Player Matchup

Artemis
Artemis
JockerHengur
Artemis
Level 18
God Stats
1W - 0L
1,637 SR
Queue Stats
46W - 44L
1,199 Elo+
Solo
Baba Yaga
Baba Yaga
Rhuan0707
Baba Yaga
Level 30
God Stats
20W - 13L
1,754 SR
Queue Stats
199W - 230L
1,448 Elo+
Solo
Hera
Hera
SudarkSemju2
Hera
Level 28
God Stats
15W - 8L
1,716 SR
Queue Stats
32W - 28L
1,352 Elo+
Solo
Ra
Ra
TomasItoGS2
Ra
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,084 Elo+
Solo
Da Ji
Da Ji
ilhacomauzaimer
Da Ji
Level 28
God Stats
9W - 13L
1,443 SR
Queue Stats
311W - 348L
1,406 Elo+
Solo
Team Averages
Level 22
1,610 SR
1,298 Elo+

VS

Team Averages
Level 14
1,471 SR
1,273 Elo+
Fenrir
Fenrir
Draktomy
Fenrir
Level 18
God Stats
19W - 17L
1,526 SR
Queue Stats
40W - 45L
1,349 Elo+
Solo
Merlin
Merlin
Joao2020lucas15
Merlin
Level 20
God Stats
43W - 40L
1,492 SR
Queue Stats
85W - 104L
1,357 Elo+
Solo
Tyr
Tyr
OFCweLLso
Tyr
Level 16
God Stats
3W - 6L
1,867 SR
Queue Stats
27W - 45L
1,369 Elo+
Solo
Guan Yu
Guan Yu
batute05
Guan Yu
Level 7
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 2L
1,264 Elo+
Solo
Yemoja
Yemoja
trigilmello
Yemoja
Level 7
God Stats
0W - 1L
1,164 SR
Queue Stats
0W - 6L
1,026 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JockerHengur
Artemis
20
4 / 5 / 7
14,204
473
15,483
22,376
10,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Rhuan0707
Baba Yaga
5
1 / 0 / 0
9,209
307
613
1,050
236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 3 / 4
15,625
521
21,181
20,289
18,520
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 5 / 7
13,634
454
11,820
15,111
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
22 / 3 / 2
18,961
632
28,736
20,441
10,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Draktomy
Fenrir
20
11 / 9 / 1
13,919
464
19,140
28,477
12,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
1 / 7 / 9
11,839
395
15,221
18,866
6,325
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 5 / 2
13,406
447
13,242
26,584
31,608
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Guan Yu
batute05
Guan Yu
10
0 / 5 / 2
9,006
300
1,161
9,220
6,704
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yemoja
14
0 / 11 / 3
11,579
386
1,670
19,875
17,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
36
Kills
16
16
Deaths
37
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Draktomy
Fenrir
11
9
1
1.28
L
1
7
9
0.79
W
Artemis
JockerHengur
Artemis
4
5
7
1.5
L
4
5
2
1
W
Baba Yaga
Rhuan0707
Baba Yaga
1
0
0
1
W
3
3
4
1.67
W
6
5
7
1.9
L
Guan Yu
batute05
Guan Yu
0
5
2
0.2
W
22
3
2
7.67
L
Yemoja
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,833
Damage
50,434
79,267
Taken
103,022
45,282
Mitigated
74,790
17,963
Healing
14,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Draktomy
Fenrir
19,140
2,723
0
3,121
28,477
12,466
0
7,414
20,585
0
64,006
L
15,221
281
0
4,052
18,866
6,325
446
5,052
13,764
70,138
0
W
Artemis
JockerHengur
Artemis
15,483
5,412
0
6,585
22,376
10,372
9,148
4,221
18,155
0
84,586
L
13,242
2,528
0
4,335
26,584
31,608
18
10,650
15,802
0
86,189
W
Baba Yaga
Rhuan0707
Baba Yaga
613
126
0
531
1,050
236
0
438
612
2,241
0
W
21,181
5,989
0
4,469
20,289
18,520
2,038
4,932
15,357
107,576
0
W
11,820
468
2,936
2,348
15,111
5,875
1,691
4,106
11,005
56,544
0
L
Guan Yu
batute05
Guan Yu
1,161
214
122
1,596
9,220
6,704
0
1,592
7,439
0
30,126
W
28,736
11,865
8
1,086
20,441
10,279
2,950
3,392
17,049
0
150,615
L
Yemoja
1,670
744
761
71
19,875
17,687
46
7,765
11,818
20,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,633
Gold Earned
59,749
635
Minions Killed
405
0
Camps Cleared
0
2,251,966
Distance Traveled
2,181,361
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,919
464
75
3
0
461,529
0
L
Merlin
11,839
395
106
4
0
515,463
0
W
Artemis
14,204
473
115
4
0
514,905
5
L
Tyr
13,406
447
128
4
0
571,173
5
W
Baba Yaga
9,209
307
4
0
0
32,901
0
W
Hera
15,625
521
196
7
0
536,920
5
W
Ra
13,634
454
125
4
0
566,585
0
L
Guan Yu
9,006
300
62
2
0
260,843
0
W
Da Ji
18,961
632
195
7
0
600,655
2
L
Yemoja
11,579
386
34
1
0
372,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role