Player Matchup

Fenrir
Fenrir
AzR D3C3PT10N
Fenrir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 3
Bellona
Bellona
ImQuackingDukeo
Bellona
Level 68
God Stats
43W - 42L
1,507 SR
Queue Stats
140W - 151L
1,388 Elo+
Party 2
Sol
Sol
LunarFauxx
Sol
Level 99
God Stats
0W - 5L
1,044 SR
Queue Stats
74W - 84L
1,282 Elo+
Party 3
Neith
Neith
explornj
Neith
Level 8
God Stats
24W - 42L
1,303 SR
Queue Stats
24W - 43L
1,213 Elo+
Party 3
Ah Puch
Ah Puch
wizMan_430-10
Ah Puch
Level 87
God Stats
11W - 11L
1,531 SR
Queue Stats
125W - 136L
1,363 Elo+
Party 2
Team Averages
Level 65
1,377 SR
1,302 Elo+

VS

Team Averages
Level 107
1,391 SR
1,407 Elo+
Baron Samedi
Baron Samedi
KMSbeer1ponger1
Baron Samedi
Level 160
God Stats
29W - 33L
1,419 SR
Queue Stats
904W - 1,059L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
WindedPilot84
Nu Wa
Level 109
God Stats
339W - 351L
1,483 SR
Queue Stats
892W - 1,032L
1,421 Elo+
Party 1
Bakasura
Bakasura
abjectlimbo
Bakasura
Level 63
God Stats
2W - 2L
1,188 SR
Queue Stats
187W - 206L
1,379 Elo+
Party 4
Cerberus
Cerberus
gigabowserX
Cerberus
Level 150
God Stats
31W - 27L
1,492 SR
Queue Stats
627W - 773L
1,384 Elo+
Party 1
Danzaburou
Danzaburou
xSandmannx
Danzaburou
Level 53
God Stats
21W - 34L
1,370 SR
Queue Stats
245W - 295L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 11 / 7
10,533
878
8,063
18,888
7,623
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
11 / 10 / 6
14,673
1,223
28,689
24,841
10,391
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 7 / 11
12,291
1,024
13,458
18,361
4,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
explornj
Neith
19
1 / 8 / 11
11,509
959
6,527
14,712
3,844
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
19
7 / 9 / 8
13,565
1,130
19,485
19,067
4,982
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KMSbeer1ponger1
Baron Samedi
20
10 / 5 / 21
13,574
1,131
22,064
13,267
5,562
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
12 / 0 / 17
14,783
1,232
16,175
1,576
558
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
abjectlimbo
Bakasura
20
8 / 8 / 16
13,107
1,092
11,680
23,541
7,764
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
gigabowserX
Cerberus
20
10 / 9 / 27
14,300
1,192
25,042
27,869
25,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
xSandmannx
Danzaburou
20
5 / 0 / 27
13,947
1,162
13,073
14,093
8,847
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
153
22
Kills
45
45
Deaths
22
43
Assists
108
Player
Kills
Deaths
Assists
KDA
L
0
11
7
0.32
L
11
10
6
1.4
W
Baron Samedi
KMSbeer1ponger1
Baron Samedi
10
5
21
4.1
L
3
7
11
1.21
W
12
0
17
20.5
W
Bakasura
abjectlimbo
Bakasura
8
8
16
2
L
Neith
explornj
Neith
1
8
11
0.81
W
Cerberus
gigabowserX
Cerberus
10
9
27
2.61
L
Ah Puch
7
9
8
1.22
W
Danzaburou
xSandmannx
Danzaburou
5
0
27
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,222
Damage
88,034
95,869
Taken
80,346
31,788
Mitigated
48,444
8,697
Healing
14,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,063
2,116
0
433
18,888
7,623
0
11,348
7,330
0
25,816
L
28,689
11,187
292
2,413
24,841
10,391
0
15,602
8,802
0
51,211
W
Baron Samedi
KMSbeer1ponger1
Baron Samedi
22,064
1,639
2,636
1,858
13,267
5,562
0
5,368
7,899
45,592
0
L
13,458
5,810
0
2,265
18,361
4,948
0
13,003
4,871
45,427
3,719
W
16,175
6,229
0
0
1,576
558
0
608
968
37,767
0
W
Bakasura
abjectlimbo
Bakasura
11,680
7,486
0
4,652
23,541
7,764
0
8,438
15,103
0
18,628
L
Neith
explornj
Neith
6,527
2,697
0
1,310
14,712
3,844
0
8,640
5,638
0
38,502
W
Cerberus
gigabowserX
Cerberus
25,042
1,708
163
2,460
27,869
25,713
0
11,588
16,281
39,525
0
L
Ah Puch
19,485
1,313
40
1,944
19,067
4,982
0
14,798
4,199
55,151
0
W
Danzaburou
xSandmannx
Danzaburou
13,073
3,803
389
2,241
14,093
8,847
0
5,695
8,398
308
49,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,571
Gold Earned
69,711
283
Minions Killed
261
9
Camps Cleared
5
1,055,914
Distance Traveled
1,127,297
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,533
878
46
4
1
214,036
0
L
Bellona
14,673
1,223
42
4
3
236,093
1
W
Baron Samedi
13,574
1,131
73
6
0
211,215
0
L
Sol
12,291
1,024
72
6
1
214,048
0
W
Nu Wa
14,783
1,232
55
5
1
213,386
0
W
Bakasura
13,107
1,092
26
2
2
237,096
0
L
Neith
11,509
959
55
5
0
186,334
0
W
Cerberus
14,300
1,192
41
3
2
229,405
0
L
Ah Puch
13,565
1,130
68
6
4
205,403
1
W
Danzaburou
13,947
1,162
66
6
0
236,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role