medusa
Medusa
LifeHD
Medusa
Level 61
God Stats
2W - 1L
1,864 SR
Queue Stats
109W - 80L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 0 / 3
8,533
610
3,308
3,087
1,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
10
2 / 1 / 17
7,408
529
6,343
7,810
8,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Electrifyyy
Bakasura
12
5 / 4 / 10
7,930
566
6,953
11,985
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
PikaKat
Scylla
13
8 / 1 / 8
8,366
598
9,106
6,230
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Skillian
Anubis
14
12 / 1 / 3
8,786
628
10,564
8,834
5,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 7 / 3
6,759
483
3,967
11,525
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
Aspd3n69
Gilgamesh
12
2 / 6 / 2
8,314
594
4,360
12,879
6,804
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
BlaSiusxx
Apollo
11
0 / 2 / 0
6,184
442
169
5,546
1,683
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
JoeyG99
Ymir
7
0 / 9 / 1
5,059
361
3,371
11,865
5,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
LifeHD
Medusa
8
2 / 6 / 0
6,067
433
4,635
8,724
2,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
30
Kills
5
7
Deaths
30
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
3
4.5
L
Da Ji
 
Da Ji
1
7
3
0.36
L
Gilgamesh
Aspd3n69
Gilgamesh
2
6
2
0.5
L
Apollo
BlaSiusxx
Apollo
0
2
0
0
W
Bacchus
2
1
17
10.5
W
Bakasura
Electrifyyy
Bakasura
5
4
10
2.5
L
Ymir
JoeyG99
Ymir
0
9
1
0.06
L
Medusa
LifeHD
Medusa
2
6
0
0.33
W
Scylla
PikaKat
Scylla
8
1
8
12
W
Anubis
Skillian
Anubis
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,274
Damage
16,502
37,946
Taken
50,539
21,695
Mitigated
20,248
16,421
Healing
7,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,308
1,119
0
1,850
3,087
1,287
150
114
2,973
0
53,832
L
Da Ji
 
Da Ji
3,967
927
0
2,270
11,525
3,425
0
3,854
6,974
0
27,668
L
Gilgamesh
Aspd3n69
Gilgamesh
4,360
920
0
1,556
12,879
6,804
0
8,759
3,852
0
36,068
L
Apollo
BlaSiusxx
Apollo
169
169
0
957
5,546
1,683
1,036
1,126
4,420
0
31,692
W
Bacchus
6,343
861
0
2,019
7,810
8,716
301
1,993
5,817
12,047
0
W
Bakasura
Electrifyyy
Bakasura
6,953
4,767
0
5,088
11,985
4,251
656
2,477
9,508
0
29,459
L
Ymir
JoeyG99
Ymir
3,371
465
0
1,009
11,865
5,431
0
7,909
3,287
14,512
0
L
Medusa
LifeHD
Medusa
4,635
1,943
0
1,440
8,724
2,905
648
3,900
4,471
0
22,250
W
Scylla
PikaKat
Scylla
9,106
1,582
0
1,500
6,230
2,020
743
1,844
4,386
46,299
0
W
Anubis
Skillian
Anubis
10,564
1,380
0
5,964
8,834
5,421
2,112
1,496
7,338
51,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,023
Gold Earned
32,383
369
Minions Killed
264
0
Camps Cleared
0
1,266,446
Distance Traveled
1,198,460
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,533
610
108
8
0
239,324
2
L
Da Ji
6,759
483
57
4
0
253,302
4
L
Gilgamesh
8,314
594
77
6
0
271,051
1
L
Apollo
6,184
442
64
5
0
239,920
0
W
Bacchus
7,408
529
13
1
0
259,119
3
W
Bakasura
7,930
566
82
6
0
285,499
3
L
Ymir
5,059
361
26
2
0
217,350
2
L
Medusa
6,067
433
40
3
0
216,837
1
W
Scylla
8,366
598
79
6
0
262,641
5
W
Anubis
8,786
628
87
6
0
219,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role