Player Matchup

Ganesha
Ganesha
Gooberthing
Ganesha
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
JleIIpeKoH
King Arthur
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 18L
1,220 Elo+
Solo
Guan Yu
Guan Yu
Metalback37
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Racccoooon
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
Valenlolop
Merlin
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,358 Elo+
Solo
Team Averages
Level 7
1,500 SR
1,416 Elo+

VS

Team Averages
Level 11
1,457 SR
1,409 Elo+
Baron Samedi
Baron Samedi
Atom J 69
Baron Samedi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Djordje124356
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ItzBlexxer
Raijin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Bakasura
Bakasura
SamTweak
Bakasura
Level 29
God Stats
5W - 9L
1,286 SR
Queue Stats
10W - 16L
1,229 Elo+
Solo
Medusa
Medusa
dev3kings
Medusa
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 45L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gooberthing
Ganesha
12
1 / 5 / 0
8,242
412
4,514
15,778
7,159
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
JleIIpeKoH
King Arthur
9
2 / 7 / 1
7,088
354
4,760
14,436
8,522
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Metalback37
Guan Yu
13
4 / 9 / 1
8,602
430
7,256
16,430
12,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
13
2 / 10 / 0
8,902
445
8,416
15,097
4,219
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Valenlolop
Merlin
12
2 / 3 / 1
8,726
436
7,148
6,099
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atom J 69
Baron Samedi
16
7 / 1 / 12
11,343
567
13,720
13,153
10,700
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
16
3 / 7 / 7
10,653
533
6,187
14,814
14,200
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
ItzBlexxer
Raijin
19
15 / 1 / 6
13,085
654
14,072
10,613
4,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
SamTweak
Bakasura
18
8 / 0 / 8
12,057
603
9,651
13,887
5,985
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
dev3kings
Medusa
13
1 / 5 / 5
8,398
420
6,508
13,788
4,390
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
72
11
Kills
34
34
Deaths
14
3
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Atom J 69
Baron Samedi
7
1
12
13
W
Guan Yu
3
7
7
0.93
L
Ganesha
Gooberthing
Ganesha
1
5
0
0.2
W
Raijin
ItzBlexxer
Raijin
15
1
6
18
L
King Arthur
JleIIpeKoH
King Arthur
2
7
1
0.36
L
Guan Yu
Metalback37
Guan Yu
4
9
1
0.5
L
Neith
2
10
0
0.2
W
Bakasura
SamTweak
Bakasura
8
0
8
12
L
Merlin
Valenlolop
Merlin
2
3
1
0.83
W
Medusa
dev3kings
Medusa
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,094
Damage
50,138
67,840
Taken
66,255
34,591
Mitigated
39,304
10,067
Healing
22,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Atom J 69
Baron Samedi
13,720
1,838
714
5,200
13,153
10,700
3,133
1,226
11,927
58,012
0
W
Guan Yu
6,187
1,459
691
2,650
14,814
14,200
2,339
2,009
12,805
0
40,631
L
Ganesha
Gooberthing
Ganesha
4,514
366
0
2,340
15,778
7,159
490
8,443
7,335
25,949
0
W
Raijin
ItzBlexxer
Raijin
14,072
3,156
0
3,782
10,613
4,029
5,318
834
9,779
87,378
0
L
King Arthur
JleIIpeKoH
King Arthur
4,760
1,160
0
2,028
14,436
8,522
385
4,587
9,588
74
16,313
L
Guan Yu
Metalback37
Guan Yu
7,256
2,201
374
2,351
16,430
12,811
315
4,850
11,473
0
37,798
L
Neith
8,416
2,455
0
2,240
15,097
4,219
2,936
8,244
6,689
0
43,837
W
Bakasura
SamTweak
Bakasura
9,651
8,209
0
5,937
13,887
5,985
1,462
2,160
11,727
0
73,546
L
Merlin
Valenlolop
Merlin
7,148
308
0
734
6,099
1,880
283
1,786
4,313
48,405
0
W
Medusa
dev3kings
Medusa
6,508
3,007
0
3,326
13,788
4,390
2,717
5,478
8,310
308
25,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,560
Gold Earned
55,536
273
Minions Killed
497
0
Camps Cleared
0
1,450,145
Distance Traveled
1,741,667
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,343
567
82
4
0
309,226
2
W
Guan Yu
10,653
533
72
4
0
354,140
3
L
Ganesha
8,242
412
14
1
0
315,973
4
W
Raijin
13,085
654
151
8
0
319,415
3
L
King Arthur
7,088
354
13
1
0
252,041
1
L
Guan Yu
8,602
430
63
3
0
347,569
1
L
Neith
8,902
445
95
5
0
330,386
6
W
Bakasura
12,057
603
155
8
0
417,924
0
L
Merlin
8,726
436
88
4
0
204,176
1
W
Medusa
8,398
420
37
2
0
340,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role