Player Matchup

Merlin
Merlin
Axeslicer123
Merlin
Level 49
God Stats
5W - 14L
1,469 SR
Queue Stats
8W - 22L
1,268 Elo+
Solo
Gilgamesh
Gilgamesh
Charmanlos
Gilgamesh
Level 97
God Stats
59W - 63L
1,545 SR
Queue Stats
354W - 405L
1,431 Elo+
Party 1
Chronos
Chronos
HlTME69
Chronos
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 17L
1,547 Elo+
Party 1
Sol
Sol
MrKingKhaos
Sol
Level 89
God Stats
96W - 116L
1,566 SR
Queue Stats
213W - 278L
1,306 Elo+
Party 1
Chaac
Chaac
ShiFury
Chaac
Level 18
God Stats
1W - 3L
1,654 SR
Queue Stats
22W - 18L
1,571 Elo+
Party 1
Team Averages
Level 53
1,547 SR
1,425 Elo+

VS

Team Averages
Level 60
1,437 SR
1,440 Elo+
Bellona
Bellona
ItsTrashkins
Bellona
Level 41
God Stats
7W - 10L
1,219 SR
Queue Stats
71W - 87L
1,485 Elo+
Party 2
Fenrir
Fenrir
MetShipTheGreat
Fenrir
Level 119
God Stats
7W - 6L
1,466 SR
Queue Stats
306W - 321L
1,472 Elo+
Party 3
Neith
Neith
TheRealJohn001
Neith
Level 55
God Stats
8W - 7L
1,500 SR
Queue Stats
124W - 120L
1,552 Elo+
Party 2
Khepri
Khepri
WrigglyCornet29
Khepri
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
114W - 148L
1,291 Elo+
Solo
Sol
Sol
realdmart4
Sol
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
114W - 116L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
1 / 5 / 1
5,515
424
2,100
7,050
1,731
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Charmanlos
Gilgamesh
11
3 / 2 / 2
6,858
528
4,642
9,908
5,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
HlTME69
Chronos
9
0 / 4 / 0
5,732
441
3,955
7,073
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 0
6,256
481
4,135
5,863
1,610
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
ShiFury
Chaac
10
1 / 2 / 3
6,154
473
7,869
11,038
9,194
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ItsTrashkins
Bellona
13
1 / 0 / 1
7,676
590
5,383
7,115
5,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
8 / 1 / 2
8,356
643
6,785
9,496
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 4
6,668
513
6,014
7,590
3,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 2 / 5
6,050
465
3,834
7,209
6,992
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
2 / 0 / 2
7,580
583
1,815
4,696
1,394
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
14
14
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
5
1
0.3
L
Gilgamesh
Charmanlos
Gilgamesh
3
2
2
2
L
Chronos
HlTME69
Chronos
0
4
0
0
W
Bellona
ItsTrashkins
Bellona
1
0
1
1.5
W
8
1
2
9
L
0
1
0
0
L
Chaac
ShiFury
Chaac
1
2
3
1.25
W
2
2
4
2
W
1
2
5
1.75
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,701
Damage
23,831
40,932
Taken
36,106
20,166
Mitigated
19,896
7,519
Healing
16,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,100
155
279
598
7,050
1,731
92
1,503
5,547
24,560
0
L
Gilgamesh
Charmanlos
Gilgamesh
4,642
1,708
0
1,045
9,908
5,568
258
1,402
8,506
0
39,074
L
Chronos
HlTME69
Chronos
3,955
1,698
0
446
7,073
2,063
0
838
6,235
32,287
0
W
Bellona
ItsTrashkins
Bellona
5,383
1,459
0
3,882
7,115
5,130
822
4,621
2,494
0
42,519
W
6,785
1,511
0
4,947
9,496
3,355
315
1,268
8,228
0
47,266
L
4,135
1,364
0
1,213
5,863
1,610
0
0
5,863
30,252
0
L
Chaac
ShiFury
Chaac
7,869
886
0
3,938
11,038
9,194
39
2,156
8,882
0
30,454
W
6,014
3,087
305
3,055
7,590
3,025
400
770
6,820
0
35,213
W
3,834
456
0
1,230
7,209
6,992
0
1,185
6,024
17,800
0
W
1,815
1,274
0
3,306
4,696
1,394
473
2,346
2,350
37,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,515
Gold Earned
36,330
290
Minions Killed
364
0
Camps Cleared
0
1,204,202
Distance Traveled
1,271,432
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,515
424
35
3
0
230,251
4
L
Gilgamesh
6,858
528
75
6
0
277,791
2
L
Chronos
5,732
441
60
5
0
218,512
0
W
Bellona
7,676
590
101
8
0
267,895
4
W
Fenrir
8,356
643
78
6
0
266,036
0
L
Sol
6,256
481
71
5
0
202,616
0
L
Chaac
6,154
473
49
4
0
275,032
2
W
Neith
6,668
513
77
6
0
240,485
2
W
Khepri
6,050
465
25
2
0
236,472
3
W
Sol
7,580
583
83
6
0
260,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role