Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
ArticCheetah
Fafnir
Level 21
God Stats
5W - 2L
1,780 SR
Queue Stats
127W - 73L
1,644 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
srirachastevo
Morgan Le Fay
Level 138
God Stats
52W - 40L
1,709 SR
Queue Stats
240W - 237L
1,642 Elo+
Party 1
Hou Yi
Hou Yi
xNengji
Hou Yi
Level 124
God Stats
24W - 17L
1,585 SR
Queue Stats
113W - 121L
1,579 Elo+
Party 1
Team Averages
Level 104
1,615 SR
1,573 Elo+

VS

Team Averages
Level 65
1,605 SR
1,618 Elo+
Gilgamesh
Gilgamesh
HERNAND0304
Gilgamesh
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
498W - 549L
1,549 Elo+
Solo
Sol
Sol
JoeCity
Sol
Level 156
God Stats
7W - 13L
1,640 SR
Queue Stats
337W - 307L
1,626 Elo+
Party 3
Chiron
Chiron
PanMan1999
Chiron
Level 17
God Stats
13W - 12L
1,569 SR
Queue Stats
243W - 230L
1,640 Elo+
Party 3
Ratatoskr
Ratatoskr
SlimeWalker
Ratatoskr
Level 25
God Stats
1W - 1L
1,671 SR
Queue Stats
97W - 57L
1,714 Elo+
Party 2
Loki
Loki
Tyrone__1738
Loki
Level 88
God Stats
53W - 30L
1,645 SR
Queue Stats
155W - 150L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 2 / 1
6,379
638
2,021
5,585
2,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
 
Sol
11
3 / 1 / 1
6,323
632
3,811
2,558
1,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
8
0 / 0 / 7
6,026
603
2,933
4,155
2,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morgan Le Fay
srirachastevo
Morgan Le Fay
9
1 / 4 / 1
5,383
538
4,815
7,117
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
xNengji
Hou Yi
11
7 / 3 / 2
6,702
670
5,715
5,342
1,035
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HERNAND0304
Gilgamesh
10
1 / 3 / 0
5,082
508
327
5,702
2,028
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
10
2 / 2 / 1
5,776
578
6,013
6,527
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
PanMan1999
Chiron
8
1 / 3 / 1
5,049
505
2,476
6,238
1,565
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
SlimeWalker
Ratatoskr
6
2 / 6 / 2
4,535
454
1,122
4,772
921
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

9
3 / 0 / 1
5,665
567
2,981
4,685
1,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
9
10
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
1
1.75
W
Sol
 
Sol
3
1
1
3.5
W
Fafnir
0
0
7
3.5
L
Gilgamesh
HERNAND0304
Gilgamesh
1
3
0
0.33
L
Sol
2
2
1
1.25
L
Chiron
PanMan1999
Chiron
1
3
1
0.5
L
Ratatoskr
SlimeWalker
Ratatoskr
2
6
2
0.5
L
3
0
1
3.5
W
Morgan Le Fay
srirachastevo
Morgan Le Fay
1
4
1
0.38
W
Hou Yi
xNengji
Hou Yi
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,295
Damage
12,919
24,757
Taken
27,924
10,277
Mitigated
7,889
7,110
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,021
474
0
2,039
5,585
2,819
160
644
4,941
0
36,190
W
Sol
 
Sol
3,811
1,327
0
907
2,558
1,109
700
171
2,387
27,001
2,703
W
Fafnir
2,933
612
0
1,091
4,155
2,923
0
472
3,683
10,758
0
L
Gilgamesh
HERNAND0304
Gilgamesh
327
0
0
1,500
5,702
2,028
0
2,974
2,728
0
17,698
L
Sol
6,013
2,601
0
2,725
6,527
2,075
177
4,489
1,732
33,338
4,049
L
Chiron
PanMan1999
Chiron
2,476
1,329
70
1,437
6,238
1,565
0
1,444
4,794
0
20,155
L
Ratatoskr
SlimeWalker
Ratatoskr
1,122
260
0
456
4,772
921
0
574
4,198
0
5,136
L
2,981
831
0
663
4,685
1,300
0
1,376
3,250
0
27,518
W
Morgan Le Fay
srirachastevo
Morgan Le Fay
4,815
321
0
1,697
7,117
2,391
0
4,130
2,987
26,136
0
W
Hou Yi
xNengji
Hou Yi
5,715
2,978
0
1,376
5,342
1,035
0
0
5,123
0
36,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,813
Gold Earned
26,107
283
Minions Killed
224
0
Camps Cleared
0
925,753
Distance Traveled
909,955
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,379
638
75
8
0
204,419
4
W
Sol
6,323
632
71
7
0
168,413
4
W
Fafnir
6,026
603
21
2
0
181,287
5
L
Gilgamesh
5,082
508
43
4
0
193,795
3
L
Sol
5,776
578
70
7
0
170,157
4
L
Chiron
5,049
505
48
5
0
183,391
0
L
Ratatoskr
4,535
454
11
1
0
141,434
0
L
Loki
5,665
567
52
5
0
221,178
0
W
Morgan Le Fay
5,383
538
49
5
0
179,213
4
W
Hou Yi
6,702
670
67
7
0
192,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role