Player Matchup

Loki
Loki
AEG SQUATT
Loki
Level 49
God Stats
3W - 5L
1,689 SR
Queue Stats
104W - 123L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
Ammacd
Cthulhu
Level 41
God Stats
14W - 9L
1,681 SR
Queue Stats
325W - 350L
1,408 Elo+
Solo
Yemoja
Yemoja
LightningSP
Yemoja
Level 136
God Stats
2W - 5L
1,625 SR
Queue Stats
101W - 101L
1,496 Elo+
Party 2
Anubis
Anubis
Mystic I cYn
Anubis
Level 18
God Stats
6W - 7L
1,474 SR
Queue Stats
65W - 90L
1,394 Elo+
Party 1
Kali
Kali
ryanbeastmode
Kali
Level 62
God Stats
8W - 4L
1,905 SR
Queue Stats
233W - 255L
1,362 Elo+
Party 1
Team Averages
Level 61
1,675 SR
1,434 Elo+

VS

Team Averages
Level 64
1,444 SR
1,423 Elo+
Thoth
Thoth
 
Thoth
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
COFFeeVlL
Odin
Level 38
God Stats
63W - 41L
1,574 SR
Queue Stats
181W - 169L
1,481 Elo+
Solo
Anhur
Anhur
GBZony
Anhur
Level 69
God Stats
13W - 12L
1,504 SR
Queue Stats
220W - 239L
1,386 Elo+
Party 3
Ymir
Ymir
UrSoToughBud
Ymir
Level 23
God Stats
39W - 40L
1,453 SR
Queue Stats
43W - 48L
1,384 Elo+
Party 3
Nemesis
Nemesis
chiefchokahoe
Nemesis
Level 64
God Stats
9W - 7L
1,191 SR
Queue Stats
125W - 136L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,353
435
1,842
4,878
593
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Ammacd
Cthulhu
10
0 / 3 / 0
5,444
544
2,062
6,611
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
8
0 / 3 / 1
5,332
533
1,979
7,890
3,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anubis
6
1 / 4 / 1
4,536
454
3,370
3,920
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
7 / 4 / 1
7,282
728
6,386
9,331
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
5 / 4 / 4
6,164
616
3,624
5,586
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
10
1 / 1 / 5
5,997
600
4,664
4,905
2,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
GBZony
Anhur
11
4 / 0 / 2
6,337
634
5,581
5,011
1,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 1 / 10
5,985
599
3,943
6,071
2,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
11
6 / 2 / 3
6,726
673
4,196
6,439
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
8
Kills
17
17
Deaths
8
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
4
4
1.75
L
0
3
0
0
L
Cthulhu
Ammacd
Cthulhu
0
3
0
0
W
Odin
1
1
5
3.5
W
Anhur
GBZony
Anhur
4
0
2
5
L
Yemoja
0
3
1
0.17
L
Anubis
1
4
1
0.38
W
1
1
10
6
W
Nemesis
6
2
3
3.75
L
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,639
Damage
22,008
32,630
Taken
28,012
12,299
Mitigated
9,380
8,333
Healing
6,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,624
451
0
517
5,586
1,253
245
1,274
4,312
23,439
0
L
1,842
113
0
1,244
4,878
593
0
762
4,116
0
11,726
L
Cthulhu
Ammacd
Cthulhu
2,062
242
0
2,109
6,611
4,231
0
568
5,534
27,517
0
W
Odin
4,664
1,238
0
1,362
4,905
2,368
0
1,808
3,097
0
26,030
W
Anhur
GBZony
Anhur
5,581
2,554
0
3,056
5,011
1,300
858
1,326
3,685
0
29,434
L
Yemoja
1,979
774
303
1,170
7,890
3,201
360
2,406
5,439
12,152
0
L
Anubis
3,370
267
0
809
3,920
1,487
124
1,495
2,425
13,427
0
W
3,943
1,544
147
1,186
6,071
2,419
298
1,850
4,125
13,313
0
W
Nemesis
4,196
2,763
0
582
6,439
2,040
75
1,057
5,382
0
35,835
L
6,386
3,665
0
2,698
9,331
2,787
622
2,336
6,905
0
31,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,947
Gold Earned
31,209
178
Minions Killed
246
0
Camps Cleared
0
930,993
Distance Traveled
932,888
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,164
616
34
3
0
184,587
1
L
Loki
4,353
435
15
2
0
220,270
0
L
Cthulhu
5,444
544
53
5
0
181,855
3
W
Odin
5,997
600
71
7
0
183,471
1
W
Anhur
6,337
634
63
6
0
168,987
1
L
Yemoja
5,332
533
32
3
0
172,285
0
L
Anubis
4,536
454
17
2
0
134,152
0
W
Ymir
5,985
599
19
2
0
189,678
0
W
Nemesis
6,726
673
59
6
0
206,165
1
L
Kali
7,282
728
61
6
0
222,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role