Player Matchup

Chang'e
Chang'e
Chevinatorin
Chang'e
Level 160
God Stats
3W - 2L
1,495 SR
Queue Stats
366W - 315L
1,634 Elo+
Party 2
Sol
Sol
Magî
Sol
Level 157
God Stats
1W - 1L
1,546 SR
Queue Stats
336W - 154L
1,731 Elo+
Party 2
Jing Wei
Jing Wei
SnoekiePoekiee
Jing Wei
Level 157
God Stats
8W - 2L
1,867 SR
Queue Stats
364W - 211L
1,705 Elo+
Party 2
Athena
Athena
Strider174
Athena
Level 28
God Stats
42W - 8L
1,870 SR
Queue Stats
75W - 14L
1,848 Elo+
Party 2
Chaac
Chaac
smbadat
Chaac
Level 160
God Stats
4W - 1L
1,993 SR
Queue Stats
520W - 418L
1,610 Elo+
Party 2
Team Averages
Level 132
1,754 SR
1,706 Elo+

VS

Team Averages
Level 64
1,585 SR
1,603 Elo+
Hun Batz
Hun Batz
Cannacarro
Hun Batz
Level 106
God Stats
3W - 4L
1,572 SR
Queue Stats
672W - 665L
1,596 Elo+
Party 1
Skadi
Skadi
Lavapies
Skadi
Level 64
God Stats
2W - 5L
1,861 SR
Queue Stats
269W - 274L
1,613 Elo+
Party 1
Olorun
Olorun
ObamaSmitePlayer
Olorun
Level 43
God Stats
5W - 6L
1,465 SR
Queue Stats
154W - 103L
1,630 Elo+
Solo
Athena
Athena
Pcfuncasta
Athena
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 20L
1,655 Elo+
Party 1
Erlang Shen
Erlang Shen
alexlence
Erlang Shen
Level 84
God Stats
2W - 2L
1,528 SR
Queue Stats
474W - 484L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chevinatorin
Chang'e
11
2 / 1 / 1
5,839
584
1,936
3,857
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sol
Magî
Sol
13
6 / 1 / 1
7,361
736
9,178
6,134
2,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
11
2 / 0 / 0
6,142
614
3,511
4,826
1,316
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Athena
Strider174
Athena
10
0 / 0 / 4
5,639
564
674
4,181
1,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
smbadat
Chaac
10
0 / 1 / 3
5,571
557
4,755
6,243
3,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cannacarro
Hun Batz
8
0 / 2 / 1
5,023
502
1,817
5,420
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
Lavapies
Skadi
9
2 / 5 / 0
5,521
552
3,640
6,395
1,996
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 1
5,585
559
2,382
3,906
1,637
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
Pcfuncasta
Athena
9
1 / 1 / 2
5,361
536
2,944
9,156
3,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
alexlence
Erlang Shen
9
0 / 2 / 0
5,132
513
2,977
5,350
3,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
3
3
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Cannacarro
Hun Batz
0
2
1
0.25
W
Chang'e
Chevinatorin
Chang'e
2
1
1
2.5
L
Skadi
Lavapies
Skadi
2
5
0
0.4
W
Sol
Magî
Sol
6
1
1
6.5
L
0
0
1
0.5
L
Athena
Pcfuncasta
Athena
1
1
2
2
W
Jing Wei
2
0
0
2
W
Athena
Strider174
Athena
0
0
4
2
L
Erlang Shen
alexlence
Erlang Shen
0
2
0
0
W
Chaac
smbadat
Chaac
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,054
Damage
13,760
25,241
Taken
30,227
9,570
Mitigated
11,970
10,359
Healing
8,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Cannacarro
Hun Batz
1,817
620
0
2,022
5,420
1,601
0
971
4,449
0
18,331
W
Chang'e
Chevinatorin
Chang'e
1,936
410
645
2,306
3,857
1,128
0
1,004
2,853
38,377
0
L
Skadi
Lavapies
Skadi
3,640
2,242
0
941
6,395
1,996
0
3,864
2,531
0
29,852
W
Sol
Magî
Sol
9,178
4,116
0
3,406
6,134
2,062
976
1,380
4,754
50,799
5,650
L
2,382
1,109
0
2,446
3,906
1,637
0
1,414
2,492
36,901
0
L
Athena
Pcfuncasta
Athena
2,944
663
0
1,250
9,156
3,289
0
4,533
4,623
16,808
0
W
Jing Wei
3,511
2,740
0
625
4,826
1,316
646
276
4,550
0
31,369
W
Athena
Strider174
Athena
674
145
0
1,000
4,181
1,492
99
1,336
2,845
9,115
0
L
Erlang Shen
alexlence
Erlang Shen
2,977
1,003
0
1,659
5,350
3,447
0
0
5,350
0
25,806
W
Chaac
smbadat
Chaac
4,755
1,077
0
2,377
6,243
3,572
0
1,391
4,852
0
36,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
26,622
368
Minions Killed
299
0
Camps Cleared
0
985,929
Distance Traveled
933,001
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,023
502
57
6
0
180,664
0
W
Chang'e
5,839
584
84
8
0
197,298
2
L
Skadi
5,521
552
70
7
0
173,991
1
W
Sol
7,361
736
111
11
0
197,459
2
L
Olorun
5,585
559
89
9
0
184,042
3
L
Athena
5,361
536
27
3
0
214,197
0
W
Jing Wei
6,142
614
77
8
0
190,566
4
W
Athena
5,639
564
23
2
0
191,283
0
L
Erlang Shen
5,132
513
56
6
0
180,107
0
W
Chaac
5,571
557
73
7
0
209,323
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role