Player Matchup

Chernobog
Chernobog
BlitzKriegWolf2
Chernobog
Level 108
God Stats
2W - 1L
1,786 SR
Queue Stats
174W - 169L
1,485 Elo+
Party 3
Merlin
Merlin
MAD Elessar
Merlin
Level 108
God Stats
30W - 24L
1,600 SR
Queue Stats
551W - 532L
1,543 Elo+
Party 2
Bakasura
Bakasura
SouthPaw811
Bakasura
Level 102
God Stats
1W - 5L
1,304 SR
Queue Stats
451W - 424L
1,510 Elo+
Party 2
Ah Puch
Ah Puch
kevvion
Ah Puch
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
198W - 211L
1,440 Elo+
Party 3
Amaterasu
Amaterasu
streetrod107
Amaterasu
Level 129
God Stats
3W - 1L
1,899 SR
Queue Stats
442W - 430L
1,540 Elo+
Party 3
Team Averages
Level 119
1,618 SR
1,504 Elo+

VS

Team Averages
Level 119
1,534 SR
1,508 Elo+
Scylla
Scylla
DANY-CLA
Scylla
Level 116
God Stats
1W - 2L
1,456 SR
Queue Stats
130W - 111L
1,529 Elo+
Party 1
Medusa
Medusa
PsychoticKlutch
Medusa
Level 126
God Stats
36W - 32L
1,425 SR
Queue Stats
251W - 224L
1,467 Elo+
Solo
Fenrir
Fenrir
cjc2slayer
Fenrir
Level 129
God Stats
5W - 2L
1,716 SR
Queue Stats
134W - 125L
1,506 Elo+
Solo
Ganesha
Ganesha
lIDarkKnightIll
Ganesha
Level 88
God Stats
1W - 1L
1,528 SR
Queue Stats
489W - 463L
1,517 Elo+
Solo
Anubis
Anubis
xXllMataProsllXx
Anubis
Level 137
God Stats
7W - 6L
1,543 SR
Queue Stats
28W - 24L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BlitzKriegWolf2
Chernobog
15
2 / 5 / 3
9,551
455
5,859
13,963
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Merlin
15
1 / 5 / 0
9,055
431
6,334
10,711
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
SouthPaw811
Bakasura
17
3 / 5 / 5
10,226
487
10,096
13,734
6,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
kevvion
Ah Puch
16
4 / 5 / 5
9,819
468
12,257
16,215
4,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
streetrod107
Amaterasu
15
4 / 9 / 1
9,218
439
12,651
19,575
14,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DANY-CLA
Scylla
17
4 / 4 / 11
10,972
522
9,455
10,144
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
8 / 1 / 3
12,763
608
17,534
13,123
5,560
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
cjc2slayer
Fenrir
18
14 / 0 / 2
12,467
594
12,698
15,236
6,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 1 / 15
10,632
506
5,984
16,109
13,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 9 / 3
10,049
479
10,098
13,480
7,071
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
14
Kills
29
29
Deaths
15
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BlitzKriegWolf2
Chernobog
2
5
3
0.7
W
Scylla
DANY-CLA
Scylla
4
4
11
2.38
L
Merlin
1
5
0
0.2
W
8
1
3
9.5
L
Bakasura
SouthPaw811
Bakasura
3
5
5
1.1
W
Fenrir
cjc2slayer
Fenrir
14
0
2
15
L
Ah Puch
kevvion
Ah Puch
4
5
5
1.3
W
0
1
15
7.5
L
Amaterasu
streetrod107
Amaterasu
4
9
1
0.5
W
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,197
Damage
55,769
74,198
Taken
68,092
33,621
Mitigated
36,223
20,747
Healing
9,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BlitzKriegWolf2
Chernobog
5,859
2,826
0
4,453
13,963
4,753
0
2,546
11,377
0
51,500
W
Scylla
DANY-CLA
Scylla
9,455
532
0
940
10,144
3,839
304
1,718
8,406
66,465
0
L
Merlin
6,334
551
0
1,804
10,711
3,133
512
4,356
6,057
54,467
0
W
17,534
4,930
0
4,415
13,123
5,560
3,022
948
12,095
0
111,885
L
Bakasura
SouthPaw811
Bakasura
10,096
6,693
0
3,708
13,734
6,658
705
3,046
10,487
0
69,748
W
Fenrir
cjc2slayer
Fenrir
12,698
3,166
0
2,285
15,236
6,599
0
3,613
11,423
0
76,723
L
Ah Puch
kevvion
Ah Puch
12,257
453
168
6,709
16,215
4,671
943
6,357
9,774
56,723
0
W
5,984
739
0
415
16,109
13,154
0
6,210
9,869
35,554
0
L
Amaterasu
streetrod107
Amaterasu
12,651
6,263
0
3,905
19,575
14,406
629
8,455
10,966
0
48,125
W
10,098
631
0
1,360
13,480
7,071
1,680
6,102
7,353
55,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,869
Gold Earned
56,883
514
Minions Killed
547
0
Camps Cleared
0
1,881,450
Distance Traveled
1,948,548
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,551
455
105
5
0
332,386
3
W
Scylla
10,972
522
121
6
0
371,778
6
L
Merlin
9,055
431
117
6
0
374,989
6
W
Medusa
12,763
608
190
9
0
370,965
2
L
Bakasura
10,226
487
116
6
0
473,790
5
W
Fenrir
12,467
594
112
5
0
474,050
0
L
Ah Puch
9,819
468
117
6
0
356,640
2
W
Ganesha
10,632
506
17
1
0
421,044
2
L
Amaterasu
9,218
439
59
3
0
343,645
2
W
Anubis
10,049
479
107
5
0
310,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role