Player Matchup

Thanatos
Thanatos
Rounard_LDS
Thanatos
Level 25
God Stats
4W - 9L
1,415 SR
Queue Stats
53W - 77L
1,304 Elo+
Party 2
Ymir
Ymir
Storsky
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,038 Elo+
Solo
Sun Wukong
Sun Wukong
Zaraxit
Sun Wukong
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,027 Elo+
Party 1
Nu Wa
Nu Wa
goku_GODS20
Nu Wa
Level 27
God Stats
9W - 5L
1,603 SR
Queue Stats
83W - 99L
1,342 Elo+
Party 2
Jormungandr
Jormungandr
qu4n07
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,027 Elo+
Party 1
Team Averages
Level 13
1,504 SR
1,147 Elo+

VS

Team Averages
Level 29
1,419 SR
1,366 Elo+
Sobek
Sobek
DasDorum
Sobek
Level 7
God Stats
1W - 2L
1,288 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Gelato187erz438
Nu Wa
Level 6
God Stats
2W - 0L
1,722 SR
Queue Stats
5W - 7L
1,255 Elo+
Party 4
Olorun
Olorun
Githerson
Olorun
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 24L
1,372 Elo+
Solo
Hun Batz
Hun Batz
OberZexy
Hun Batz
Level 41
God Stats
1W - 2L
1,148 SR
Queue Stats
9W - 23L
1,334 Elo+
Party 3
Skadi
Skadi
uciii
Skadi
Level 81
God Stats
60W - 62L
1,439 SR
Queue Stats
503W - 555L
1,368 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Rounard_LDS
Thanatos
12
10 / 6 / 2
8,759
547
8,807
12,900
4,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Storsky
Ymir
9
0 / 8 / 2
7,086
443
1,515
12,995
8,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Zaraxit
Sun Wukong
11
0 / 6 / 3
6,687
418
4,327
13,091
8,563
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
4 / 3 / 4
7,440
465
8,797
9,535
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
qu4n07
Jormungandr
11
1 / 4 / 3
8,147
509
4,938
12,940
8,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DasDorum
Sobek
10
1 / 4 / 8
7,309
457
3,950
8,042
7,967
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
9 / 1 / 2
9,329
583
13,166
10,370
4,354
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Olorun
Githerson
Olorun
11
1 / 5 / 5
7,092
443
5,135
6,951
1,356
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
OberZexy
Hun Batz
12
1 / 4 / 2
7,606
475
4,645
11,024
3,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
uciii
Skadi
16
15 / 1 / 8
10,609
663
17,578
8,575
2,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
15
Kills
27
27
Deaths
15
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sobek
DasDorum
Sobek
1
4
8
1.25
W
9
1
2
10
W
Olorun
Githerson
Olorun
1
5
5
0.7
W
Hun Batz
OberZexy
Hun Batz
1
4
2
0.5
L
Thanatos
Rounard_LDS
Thanatos
10
6
2
1.83
L
Ymir
Storsky
Ymir
0
8
2
0.13
L
Sun Wukong
Zaraxit
Sun Wukong
0
6
3
0.25
L
4
3
4
2
L
Jormungandr
qu4n07
Jormungandr
1
4
3
0.63
W
Skadi
uciii
Skadi
15
1
8
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,384
Damage
44,474
61,461
Taken
44,962
32,808
Mitigated
19,258
9,833
Healing
13,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
DasDorum
Sobek
3,950
419
0
1,016
8,042
7,967
423
3,727
4,315
9,980
0
W
13,166
6,109
0
5,797
10,370
4,354
1,384
3,792
6,578
55,797
0
W
Olorun
Githerson
Olorun
5,135
1,658
95
627
6,951
1,356
678
3,045
3,906
28,313
0
W
Hun Batz
OberZexy
Hun Batz
4,645
1,014
0
2,765
11,024
3,155
0
2,919
8,105
0
38,987
L
Thanatos
Rounard_LDS
Thanatos
8,807
3,415
0
5,601
12,900
4,361
1,053
2,906
9,994
0
31,512
L
Ymir
Storsky
Ymir
1,515
777
0
0
12,995
8,009
150
3,362
9,633
13,032
0
L
Sun Wukong
Zaraxit
Sun Wukong
4,327
1,031
0
820
13,091
8,563
263
6,497
6,594
0
33,228
L
8,797
2,925
0
1,362
9,535
2,930
449
4,483
5,052
36,125
0
L
Jormungandr
qu4n07
Jormungandr
4,938
2,246
0
2,050
12,940
8,945
0
5,003
7,937
28,378
0
W
Skadi
uciii
Skadi
17,578
8,984
0
3,212
8,575
2,426
1,260
1,832
6,743
0
71,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,119
Gold Earned
41,945
212
Minions Killed
326
0
Camps Cleared
0
1,344,331
Distance Traveled
1,380,264
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,309
457
13
1
0
287,540
4
W
Nu Wa
9,329
583
87
5
0
259,558
1
W
Olorun
7,092
443
39
2
0
256,113
3
W
Hun Batz
7,606
475
72
5
0
291,627
5
L
Thanatos
8,759
547
51
3
0
262,699
0
L
Ymir
7,086
443
21
1
0
257,967
4
L
Sun Wukong
6,687
418
56
4
0
273,239
0
L
Nu Wa
7,440
465
43
3
0
264,583
3
L
Jormungandr
8,147
509
41
3
0
285,843
2
W
Skadi
10,609
663
115
7
0
285,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role