Player Matchup

Nike
Nike
ItsLinguini
Nike
Level 24
God Stats
9W - 1L
1,700 SR
Queue Stats
19W - 10L
1,500 Elo+
Solo
Ra
Ra
Omnvex
Ra
Level 27
God Stats
2W - 5L
1,208 SR
Queue Stats
180W - 162L
1,514 Elo+
Solo
Khepri
Khepri
ShellShock18000
Khepri
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 20L
1,284 Elo+
Solo
Team Averages
Level 23
1,469 SR
1,433 Elo+

VS

Team Averages
Level 35
1,452 SR
1,436 Elo+
Neith
Neith
BornxBreezy
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
SQUIBBYJESUS
Janus
Level 51
God Stats
0W - 1L
1,450 SR
Queue Stats
9W - 9L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
SquibDoge
Cthulhu
Level 49
God Stats
0W - 1L
1,406 SR
Queue Stats
10W - 9L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 9
8,399
646
4,708
6,513
7,313
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ra
16
10 / 0 / 2
10,662
820
14,371
7,897
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
1 / 0 / 7
8,234
633
4,671
5,979
8,092
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,897
531
988
8,886
3,261
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 0
7,385
568
6,937
6,932
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
SquibDoge
Cthulhu
10
0 / 3 / 0
7,293
561
2,946
13,181
8,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
12
Kills
1
1
Deaths
12
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
1
1
9
5.5
W
Ra
10
0
2
11
L
1
4
0
0.25
W
1
0
7
4.5
L
Cthulhu
SquibDoge
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,750
Damage
10,871
20,389
Taken
28,999
19,382
Mitigated
14,091
6,943
Healing
5,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
988
318
0
986
8,886
3,261
0
4,864
4,022
0
7,922
W
4,708
224
0
1,830
6,513
7,313
140
3,031
3,252
0
18,394
W
Ra
14,371
1,294
1,939
3,174
7,897
3,977
720
2,752
5,009
75,914
0
L
6,937
346
0
550
6,932
2,381
0
4,621
2,311
30,177
0
W
4,671
13
0
0
5,979
8,092
233
3,304
2,245
12,714
0
L
Cthulhu
SquibDoge
Cthulhu
2,946
0
571
3,433
13,181
8,449
0
9,510
3,624
15,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,295
Gold Earned
21,575
166
Minions Killed
100
0
Camps Cleared
0
715,590
Distance Traveled
653,543
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,897
531
13
1
0
195,234
3
W
Nike
8,399
646
24
2
0
251,933
1
W
Ra
10,662
820
124
10
0
240,199
1
L
Janus
7,385
568
63
5
0
226,564
0
W
Khepri
8,234
633
18
1
0
223,458
0
L
Cthulhu
7,293
561
24
2
0
231,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role