Player Matchup

Susano
Susano
DizzyOpz
Susano
Level 129
God Stats
4W - 3L
1,623 SR
Queue Stats
525W - 492L
1,497 Elo+
Solo
Merlin
Merlin
Jamyynn
Merlin
Level 69
God Stats
9W - 9L
1,445 SR
Queue Stats
291W - 249L
1,489 Elo+
Party 2
Chiron
Chiron
VexingKitten891
Chiron
Level 63
God Stats
2W - 0L
1,839 SR
Queue Stats
73W - 82L
1,493 Elo+
Solo
Sylvanus
Sylvanus
mastercontorted
Sylvanus
Level 136
God Stats
13W - 5L
1,754 SR
Queue Stats
255W - 262L
1,503 Elo+
Solo
Cthulhu
Cthulhu
ryanmedic30
Cthulhu
Level 59
God Stats
5W - 16L
1,333 SR
Queue Stats
227W - 192L
1,491 Elo+
Party 2
Team Averages
Level 91
1,599 SR
1,494 Elo+

VS

Team Averages
Level 112
1,460 SR
1,496 Elo+
Nu Wa
Nu Wa
Calgary_killa1
Nu Wa
Level 129
God Stats
12W - 20L
1,361 SR
Queue Stats
600W - 578L
1,524 Elo+
Solo
Vamana
Vamana
JmoneygtzR1
Vamana
Level 104
God Stats
4W - 3L
1,673 SR
Queue Stats
151W - 146L
1,472 Elo+
Party 1
Raijin
Raijin
Joey_Wheeler7
Raijin
Level 104
God Stats
1W - 2L
1,581 SR
Queue Stats
95W - 78L
1,522 Elo+
Party 1
Arachne
Arachne
Xx-BloodGunz-xX
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 100L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
danie1it0-9723
Kukulkan
Level 115
God Stats
0W - 1L
1,185 SR
Queue Stats
14W - 21L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DizzyOpz
Susano
12
1 / 0 / 4
7,254
518
4,173
7,344
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Jamyynn
Merlin
15
2 / 1 / 0
8,698
621
2,174
3,047
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 2
7,310
522
5,910
7,771
2,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
13
3 / 3 / 0
8,002
572
5,256
11,027
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
ryanmedic30
Cthulhu
11
0 / 3 / 4
6,099
436
5,113
8,906
5,785
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
7,881
563
10,595
7,908
2,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
10
2 / 2 / 2
6,088
435
4,925
10,476
7,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 3 / 2
6,046
432
3,423
6,090
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 1
7,935
567
3,322
8,583
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
14
0 / 1 / 1
8,000
571
226
5,071
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
10
Kills
8
8
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Susano
DizzyOpz
Susano
1
0
4
3
W
Merlin
Jamyynn
Merlin
2
1
0
2
L
Vamana
2
2
2
1.5
L
0
3
2
0.33
W
4
1
2
5
L
4
1
1
4.5
L
Kukulkan
0
1
1
0.5
W
Sylvanus
3
3
0
1
W
Cthulhu
ryanmedic30
Cthulhu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,626
Damage
22,491
38,095
Taken
38,128
16,047
Mitigated
16,823
17,453
Healing
11,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,595
4,359
0
2,611
7,908
2,704
840
4,427
3,341
46,944
0
W
Susano
DizzyOpz
Susano
4,173
821
0
5,444
7,344
2,485
0
740
6,604
0
44,221
W
Merlin
Jamyynn
Merlin
2,174
188
0
726
3,047
1,090
108
965
2,082
54,168
0
L
Vamana
4,925
2,121
0
4,152
10,476
7,162
145
2,598
7,878
0
18,699
L
3,423
655
0
1,079
6,090
1,861
426
2,495
3,595
30,003
0
W
5,910
2,121
789
4,454
7,771
2,546
536
1,533
5,862
0
49,495
L
3,322
2,348
0
3,042
8,583
3,523
21
785
7,766
0
50,867
L
Kukulkan
226
44
0
490
5,071
1,573
0
1,779
3,224
57,192
0
W
Sylvanus
5,256
1,721
200
3,933
11,027
4,141
0
7,927
3,100
48,189
7,894
W
Cthulhu
ryanmedic30
Cthulhu
5,113
218
218
1,689
8,906
5,785
0
2,816
5,550
27,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,363
Gold Earned
35,950
490
Minions Killed
384
0
Camps Cleared
0
1,278,067
Distance Traveled
1,266,402
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,881
563
74
5
0
232,977
1
W
Susano
7,254
518
88
6
0
294,554
8
W
Merlin
8,698
621
139
10
0
256,100
0
L
Vamana
6,088
435
21
2
0
240,431
1
L
Raijin
6,046
432
70
5
0
226,264
0
W
Chiron
7,310
522
95
7
0
251,444
4
L
Arachne
7,935
567
82
6
0
290,645
1
L
Kukulkan
8,000
571
137
10
0
276,085
3
W
Sylvanus
8,002
572
124
9
0
217,417
1
W
Cthulhu
6,099
436
44
3
0
258,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role