Player Matchup

Scylla
Scylla
CRASHrr
Scylla
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,484 Elo+
Solo
Ymir
Ymir
Darcote
Ymir
Level 17
God Stats
5W - 1L
1,710 SR
Queue Stats
23W - 19L
1,487 Elo+
Party 2
Thor
Thor
EzyLife
Thor
Level 11
God Stats
2W - 1L
1,311 SR
Queue Stats
16W - 8L
1,634 Elo+
Party 2
Chang'e
Chang'e
XHababex
Chang'e
Level 28
God Stats
38W - 43L
1,748 SR
Queue Stats
404W - 477L
1,451 Elo+
Solo
Skadi
Skadi
ineedmoneyy
Skadi
Level 61
God Stats
2W - 0L
1,762 SR
Queue Stats
66W - 67L
1,506 Elo+
Party 2
Team Averages
Level 25
1,606 SR
1,512 Elo+

VS

Team Averages
Level 12
1,460 SR
1,454 Elo+
Neith
Neith
Betrayal69
Neith
Level 15
God Stats
0W - 2L
1,252 SR
Queue Stats
160W - 138L
1,421 Elo+
Party 1
Loki
Loki
SUYH
Loki
Level 16
God Stats
5W - 6L
1,398 SR
Queue Stats
140W - 130L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
TR3N
Sun Wukong
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 1
Scylla
Scylla
TenpieceChicken
Scylla
Level 15
God Stats
11W - 7L
1,648 SR
Queue Stats
99W - 90L
1,421 Elo+
Party 1
Yemoja
Yemoja
nohcOR
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CRASHrr
Scylla
19
3 / 14 / 5
13,214
472
12,121
17,430
4,819
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
Darcote
Ymir
19
4 / 4 / 15
15,954
570
11,519
24,486
32,582
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
EzyLife
Thor
20
5 / 3 / 11
15,054
538
9,690
20,744
12,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
XHababex
Chang'e
20
5 / 6 / 6
15,965
570
15,146
23,370
9,022
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 5 / 9
15,601
557
18,450
25,514
11,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
1 / 4 / 7
11,841
423
12,945
14,435
5,319
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
SUYH
Loki
20
17 / 4 / 4
14,786
528
20,007
20,542
8,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
TR3N
Sun Wukong
18
3 / 4 / 8
12,127
433
8,473
21,000
24,526
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
10 / 6 / 9
12,754
456
22,386
18,032
5,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
nohcOR
Yemoja
15
1 / 6 / 4
11,687
417
4,338
15,369
17,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
64
24
Kills
32
32
Deaths
24
46
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Neith
1
4
7
1.13
W
Scylla
CRASHrr
Scylla
3
14
5
0.39
W
Ymir
Darcote
Ymir
4
4
15
2.88
W
Thor
EzyLife
Thor
5
3
11
3.5
L
Loki
SUYH
Loki
17
4
4
4.75
L
Sun Wukong
TR3N
Sun Wukong
3
4
8
1.75
L
10
6
9
2.42
W
Chang'e
XHababex
Chang'e
5
6
6
1.33
W
7
5
9
2.3
L
Yemoja
nohcOR
Yemoja
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,926
Damage
68,149
111,544
Taken
89,378
70,263
Mitigated
61,526
42,011
Healing
12,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
12,945
5,826
0
3,406
14,435
5,319
1,235
5,928
8,507
0
94,341
W
Scylla
CRASHrr
Scylla
12,121
2,047
396
914
17,430
4,819
2,357
8,674
8,255
58,070
0
W
Ymir
Darcote
Ymir
11,519
788
0
3,043
24,486
32,582
306
4,814
19,522
41,961
0
W
Thor
EzyLife
Thor
9,690
3,360
0
8,398
20,744
12,719
1,447
4,005
16,611
0
102,343
L
Loki
SUYH
Loki
20,007
3,924
0
2,091
20,542
8,825
0
7,273
13,269
0
115,489
L
Sun Wukong
TR3N
Sun Wukong
8,473
2,005
0
286
21,000
24,526
774
9,277
11,723
0
65,937
L
22,386
2,030
186
4,945
18,032
5,614
395
9,658
8,374
72,851
0
W
Chang'e
XHababex
Chang'e
15,146
505
3,673
10,450
23,370
9,022
1,867
6,551
16,517
107,252
0
W
18,450
13,033
738
14,399
25,514
11,121
6,247
5,615
19,807
0
125,803
L
Yemoja
nohcOR
Yemoja
4,338
570
1,000
129
15,369
17,242
174
6,650
8,719
23,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,788
Gold Earned
63,195
637
Minions Killed
568
0
Camps Cleared
0
2,454,586
Distance Traveled
2,488,454
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,841
423
153
5
0
447,391
8
W
Scylla
13,214
472
106
4
0
473,524
1
W
Ymir
15,954
570
61
2
0
517,847
8
W
Thor
15,054
538
143
5
0
517,797
5
L
Loki
14,786
528
151
5
0
549,113
3
L
Sun Wukong
12,127
433
116
4
0
517,444
0
L
Scylla
12,754
456
120
4
0
466,300
0
W
Chang'e
15,965
570
173
6
0
505,124
8
W
Skadi
15,601
557
154
6
0
440,294
4
L
Yemoja
11,687
417
28
1
0
508,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role