Player Matchup

Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
ApoDeMakato
Cthulhu
Silver I
Level 144
God Stats
14W - 27L
1,444 SR
Queue Stats
1,085W - 1,130L
1,087 MMR
Solo
Mercury
Mercury
Silver II
Picmala22
Mercury
Silver II
Level 67
God Stats
4W - 3L
1,801 SR
Queue Stats
15W - 23L
1,232 MMR
Solo
Khepri
Khepri
Silver II
Yuki152
Khepri
Silver II
Level 108
God Stats
4W - 1L
1,845 SR
Queue Stats
25W - 35L
1,056 MMR
Party 3
Artemis
Artemis
Gold V
Zozek
Artemis
Gold V
Level 106
God Stats
20W - 24L
1,587 SR
Queue Stats
62W - 79L
1,209 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,635 SR
1,217 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,624 SR
1,143 MMR
Ao Kuang
Ao Kuang
Silver III
From1tuh3
Ao Kuang
Silver III
Level 129
God Stats
3W - 4L
1,529 SR
Queue Stats
230W - 224L
836 MMR
Party 1
Anubis
Anubis
Silver I
MiKKiHiKi
Anubis
Silver I
Level 95
God Stats
2W - 0L
1,614 SR
Queue Stats
41W - 53L
1,285 MMR
Party 2
Aphrodite
Aphrodite
Gold V
Nikulov
Aphrodite
Gold V
Level 131
God Stats
2W - 0L
1,805 SR
Queue Stats
46W - 57L
1,165 MMR
Party 2
Chiron
Chiron
Gold V
UwUpean
Chiron
Gold V
Level 129
God Stats
3W - 1L
1,656 SR
Queue Stats
158W - 152L
1,276 MMR
Party 1
Amaterasu
Amaterasu
Silver II
Xanthon
Amaterasu
Silver II
Level 139
God Stats
15W - 14L
1,516 SR
Queue Stats
135W - 128L
1,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
2 / 3 / 4
12,925
517
17,819
9,971
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ApoDeMakato
Cthulhu
18
1 / 9 / 1
11,300
452
13,958
30,282
26,202
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Picmala22
Mercury
16
5 / 7 / 1
11,126
445
11,425
24,071
7,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Yuki152
Khepri
14
0 / 8 / 5
9,079
363
2,917
24,266
24,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Zozek
Artemis
18
4 / 11 / 2
12,517
501
11,365
20,980
7,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Morgan Le FayAthenaApolloTiamatGilgamesh

VS

Bans
TsukuyomiCu ChulainnRaijinOsirisIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
From1tuh3
Ao Kuang
20
12 / 5 / 6
15,806
632
19,310
28,623
12,763
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
MiKKiHiKi
Anubis
20
11 / 3 / 8
15,528
621
14,991
13,057
6,286
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Nikulov
Aphrodite
20
3 / 0 / 13
15,405
616
5,822
16,682
18,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chiron
UwUpean
Chiron
20
11 / 3 / 8
16,030
641
30,709
22,640
9,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Xanthon
Amaterasu
20
1 / 1 / 14
14,953
598
18,453
27,185
28,288
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
87
12
Kills
38
38
Deaths
12
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
3
4
1.33
L
Cthulhu
ApoDeMakato
Cthulhu
1
9
1
0.17
W
Ao Kuang
From1tuh3
Ao Kuang
12
5
6
3
W
Anubis
MiKKiHiKi
Anubis
11
3
8
5
W
Aphrodite
Nikulov
Aphrodite
3
0
13
9.5
L
Mercury
Picmala22
Mercury
5
7
1
0.79
W
Chiron
UwUpean
Chiron
11
3
8
5
W
Amaterasu
Xanthon
Amaterasu
1
1
14
8
L
Khepri
Yuki152
Khepri
0
8
5
0.31
L
Artemis
Zozek
Artemis
4
11
2
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,484
Damage
89,285
109,570
Taken
108,187
69,489
Mitigated
76,117
14,852
Healing
59,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
17,819
1,803
0
1,982
9,971
3,248
448
3,596
6,375
113,203
0
L
Cthulhu
ApoDeMakato
Cthulhu
13,958
643
142
7,165
30,282
26,202
0
12,398
17,884
82,385
0
W
Ao Kuang
From1tuh3
Ao Kuang
19,310
5,508
0
14,808
28,623
12,763
1,821
6,391
22,232
134,887
0
W
Anubis
MiKKiHiKi
Anubis
14,991
405
0
6,995
13,057
6,286
1,572
7,059
5,998
93,488
0
W
Aphrodite
Nikulov
Aphrodite
5,822
734
6,460
10,763
16,682
18,789
1,094
5,206
11,476
53,766
0
L
Mercury
Picmala22
Mercury
11,425
4,438
0
1,233
24,071
7,850
0
9,214
14,857
0
81,195
W
Chiron
UwUpean
Chiron
30,709
15,520
994
7,891
22,640
9,991
8,464
5,687
16,953
0
145,490
W
Amaterasu
Xanthon
Amaterasu
18,453
8,263
0
12,077
27,185
28,288
1,059
10,744
16,441
0
101,065
L
Khepri
Yuki152
Khepri
2,917
232
0
1,121
24,266
24,274
43
7,544
16,722
17,549
0
L
Artemis
Zozek
Artemis
11,365
4,988
0
3,209
20,980
7,915
64
7,371
13,609
0
58,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,947
Gold Earned
77,722
587
Minions Killed
767
0
Camps Cleared
0
2,260,985
Distance Traveled
2,400,768
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,925
517
202
8
0
470,882
5
L
Cthulhu
11,300
452
153
6
0
410,004
2
W
Ao Kuang
15,806
632
159
6
0
504,686
1
W
Anubis
15,528
621
155
6
0
474,049
3
W
Aphrodite
15,405
616
90
4
0
458,468
4
L
Mercury
11,126
445
104
4
0
552,797
2
W
Chiron
16,030
641
197
8
0
460,943
5
W
Amaterasu
14,953
598
166
7
0
502,622
2
L
Khepri
9,079
363
21
1
0
427,732
12
L
Artemis
12,517
501
107
4
0
399,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role