Player Matchup

Nox
Nox
Elzaim
Nox
Level 124
God Stats
4W - 1L
1,682 SR
Queue Stats
7W - 3L
1,630 Elo+
Party 2
Ymir
Ymir
ElzaimFanboy
Ymir
Level 16
God Stats
1W - 0L
1,938 SR
Queue Stats
4W - 1L
1,653 Elo+
Party 2
Tiamat
Tiamat
Gazoolgoo
Tiamat
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,178 Elo+
Solo
Cupid
Cupid
HeWent2Jared2598
Cupid
Level 4
God Stats
1W - 0L
1,822 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
I Been Crippin
Achilles
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 41
1,688 SR
1,492 Elo+

VS

Team Averages
Level 21
1,500 SR
1,443 Elo+
Cthulhu
Cthulhu
AwesomeMilk78
Cthulhu
Level 14
God Stats
0W - 1L
1,412 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 1
Anubis
Anubis
TobyxJuniorx
Anubis
Level 29
God Stats
26W - 32L
1,412 SR
Queue Stats
217W - 225L
1,425 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nethergod2468
Morgan Le Fay
Level 11
God Stats
0W - 1L
1,545 SR
Queue Stats
1W - 1L
1,626 Elo+
Party 1
Gilgamesh
Gilgamesh
onelegprost
Gilgamesh
Level 25
God Stats
3W - 8L
1,749 SR
Queue Stats
36W - 42L
1,628 Elo+
Solo
Loki
Loki
varan1700
Loki
Level 26
God Stats
0W - 2L
1,380 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Elzaim
Nox
17
7 / 1 / 22
12,132
578
21,389
7,830
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
16 / 3 / 8
11,601
552
13,884
16,116
9,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Gazoolgoo
Tiamat
14
5 / 5 / 15
10,318
491
7,816
11,865
8,540
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 5 / 7
11,214
534
10,300
14,099
4,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
18
21 / 4 / 16
12,822
611
21,854
24,234
21,842
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 12 / 3
9,109
434
7,180
18,539
5,629
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anubis
17
7 / 7 / 5
10,831
516
15,341
19,668
11,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
nethergod2468
Morgan Le Fay
11
0 / 14 / 4
7,503
357
4,175
17,200
6,599
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
onelegprost
Gilgamesh
12
3 / 8 / 5
8,790
419
7,859
22,878
8,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
11
2 / 16 / 1
7,527
358
5,272
14,845
3,756
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
33
57
Kills
15
18
Deaths
57
68
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
12
3
0.38
W
Nox
Elzaim
Nox
7
1
22
18
W
16
3
8
6.67
W
Tiamat
Gazoolgoo
Tiamat
5
5
15
2.5
W
8
5
7
2.3
W
Achilles
21
4
16
7.25
L
Anubis
7
7
5
1.36
L
Morgan Le Fay
nethergod2468
Morgan Le Fay
0
14
4
0.14
L
Gilgamesh
onelegprost
Gilgamesh
3
8
5
0.69
L
Loki
2
16
1
0.16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,243
Damage
39,827
74,144
Taken
93,130
49,046
Mitigated
36,272
15,106
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,180
1,150
0
345
18,539
5,629
0
9,999
8,540
16,288
0
W
Nox
Elzaim
Nox
21,389
1,356
0
2,198
7,830
5,121
249
5,441
2,389
48,977
0
W
13,884
1,980
0
2,564
16,116
9,057
512
5,180
10,936
64,585
0
W
Tiamat
Gazoolgoo
Tiamat
7,816
2,372
0
2,201
11,865
8,540
1,049
4,066
7,799
41,577
0
W
10,300
7,729
433
4,782
14,099
4,486
6,578
6,158
7,941
0
56,090
W
Achilles
21,854
7,293
0
2,928
24,234
21,842
3,671
10,702
13,532
0
60,871
L
Anubis
15,341
675
0
8,526
19,668
11,338
0
8,633
11,035
68,649
0
L
Morgan Le Fay
nethergod2468
Morgan Le Fay
4,175
1,106
0
312
17,200
6,599
80
6,337
10,863
18,206
0
L
Gilgamesh
onelegprost
Gilgamesh
7,859
2,249
148
3,062
22,878
8,950
0
12,462
10,416
0
41,801
L
Loki
5,272
1,643
0
0
14,845
3,756
98
5,658
9,187
0
22,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,087
Gold Earned
43,760
359
Minions Killed
243
0
Camps Cleared
0
1,790,575
Distance Traveled
1,611,139
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,109
434
22
1
0
336,496
4
W
Nox
12,132
578
63
3
0
387,937
0
W
Ymir
11,601
552
74
4
0
351,014
0
W
Tiamat
10,318
491
57
3
0
310,912
0
W
Cupid
11,214
534
84
4
0
349,202
2
W
Achilles
12,822
611
81
4
0
391,510
0
L
Anubis
10,831
516
116
6
0
326,893
5
L
Morgan Le Fay
7,503
357
23
1
0
292,057
0
L
Gilgamesh
8,790
419
53
3
0
321,807
7
L
Loki
7,527
358
29
1
0
333,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role