Player Matchup

Hel
Hel
Elzaim
Hel
Level 124
God Stats
2W - 3L
1,660 SR
Queue Stats
8W - 9L
1,495 Elo+
Party 1
Ymir
Ymir
ElzaimFanboy
Ymir
Level 16
God Stats
0W - 1L
1,955 SR
Queue Stats
2W - 4L
1,398 Elo+
Party 1
Pele
Pele
HeWent2Jared2598
Pele
Level 4
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 48
1,634 SR
1,464 Elo+

VS

Team Averages
Level 34
1,424 SR
1,460 Elo+
Set
Set
 
Set
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
CharlieBloody
Athena
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 97L
1,590 Elo+
Solo
Zeus
Zeus
dtig1213
Zeus
Level 36
God Stats
7W - 24L
1,271 SR
Queue Stats
88W - 181L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Elzaim
Hel
10
0 / 6 / 0
7,107
547
5,681
10,843
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
1 / 4 / 0
7,131
549
3,676
18,857
6,025
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 11 / 1
7,190
553
6,650
13,850
3,927
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
4 / 0 / 11
9,940
765
3,166
5,671
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
8 / 1 / 12
9,978
768
10,891
15,794
18,170
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
15
9 / 0 / 12
10,523
809
21,723
6,707
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
56
1
Kills
21
21
Deaths
1
1
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
4
0
11
9.5
W
8
1
12
14
L
Hel
Elzaim
Hel
0
6
0
0
L
1
4
0
0.25
L
0
11
1
0.05
W
Zeus
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,007
Damage
35,780
43,550
Taken
28,172
13,252
Mitigated
24,217
7,819
Healing
2,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,166
1,493
0
0
5,671
3,146
599
2,089
3,582
0
41,366
W
10,891
2,459
0
500
15,794
18,170
296
3,768
12,026
26,122
0
L
Hel
Elzaim
Hel
5,681
342
3,971
2,902
10,843
3,300
0
7,909
2,653
22,137
0
L
3,676
1,450
0
0
18,857
6,025
0
14,083
4,473
17,027
0
L
6,650
1,052
0
946
13,850
3,927
0
9,679
3,810
0
21,689
W
Zeus
21,723
1,713
0
1,726
6,707
2,901
1,315
3,500
3,207
60,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,428
Gold Earned
30,441
100
Minions Killed
167
0
Camps Cleared
0
601,892
Distance Traveled
768,803
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,940
765
51
4
0
252,235
4
W
Athena
9,978
768
21
2
0
273,876
1
L
Hel
7,107
547
45
3
0
213,415
0
L
Ymir
7,131
549
24
2
0
199,921
0
L
Pele
7,190
553
31
2
0
188,556
1
W
Zeus
10,523
809
95
7
0
242,692
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role