Player Matchup

Jing Wei
Jing Wei
Husky 1189
Jing Wei
Level 11
God Stats
0W - 2L
982 SR
Queue Stats
7W - 19L
1,238 Elo+
Solo
Sylvanus
Sylvanus
WalkinZombie
Sylvanus
Level 27
God Stats
1W - 2L
1,487 SR
Queue Stats
316W - 392L
1,282 Elo+
Party 2
Loki
Loki
maxleb96
Loki
Level 25
God Stats
7W - 13L
1,385 SR
Queue Stats
58W - 97L
1,237 Elo+
Party 2
Team Averages
Level 21
1,285 SR
1,252 Elo+

VS

Team Averages
Level 45
1,597 SR
1,393 Elo+
Thoth
Thoth
ItzBuggaBTW
Thoth
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 160L
1,368 Elo+
Party 1
Chaac
Chaac
SPARTAN HERO58
Chaac
Level 80
God Stats
7W - 6L
1,513 SR
Queue Stats
417W - 414L
1,391 Elo+
Party 1
Loki
Loki
ThatWh1t3Guy72
Loki
Level 37
God Stats
5W - 1L
1,780 SR
Queue Stats
185W - 187L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Husky 1189
Jing Wei
10
1 / 3 / 4
8,488
566
2,175
9,580
2,999
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
WalkinZombie
Sylvanus
14
2 / 0 / 5
8,915
594
7,397
9,868
9,874
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
12
5 / 5 / 1
9,322
621
4,870
10,425
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 2
7,479
499
1,810
5,618
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 0 / 3
10,506
700
16,356
13,298
13,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 3 / 2
9,556
637
4,933
6,401
2,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
8
Kills
8
8
Deaths
9
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Husky 1189
Jing Wei
1
3
4
1
W
0
6
2
0.17
W
5
0
3
6.5
W
3
3
2
1.33
L
Sylvanus
WalkinZombie
Sylvanus
2
0
5
4.5
L
Loki
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,442
Damage
23,099
29,873
Taken
25,317
16,503
Mitigated
16,660
5,095
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Husky 1189
Jing Wei
2,175
1,650
0
863
9,580
2,999
204
488
8,315
0
14,120
W
1,810
147
0
0
5,618
1,276
154
1,559
4,059
4,430
0
W
16,356
1,313
157
6,274
13,298
13,062
241
4,844
8,454
0
51,844
W
4,933
310
0
1,629
6,401
2,322
0
994
5,407
0
31,833
L
Sylvanus
WalkinZombie
Sylvanus
7,397
2,387
846
2,706
9,868
9,874
416
875
8,242
27,687
0
L
Loki
4,870
838
0
680
10,425
3,630
0
93
9,867
0
27,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,725
Gold Earned
27,541
96
Minions Killed
118
0
Camps Cleared
0
759,697
Distance Traveled
723,662
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,488
566
23
2
0
239,050
1
W
Thoth
7,479
499
5
0
0
131,433
0
W
Chaac
10,506
700
74
5
0
289,534
0
W
Loki
9,556
637
39
3
0
302,695
5
L
Sylvanus
8,915
594
44
3
0
237,388
3
L
Loki
9,322
621
29
2
0
283,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role