Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
ElSopli
The Morrigan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
294W - 380L
1,345 Elo+
Party 3
Geb
Geb
eburr2
Geb
Level 44
God Stats
7W - 15L
1,213 SR
Queue Stats
194W - 212L
1,363 Elo+
Solo
Bakasura
Bakasura
lineas-raspante
Bakasura
Level 107
God Stats
20W - 26L
1,356 SR
Queue Stats
418W - 560L
1,308 Elo+
Party 3
Xbalanque
Xbalanque
xURTRXSHx
Xbalanque
Level 89
God Stats
7W - 2L
1,441 SR
Queue Stats
497W - 670L
1,355 Elo+
Party 1
Team Averages
Level 86
1,402 SR
1,374 Elo+

VS

Team Averages
Level 59
1,547 SR
1,484 Elo+
Neith
Neith
 
Neith
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DPJ 2x
Pele
Level 67
God Stats
35W - 30L
1,605 SR
Queue Stats
123W - 106L
1,470 Elo+
Party 2
King Arthur
King Arthur
Impale Them
King Arthur
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 49L
1,521 Elo+
Party 2
Bellona
Bellona
Qerupt
Bellona
Level 17
God Stats
26W - 17L
1,544 SR
Queue Stats
66W - 46L
1,457 Elo+
Party 2
Scylla
Scylla
Voiyage
Scylla
Level 89
God Stats
90W - 49L
1,587 SR
Queue Stats
127W - 104L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 2 / 7
10,209
464
6,703
24,606
28,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
ElSopli
The Morrigan
16
3 / 6 / 5
10,020
455
11,106
11,112
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Geb
eburr2
Geb
15
0 / 1 / 0
9,064
412
5,674
13,518
6,885
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
19
5 / 3 / 0
11,552
525
5,342
15,046
7,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xbalanque
xURTRXSHx
Xbalanque
15
3 / 6 / 4
9,937
452
7,944
19,186
7,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 2 / 0
6,285
286
1,233
2,147
411
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Pele
DPJ 2x
Pele
20
6 / 1 / 2
11,877
540
13,891
16,088
5,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Impale Them
King Arthur
17
1 / 2 / 2
10,515
478
11,584
20,252
14,573
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
Qerupt
Bellona
17
4 / 6 / 3
10,497
477
13,591
18,285
15,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Voiyage
Scylla
17
6 / 2 / 4
11,151
507
16,449
8,659
2,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
13
Kills
17
18
Deaths
13
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
2
7
2.75
W
Neith
 
Neith
0
2
0
0
W
Pele
DPJ 2x
Pele
6
1
2
7
L
The Morrigan
ElSopli
The Morrigan
3
6
5
0.92
W
King Arthur
Impale Them
King Arthur
1
2
2
1
W
Bellona
Qerupt
Bellona
4
6
3
0.92
W
Scylla
Voiyage
Scylla
6
2
4
4
L
Geb
eburr2
Geb
0
1
0
0
L
Bakasura
5
3
0
1.67
L
Xbalanque
xURTRXSHx
Xbalanque
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,769
Damage
56,748
83,468
Taken
65,431
54,026
Mitigated
38,866
24,743
Healing
26,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,703
979
857
7,403
24,606
28,598
222
8,130
16,476
23,604
0
W
Neith
 
Neith
1,233
613
0
372
2,147
411
0
130
2,017
0
8,434
W
Pele
DPJ 2x
Pele
13,891
4,250
0
9,082
16,088
5,822
588
3,704
12,384
0
112,079
L
The Morrigan
ElSopli
The Morrigan
11,106
1,889
0
250
11,112
4,196
51
4,086
6,861
67,777
818
W
King Arthur
Impale Them
King Arthur
11,584
1,645
314
8,699
20,252
14,573
38
9,419
10,833
0
54,843
W
Bellona
Qerupt
Bellona
13,591
6,902
0
6,155
18,285
15,300
1,635
6,061
12,121
282
61,163
W
Scylla
Voiyage
Scylla
16,449
1,484
135
1,756
8,659
2,760
478
4,075
4,584
77,226
0
L
Geb
eburr2
Geb
5,674
764
0
6,277
13,518
6,885
145
0
13,518
42,165
0
L
Bakasura
5,342
4,379
0
2,902
15,046
7,140
2,434
291
14,755
0
75,807
L
Xbalanque
xURTRXSHx
Xbalanque
7,944
4,537
0
7,054
19,186
7,207
833
4,171
15,015
0
68,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,782
Gold Earned
50,325
484
Minions Killed
512
0
Camps Cleared
0
1,843,929
Distance Traveled
1,699,759
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,209
464
45
2
0
415,626
3
W
Neith
6,285
286
12
1
0
88,407
0
W
Pele
11,877
540
185
8
0
459,729
1
L
The Morrigan
10,020
455
97
4
0
342,569
0
W
King Arthur
10,515
478
110
5
0
365,624
1
W
Bellona
10,497
477
76
3
0
386,460
0
W
Scylla
11,151
507
129
6
0
399,539
5
L
Geb
9,064
412
72
3
0
304,789
0
L
Bakasura
11,552
525
163
7
0
429,532
4
L
Xbalanque
9,937
452
107
5
0
351,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role