Player Matchup

Zhong Kui
Zhong Kui
CajuNxRagezZ
Zhong Kui
Level 56
God Stats
3W - 5L
1,455 SR
Queue Stats
113W - 132L
1,442 Elo+
Party 2
Fenrir
Fenrir
ReeseRagez
Fenrir
Level 28
God Stats
2W - 8L
1,034 SR
Queue Stats
106W - 141L
1,415 Elo+
Party 2
Tiamat
Tiamat
cpanks
Tiamat
Level 37
God Stats
1W - 2L
1,408 SR
Queue Stats
34W - 47L
1,368 Elo+
Party 2
Team Averages
Level 40
1,299 SR
1,408 Elo+

VS

Team Averages
Level 70
1,448 SR
1,330 Elo+
Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
MercyMooMoo
Apollo
Level 49
God Stats
5W - 7L
1,344 SR
Queue Stats
104W - 230L
1,245 Elo+
Party 1
Horus
Horus
Rathdrum
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 30L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CajuNxRagezZ
Zhong Kui
13
4 / 4 / 3
8,244
687
11,682
16,786
13,144
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
ReeseRagez
Fenrir
11
3 / 6 / 4
7,972
664
8,324
13,061
6,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
cpanks
Tiamat
7
0 / 2 / 3
6,711
559
2,479
3,399
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 1 / 6
9,883
824
10,149
10,218
5,149
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
12
3 / 5 / 7
9,050
754
10,857
10,025
3,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Rathdrum
Horus
11
3 / 2 / 6
8,530
711
4,085
12,639
9,307
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
12
12
Deaths
8
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
6
9
L
Zhong Kui
CajuNxRagezZ
Zhong Kui
4
4
3
1.38
W
Apollo
3
5
7
1.3
W
Horus
Rathdrum
Horus
3
2
6
3
L
Fenrir
ReeseRagez
Fenrir
3
6
4
0.83
L
Tiamat
cpanks
Tiamat
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,485
Damage
25,091
33,246
Taken
32,882
20,421
Mitigated
18,351
7,378
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,149
783
152
3,383
10,218
5,149
1,443
3,239
6,905
48,331
0
L
Zhong Kui
CajuNxRagezZ
Zhong Kui
11,682
1,194
0
5,456
16,786
13,144
0
4,897
11,889
34,430
0
W
Apollo
10,857
5,509
245
1,392
10,025
3,895
665
3,701
6,230
0
35,078
W
Horus
Rathdrum
Horus
4,085
2,092
1,205
2,319
12,639
9,307
302
6,852
5,586
0
8,923
L
Fenrir
ReeseRagez
Fenrir
8,324
2,912
0
1,255
13,061
6,030
0
3,381
9,680
0
19,242
L
Tiamat
cpanks
Tiamat
2,479
209
0
667
3,399
1,247
0
1,871
1,528
10,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,927
Gold Earned
27,463
80
Minions Killed
147
0
Camps Cleared
0
523,145
Distance Traveled
583,909
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,883
824
73
6
0
228,101
3
L
Zhong Kui
8,244
687
44
4
0
202,922
3
W
Apollo
9,050
754
65
5
0
178,065
4
W
Horus
8,530
711
9
1
0
177,743
0
L
Fenrir
7,972
664
24
2
0
250,858
2
L
Tiamat
6,711
559
12
1
0
69,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role