Player Matchup

Jormungandr
Jormungandr
NeverCalculated
Jormungandr
Level 146
God Stats
6W - 2L
1,709 SR
Queue Stats
85W - 56L
1,618 Elo+
Party 2
Anhur
Anhur
Noheochaidh
Anhur
Level 54
God Stats
14W - 9L
1,539 SR
Queue Stats
43W - 24L
1,601 Elo+
Party 2
Achilles
Achilles
TheCarrotNinja
Achilles
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 75L
1,602 Elo+
Party 2
Team Averages
Level 106
1,583 SR
1,607 Elo+

VS

Team Averages
Level 46
1,504 SR
1,465 Elo+
Rama
Rama
ClemING
Rama
Level 29
God Stats
2W - 2L
1,287 SR
Queue Stats
110W - 95L
1,546 Elo+
Party 1
Neith
Neith
Domix13Q
Neith
Level 9
God Stats
0W - 3L
1,512 SR
Queue Stats
0W - 3L
1,285 Elo+
Solo
Zeus
Zeus
Prophiii
Zeus
Level 101
God Stats
5W - 6L
1,714 SR
Queue Stats
149W - 130L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NeverCalculated
Jormungandr
14
2 / 1 / 5
9,932
709
6,406
15,152
9,398
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
3 / 1 / 3
10,150
725
7,450
9,896
3,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
13
2 / 3 / 4
10,124
723
7,699
13,577
12,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ClemING
Rama
15
4 / 3 / 1
9,805
700
9,720
11,186
3,875
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Domix13Q
Neith
5
0 / 0 / 2
7,527
538
0
426
102
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
14
1 / 4 / 3
8,990
642
17,552
14,344
5,921
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
7
Kills
5
5
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
ClemING
Rama
4
3
1
1.5
L
Neith
Domix13Q
Neith
0
0
2
1
W
Jormungandr
NeverCalculated
Jormungandr
2
1
5
4.5
W
3
1
3
4.5
L
Zeus
1
4
3
0.63
W
Achilles
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,555
Damage
27,272
38,625
Taken
25,956
25,487
Mitigated
9,898
10,070
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
ClemING
Rama
9,720
8,342
0
2,063
11,186
3,875
0
2,422
8,764
0
45,621
L
Neith
Domix13Q
Neith
0
0
0
0
426
102
0
0
426
0
0
W
Jormungandr
NeverCalculated
Jormungandr
6,406
1,068
0
5,574
15,152
9,398
244
7,194
7,958
40,531
0
W
7,450
4,846
0
1,372
9,896
3,682
2,852
4,775
5,121
0
29,068
L
Zeus
17,552
2,093
58
4,814
14,344
5,921
41
3,984
10,360
49,297
0
W
Achilles
7,699
2,495
30
3,094
13,577
12,407
240
5,583
7,685
0
34,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,206
Gold Earned
26,322
152
Minions Killed
136
0
Camps Cleared
0
749,335
Distance Traveled
484,906
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,805
700
88
6
0
250,121
3
L
Neith
7,527
538
0
0
0
0
0
W
Jormungandr
9,932
709
60
4
0
224,863
1
W
Anhur
10,150
725
61
4
0
270,739
1
L
Zeus
8,990
642
48
3
0
234,785
4
W
Achilles
10,124
723
31
2
0
253,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role