Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
MeXiCaN9927
Sol
Level 104
God Stats
1W - 1L
1,571 SR
Queue Stats
3W - 4L
1,495 Elo+
Solo
Osiris
Osiris
NBSiL3NtR3ApEr
Osiris
Level 142
God Stats
2W - 0L
1,384 SR
Queue Stats
67W - 60L
1,585 Elo+
Party 1
Team Averages
Level 130
1,485 SR
1,526 Elo+

VS

Team Averages
Level 103
1,449 SR
1,602 Elo+
Sol
Sol
FaintColt792100
Sol
Level 67
God Stats
5W - 2L
1,500 SR
Queue Stats
350W - 363L
1,481 Elo+
Solo
Bellona
Bellona
HoedanetheGOAT
Bellona
Level 138
God Stats
1W - 6L
1,297 SR
Queue Stats
611W - 544L
1,662 Elo+
Party 2
Neith
Neith
PrezLaid
Neith
Level 105
God Stats
27W - 24L
1,551 SR
Queue Stats
351W - 335L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 3 / 2
10,717
630
5,036
14,692
22,736
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
0 / 2 / 2
10,110
595
10,103
9,193
3,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 4 / 2
11,173
657
9,566
15,227
25,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
7,932
467
0
0
0
16
6 / 3 / 3
10,947
644
9,306
17,861
19,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
PrezLaid
Neith
17
3 / 1 / 6
11,486
676
19,061
11,773
4,097
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
9
9
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
2
1
L
0
0
0
0
L
6
3
3
2.5
W
0
2
2
0.5
W
2
4
2
0.75
L
Neith
PrezLaid
Neith
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,705
Damage
28,367
39,112
Taken
29,634
51,593
Mitigated
23,777
5,964
Healing
7,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,036
142
0
2,381
14,692
22,736
306
0
14,692
26,718
0
L
0
0
0
0
0
0
0
0
0
0
0
L
9,306
2,844
0
3,386
17,861
19,680
0
9,143
8,078
0
29,864
W
10,103
1,137
0
2,446
9,193
3,366
1,495
0
9,193
57,533
0
W
9,566
2,128
0
1,137
15,227
25,491
1,030
0
15,227
0
44,868
L
Neith
PrezLaid
Neith
19,061
9,470
0
3,773
11,773
4,097
1,651
5,996
5,354
0
67,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,000
Gold Earned
30,365
196
Minions Killed
146
0
Camps Cleared
0
920,963
Distance Traveled
651,447
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,717
630
65
4
0
302,039
3
L
Sol
7,932
467
0
0
0
0
0
L
Bellona
10,947
644
45
3
0
323,834
2
W
Sol
10,110
595
91
5
0
299,582
2
W
Osiris
11,173
657
40
2
0
319,342
2
L
Neith
11,486
676
101
6
0
327,613
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role