Player Matchup

Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Acruxy
Tiamat
Level 110
God Stats
4W - 10L
1,211 SR
Queue Stats
298W - 288L
1,549 Elo+
Party 1
Ymir
Ymir
Dunkendog
Ymir
Level 67
God Stats
1W - 6L
1,486 SR
Queue Stats
155W - 113L
1,604 Elo+
Solo
Skadi
Skadi
Lastmatt
Skadi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,604 Elo+
Party 3
Ares
Ares
Ŝorrow
Ares
Level 122
God Stats
14W - 9L
1,644 SR
Queue Stats
477W - 422L
1,585 Elo+
Party 3
Team Averages
Level 105
1,468 SR
1,568 Elo+

VS

Team Averages
Level 94
1,591 SR
1,547 Elo+
Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AppaTheory
Bacchus
Level 44
God Stats
21W - 9L
1,799 SR
Queue Stats
164W - 162L
1,555 Elo+
Solo
Thor
Thor
BragoKE
Thor
Level 109
God Stats
7W - 7L
1,417 SR
Queue Stats
420W - 390L
1,555 Elo+
Party 2
Sun Wukong
Sun Wukong
JihaOfEtrias
Sun Wukong
Level 106
God Stats
2W - 2L
1,736 SR
Queue Stats
401W - 353L
1,551 Elo+
Party 2
Raijin
Raijin
a1tar
Raijin
Level 92
God Stats
2W - 3L
1,500 SR
Queue Stats
325W - 275L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 2 / 2
5,494
549
1,533
5,308
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Acruxy
Tiamat
10
2 / 0 / 1
5,828
583
4,656
4,466
2,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
7
2 / 5 / 0
5,106
511
2,730
8,900
3,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Lastmatt
Skadi
8
0 / 5 / 2
4,963
496
4,283
6,158
1,248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
Ŝorrow
Ares
10
0 / 1 / 0
5,111
511
4,843
6,944
3,607
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
9 / 0 / 2
6,867
687
9,392
5,976
1,932
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
AppaTheory
Bacchus
10
1 / 2 / 9
6,220
622
2,997
5,382
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thor
BragoKE
Thor
9
2 / 2 / 1
5,505
551
1,916
6,514
2,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
JihaOfEtrias
Sun Wukong
12
1 / 0 / 0
6,339
634
4,044
7,083
3,793
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
a1tar
Raijin
10
0 / 1 / 0
5,422
542
3,317
4,654
1,772
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
13
13
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
2
1
W
Artemis
 
Artemis
9
0
2
10
L
Tiamat
Acruxy
Tiamat
2
0
1
2.5
W
Bacchus
AppaTheory
Bacchus
1
2
9
2.75
W
Thor
BragoKE
Thor
2
2
1
1.25
L
Ymir
2
5
0
0.4
W
Sun Wukong
JihaOfEtrias
Sun Wukong
1
0
0
1
L
Skadi
Lastmatt
Skadi
0
5
2
0.2
W
Raijin
a1tar
Raijin
0
1
0
0
L
Ares
Ŝorrow
Ares
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,045
Damage
21,666
31,776
Taken
29,609
12,321
Mitigated
13,260
8,915
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,533
382
0
1,394
5,308
1,923
0
579
4,729
0
23,767
W
Artemis
 
Artemis
9,392
5,342
0
2,341
5,976
1,932
548
1,462
4,514
0
38,959
L
Tiamat
Acruxy
Tiamat
4,656
930
0
2,297
4,466
2,036
166
3,117
1,349
33,730
0
W
Bacchus
AppaTheory
Bacchus
2,997
206
0
1,462
5,382
3,745
90
1,112
4,270
10,240
0
W
Thor
BragoKE
Thor
1,916
477
0
455
6,514
2,018
0
1,928
4,586
0
29,723
L
Ymir
2,730
689
0
1,346
8,900
3,507
0
1,539
7,361
14,374
0
W
Sun Wukong
JihaOfEtrias
Sun Wukong
4,044
389
0
3,089
7,083
3,793
0
4,843
2,240
0
38,582
L
Skadi
Lastmatt
Skadi
4,283
1,909
0
1,198
6,158
1,248
0
1,311
4,847
0
27,285
W
Raijin
a1tar
Raijin
3,317
650
0
1,829
4,654
1,772
0
2,884
1,770
33,680
0
L
Ares
Ŝorrow
Ares
4,843
268
0
2,680
6,944
3,607
0
0
6,944
26,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,502
Gold Earned
30,353
244
Minions Killed
304
0
Camps Cleared
0
893,103
Distance Traveled
905,431
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,494
549
52
5
0
210,045
2
W
Artemis
6,867
687
77
8
0
183,319
4
L
Tiamat
5,828
583
55
6
0
178,865
2
W
Bacchus
6,220
622
11
1
0
171,809
2
W
Thor
5,505
551
58
6
0
186,115
5
L
Ymir
5,106
511
19
2
0
161,830
1
W
Sun Wukong
6,339
634
86
9
0
200,644
1
L
Skadi
4,963
496
59
6
0
170,981
3
W
Raijin
5,422
542
72
7
0
163,544
1
L
Ares
5,111
511
59
6
0
171,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role