Player Matchup

Baron Samedi
Baron Samedi
Carnage n Kefka
Baron Samedi
Level 160
God Stats
10W - 9L
1,416 SR
Queue Stats
415W - 388L
1,518 Elo+
Party 1
Vamana
Vamana
Its x Moose
Vamana
Level 26
God Stats
1W - 1L
1,262 SR
Queue Stats
172W - 117L
1,463 Elo+
Party 1
Chaac
Chaac
SonnySonSun
Chaac
Level 153
God Stats
6W - 7L
1,511 SR
Queue Stats
132W - 91L
1,494 Elo+
Party 1
Team Averages
Level 113
1,396 SR
1,492 Elo+

VS

Team Averages
Level 105
1,493 SR
1,456 Elo+
Serqet
Serqet
Finesse Sensei
Serqet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 204L
1,495 Elo+
Party 2
Thoth
Thoth
OG Dolo3027
Thoth
Level 159
God Stats
1W - 6L
1,411 SR
Queue Stats
896W - 948L
1,507 Elo+
Party 2
Bacchus
Bacchus
ponkk
Bacchus
Level 29
God Stats
5W - 3L
1,569 SR
Queue Stats
30W - 49L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Carnage n Kefka
Baron Samedi
12
1 / 0 / 7
8,025
669
8,769
6,754
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vamana
12
5 / 0 / 3
8,638
720
3,668
7,113
2,836
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 4
8,076
673
6,848
12,694
5,674
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,306
609
3,859
10,149
4,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 1
6,963
580
9,496
6,229
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ponkk
Bacchus
9
1 / 2 / 0
6,937
578
3,284
9,124
5,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Carnage n Kefka
Baron Samedi
1
0
7
4.5
L
0
3
1
0.17
W
Vamana
5
0
3
6.5
L
0
3
1
0.17
W
2
1
4
4
L
Bacchus
ponkk
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,285
Damage
16,639
26,561
Taken
25,502
11,088
Mitigated
12,660
12,771
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Carnage n Kefka
Baron Samedi
8,769
859
791
2,790
6,754
2,578
784
4,016
2,450
27,802
0
L
3,859
218
0
1,175
10,149
4,793
0
3,019
7,130
0
22,624
W
Vamana
3,668
1,909
0
2,744
7,113
2,836
1,178
3,238
3,433
0
18,101
L
9,496
60
281
538
6,229
1,936
0
2,308
3,921
32,047
0
W
6,848
488
0
6,446
12,694
5,674
416
4,678
7,025
0
28,323
L
Bacchus
ponkk
Bacchus
3,284
179
30
1,875
9,124
5,931
0
3,442
5,682
7,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,739
Gold Earned
21,206
105
Minions Killed
109
0
Camps Cleared
0
755,143
Distance Traveled
613,142
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,025
669
46
4
0
229,851
2
L
Serqet
7,306
609
41
3
0
235,593
2
W
Vamana
8,638
720
33
3
0
267,586
2
L
Thoth
6,963
580
62
5
0
202,773
1
W
Chaac
8,076
673
26
2
0
257,706
3
L
Bacchus
6,937
578
6
1
0
174,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role